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4 years ago  ::  Sep 21, 2009 - 2:31AM #1
Bismarn
Date Joined: Aug 28, 2009
Posts: 2

Are there official or unofficial Pathfinder versions of the base classes from all of the Complete Warrior/Arcane/Divine/Adventurer books, such as the Warlock, Scout, Ninja, Favored Soul, etc?

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4 years ago  ::  Sep 21, 2009 - 9:40AM #2
Fallensbane
Date Joined: May 11, 2007
Posts: 155

Official, not as far as I know. But there are some unofficial ones floating around more than likely. One f the reasons I started this group was to get people sharing their conversions and such on the forums, the later we can put it into the group wiki...  but anyways.. You can also convert the majority of classes over fairly simply though. You just need Paizo's conversion PDF which they give out for free at their website.


I have used it to convert Warforged, Shifters and the Wertouched Master Prestige class. For the most part it should be simple. If you have any issues with converting anything over post in the relevant forum here and I will give you some help on it

Feel Free to add me as a friend. I am always looking for more of those around here

The Pathfinder Archives: A WotC community dedicated to Pathfinder and the conversion/creation of new Feats, Races, Classes, Prestige Classes, Equipment and more.
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4 years ago  ::  Sep 21, 2009 - 5:51PM #3
voidrunner
Date Joined: Apr 16, 2005
Posts: 13

Adamant Entertainment published a book called Tomb of Secrets for PFRPG. you can find it for sale on the www.paizo.com.


Tomb of secrets has a 8 classes converted from various book.

  • Artificer
  • Knight
  • Priest
  • Shaman
  • Spellblade
  • Swashbuckler
  • Warlock
  • Warlord

Three Races: Half-Orger, Ratkin, Saurian


and a bunch of optional rules

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4 years ago  ::  Sep 22, 2009 - 8:44AM #4
Fallensbane
Date Joined: May 11, 2007
Posts: 155

Good info, going have to buy that one myself.

Feel Free to add me as a friend. I am always looking for more of those around here

The Pathfinder Archives: A WotC community dedicated to Pathfinder and the conversion/creation of new Feats, Races, Classes, Prestige Classes, Equipment and more.
Haynz Designs: T-Shirts and more Designed by Fallensbane. Roleplaying Inspired merchandise available.
Fallensbane on Deviant Art: My Deviant art page. I upload Photography, Photo-shop work and sometimes RPG Maps and Resources
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4 years ago  ::  Oct 01, 2009 - 7:05PM #5
Mortagon
Date Joined: Jan 27, 2003
Posts: 12

I have a conversion of the swashbuckler from Complete warrior on my computer, but I don't know if I can post it since it's not OGL content. And oh, feel free to add me as a friend as well

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4 years ago  ::  Oct 02, 2009 - 2:56PM #6
Fallensbane
Date Joined: May 11, 2007
Posts: 155

Been very busy with work this week but I need to do some conversions for our Eberron game so hopefully I can get a few of those posted later.


I will NOT be posting the entire class information. Instead it will basically be a list of replacents, removals and additions for the existing 3.5 class.


 


Example:


Replace 3.5 Warforged Ability score modifiers with +2 +2 -2 etc.

Feel Free to add me as a friend. I am always looking for more of those around here

The Pathfinder Archives: A WotC community dedicated to Pathfinder and the conversion/creation of new Feats, Races, Classes, Prestige Classes, Equipment and more.
Haynz Designs: T-Shirts and more Designed by Fallensbane. Roleplaying Inspired merchandise available.
Fallensbane on Deviant Art: My Deviant art page. I upload Photography, Photo-shop work and sometimes RPG Maps and Resources
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4 years ago  ::  Oct 02, 2009 - 4:07PM #7
Mortagon
Date Joined: Jan 27, 2003
Posts: 12

Ok, I see, but I have the entire class written down in a word document and also the first draft of a converted ninja class. The ninja class is really simple. I've just changed sudden strike with sneak attack and given him uncanny dodge as a rogue and master strike at level 20, and made his Ki pool work more like the monk ability and stack with it.


The swashbuckler I have created is currently being playtested by one of the player's in my group, but so far seems pretty balanced. If you like I could mail you the classes and you can post the information you would like to share or I could just post it here if you prefer.

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4 years ago  ::  Oct 02, 2009 - 4:47PM #8
Fallensbane
Date Joined: May 11, 2007
Posts: 155

Yeah converting to Pathfinder is a fairly simple process. They actually have a PDF that tells you what to do for the most part.


Feel free to post whatever you want, that whats this place is for . After you post it and I have time  will move it directly to the wiki with credit to you and a link to your profile.


In a non Pathfinder 3.5 game I am actually playing a Gnome Ninja. It has made for some truly memorable moments I can tell you

Feel Free to add me as a friend. I am always looking for more of those around here

The Pathfinder Archives: A WotC community dedicated to Pathfinder and the conversion/creation of new Feats, Races, Classes, Prestige Classes, Equipment and more.
Haynz Designs: T-Shirts and more Designed by Fallensbane. Roleplaying Inspired merchandise available.
Fallensbane on Deviant Art: My Deviant art page. I upload Photography, Photo-shop work and sometimes RPG Maps and Resources
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4 years ago  ::  Oct 02, 2009 - 10:19PM #9
Mortagon
Date Joined: Jan 27, 2003
Posts: 12

Yeah I've downloaded and read the conversion document, but when it comes to converting base classes it's fairly self-explanatory.


I'll see if I can edit my documents and get something up here real soon.

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4 years ago  ::  Oct 02, 2009 - 10:33PM #10
Mortagon
Date Joined: Jan 27, 2003
Posts: 12

Swashbuckler pathfinder tweaks


 


Hit Die: d10


Class skills: The swashbuckler’s class skills (and the key ability for each skill) are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Knowledge (Local) (Int), Knowledge (Nobility), Linguistics (Int), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str)


Skill Points at Each Level: 4 + Int modifier.



The swashbuckler




Level




Base attack   bonus




Fortitude save




Reflex




save




Will




save




Class features


 


1




+1


 


+2


 


+2


 


+0


 


Bravado, Weapon finesse


 


2




+2


 


+3


 


+3


 


+0


 


Bravery


 


3




+3


 


+3


 


+3


 


+1


 


Insightful strike


 


4




+4


 


+4


 


+4


 


+1


 


Evasion


 


5




+5


 


+4


 


+4


 


+1


 


Dodge


 


6




+6


 


+5


 


+5


 


+2


 


Uncanny dodge


 


7




+7


 


+5


 


+5


 


+2


 


Acrobatic charge


 


8




+8


 


+6


 


+6


 


+2


 


Improved flanking


 


9




+9


 


+6


 


+6


 


+3


 


Improved insightful strike


 


10




+10


 


+7


 


+7


 


+3


 


Dodge (+2)


 


11




+11


 


+7


 


+7


 


+3


 


Lucky


 


12




+12


 


+8


 


+8


 


+4


 


Improved uncanny dodge


 


13




+13


 


+8


 


+8


 


+4


 


Acrobatic mastery


 


14




+14


 


+9


 


+9


 


+4


 


Weakening critical


 


15




+15


 


+9


 


+9


 


+5


 


Dodge (+3)


 


16




+16


 


+10


 


+10


 


+5


 


Improved evasion


 


17




+17


 


+10


 


+10


 


+5


 


Slippery mind


 


18




+18


 


+11


 


+11


 


+6


 


Extra lucky


 


19




+19


 


+11


 


+11


 


+6


 


Wounding critical


 


20




+20


 


+12


 


+12


 


+6


 


Deadly critical,


 


Dodge (+4)


 


Weapon and Armor Proficiency: Swashbucklers are proficient with all simple and light martial weapons, the rapier and with light armor and the buckler. Some of the swashbuckler’s class features, as noted below, rely on her being no more than lightly armored and unencumbered.


Bravado (Ex): As long as he is wearing light or no armor or shield (except for a buckler) and he is unencumbered, the swashbuckler may add his charisma modifier to his armor class. This bonus cannot exceed the swashbucklers’ class level. This bonus does not stack with similar bonuses granted by other classes such as a monk’s ac bonus from wisdom. This bonus is lost whenever the swashbuckler would lose his dexterity bonus due to being flat-footed, surprised etc.


Weapon Finesse: A swashbuckler gains Weapon Finesse as a bonus feat at 1st level even if she does not qualify for the feat.


Bravery (Ex): The swashbuckler gains a +1 morale bonus to saving throws against fear, this bonus increases by +1 every four levels beyond second to a maximum of +5 at level 18. Swashbuckler and fighter levels stack for the purpose of this ability.


Insightful Strike (Ex): At 3rd level, a swashbuckler becomes able to place her finesse attacks where they deal greater damage. She applies her Intelligence bonus (if any) as a bonus on damage rolls (in addition to any Strength bonus she may have) with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip, or spiked chain. Targets immune to sneak attacks or critical hits are immune to the swashbuckler’s insightful strike. A swashbuckler cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load or any shield (except for a buckler).


Evasion (Ex): At 4th level or higher, if a swashbuckler makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the swashbuckler is wearing light armor or no armor. A helpless swashbuckler does not gain the benefit of evasion.


Dodge Bonus (Ex): At level 5 the swashbuckler gain the Dodge feat as a bonus feat even if he doesn’t meet the prerequisites. At 10th level his bonus from the Dodge feat increases to +2, at 15th level to +3 and at 20th level to +4.


Uncanny Dodge (Ex): Starting at 4th level, a swashbuckler can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught f lat-footed or struck by an invisible attacker. She still loses her Dexterity bonus to AC if immobilized. If a swashbuckler already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.


Acrobatic Charge (Ex): At 7th level the swashbuckler gains the ability to charge in situations where others cannot. She may charge over difficult terrain that normally slows movement. Depending on the circumstance, she may still need to make appropriate checks to successfully move over the terrain.


Improved Flanking (Ex): An 8th level swashbuckler who is flanking an opponent gains a +4 bonus on attacks instead of a +2 bonus on attacks. (Other characters flanking with the swashbuckler don’t gain this increased bonus.)


Lucky (Ex): Many swashbucklers live by the credo “Better lucky than good.” Once per day, a swashbuckler of 11th level or higher may re-roll any failed attack roll, skill check, ability check, or saving throw. The character must take the result of the re-roll, even if it’s worse than the original roll.


Improved insightful strike: at 9th level the swashbuckler may add his intelligence bonus on any rolls he makes to confirm critical hits with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip, or spiked chain.


Improved Uncanny Dodge (Ex): A 12th level swashbuckler can no longer be flanked. This defense denies rogues the ability to sneak attack the swashbuckler by flanking her, unless the attacker has at least four more rogue levels than the swashbuckler does. If the swashbuckler already has uncanny dodge from another class, he automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the swashbuckler.


Acrobatic Mastery (Ex): A 13th level swashbuckler may always take 10 on Acrobatics and Climb checks and never loses his dexterity bonus to AC for Balancing, Climbing, Running or performing other precarious stunts.


Weakening Critical (Ex): A 14th level swashbuckler who scores a critical hit against a creature also deals 2 points of Strength damage to that creature. Creatures immune to critical hits are immune to this effect.


Improved Evasion (Ex): At 16th level, a swashbuckler’s evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless swashbuckler does not gain the benefit of improved evasion.


Slippery Mind (Ex): When a swashbuckler reaches 17th level, her mind becomes more difficult to control. If the swashbuckler fails her save against an enchantment spell or effect, she can attempt the save again 1 round later at the same DC (assuming she is still alive). She gets only this one extra chance to succeed at a certain saving throw.


Extra Lucky (Ex): Instead of gaining one re-roll, a swashbuckler of 18th level or higher can re-roll twice the failed roll and must take the best roll out of the these two new rolls. This replaces the Lucky ability, and can be used twice per day.


Wounding Critical (Ex): A swashbuckler of 19th level or higher who scores a critical hit against a creature also deals 2 points of Constitution damage to the creature. (This damage is in addition to the Strength damage dealt by the swashbuckler’s weakening critical class feature.) Creatures immune to critical hits are immune to this effect.


Deadly critical (Ex): At 20th level the swashbuckler becomes extremely deadly, when wielding a weapon with the weapon finesse feat or with a one handed ranged weapon, all his threats are automatically confirmed, and his threat rating and damage multiplier for critical hits increases by one.


Swashbuckler feats:




Extreme luck [general]


Requirements: Swashbuckler level 11+, Lucky ability


Effect: You may use your lucky ability one additional time per day, also any rerolls made using the lucky ability gain a +1 luck bonus.


Special: You may take this feat more than once, each time you take this feat you gain one more reroll per day and the luck bonus to these rolls increases by +1.


 


 



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