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    • Paronychodon shared an article.

      Yesterday at 12:34am
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    • Paronychodon shared an article.

      April 2 at 12:18am
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      Umm, in my last session my level one party encountered a band of orcs. I went through both my magic missile spells, one of them empowered to do maximum damage, and I only killed one Orc. Granted, my first casting was split my missile between three different orcs (as they all were already damaged by a fire trap) but didn't kill a single one despite the fact that they were each already hurt. My second cast used my daily feat to empower them and two missiles hit one Orc and killed him, and one...

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      May 11, 2013 7:54 AM PDT
      Maybe what they should do is have "classic" advancement, which is more of what we are used to and then "official advancement" for use in dnd encounters and living campaigns, as i suspect that's what is behind this move any way. Then people can chose. That could work but it involves not singling out the fast track approach as the default or "right" way to play.
      I know this for sure, it will fail miserable in its goal of attracting old school players back into the fold if they read that the...


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      May 11, 2013 8:59 AM PDT
    • Paronychodon shared an article.

      February 22 at 11:46pm
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      PA: Table-top, video games
      #1: Unpredictable, Humourous, Resourceful, Compulsive, Good-natured
      #2: Surreal, Exaggerated, awe-inspiring


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      April 10, 2013 10:57 AM PDT
      Primary Access: tabletop roleplaying game
      Assignment #1: adventurous, imaginative, cooperative, entertaining, creative
      Assignment #2: deep, enticing and intricate


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      May 21, 2013 4:51 PM PDT
    • Paronychodon shared an article.

      February 12 at 11:32pm
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      Definitely in love with them!
      March 10, 2013 11:03 AM PDT
      ...halflings should return to their origins -hobbits- if we want that the power-of-the-genre-archetypes concept which D&D is based upon since it came to life spread its magic; it seems they do so and I'm very happy!
      March 10, 2013 11:09 AM PDT
    • Paronychodon shared an article.

      February 11 at 11:03pm
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      The generic environment rules are a neat point, actually. I'm always a fan of wider applicability. Maybe have some pre-composed weather, though (like heavy rain = wet + obscuring), as examples if nothing else.
      February 16, 2013 10:04 PM PST
      For weather, I agree with you for the most part, but every once and again, throwing out a rainstorm and keeping the PCs from moving, or even making it affect the campaign in some way can be fun. There was a DM who used a hurricane to affect the game, wiped out a village and spawned strange ocean creatures in the local lake, kinda cool.
      The other point about the rules? I do like it, yet I think some players will think that EVERYTHING needs to be written down.


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      February 18, 2013 2:07 PM PST
    • Paronychodon shared an article.

      January 15 at 12:17am
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      I don't like Alignment restriction for dragons or Genies... it's up DM what use or Aligment he wants his Dragon or Genie have.... been always against Aligment Restriction for those creatures....
      and why is Shadow Dragon always Chaotic evil???? it like copy paste some kinde of Black Dragon again.... but if we said that Shadow dragon usually are of neutrall aligment then we will have a very interesting Dragon race.... after all the plane of Shadow are a neutrall plane... it's mortal denizens...


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      February 20, 2013 5:46 AM PST
      I agree. Alignment has been part of the rules for a long time and should continue to be in the rules. And DMs have always ignored any rule that they didn't like so if some DM doesn't like alignment they don't have to use it, but the rest of us want it in the game.
      March 4, 2013 8:19 AM PST
    • Paronychodon shared an article.

      January 13 at 4:48pm
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    • Paronychodon shared an article.

      November 12, 2012 at 1:45am
    • Paronychodon shared an article.

      October 10, 2012 at 8:22pm
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      For me Goblins should be like the ones depicted as in the Magic the Gathering universe.
      For the little ones, The Goblin Marauder, Goblin War Strike or Goblin Psychopath by Pete Venters, maybe like The Goblin Brawler by Heather Hudson or The Goblin Warchief by Tim Hildebrandt,
      One of my favorites is the painting art for the "Goblin Elite Infantry" by Robert Bliss. They look mean and badass! Long pointy ears with long and sharp nose; guess this model would fill the Hobgoblin, just add...


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      November 20, 2012 3:16 PM PST
      I know this is several months old now, but I wanted to drop in saying the picture in the end is pretty great, but I'd prefer the bugbear to be fatter.
      1 person likes this discussion post.
      February 7, 2013 2:11 PM PST
    • Paronychodon shared an article.

      September 11, 2012 at 11:50pm
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      I've waffled a bit... ultimately I'm leaning towards the classic greek minotaur (bull head, human body) but I'm honestly somewhat neutral about the feet, I don't feel to strongly about the legs and hips. (but if the hips are human, no tail - while the inverse is not necessarily true - furry hips and no tail is fine with me)
      But, by the time you get to udders you've gone from minotaur, to cow humanoid. Also, I'm sure people have pointed out that there are reasonable arguments for why a...


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      1 person likes this discussion post.
      September 27, 2012 12:39 PM PDT
      The Minotaur in 3e and 3.5 Monster Manual is the BEST depiciton of a minotaur I have every seen.
      November 23, 2012 12:12 PM PST
    • Paronychodon shared an article.

      September 5, 2012 at 10:39pm
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      I think the old ogre-specific head was better.
      October 24, 2012 6:01 AM PDT
      People not familiar with D&D lore might interpret this as a cave troll, remembering LotR. I'm not sure if this is your concern.
      October 24, 2012 6:08 AM PDT
    • uploaded a new photo.

      September 2, 2012 at 4:57pm
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    • Paronychodon uploaded a new photo.

      September 2, 2012 at 4:57pm
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    • Paronychodon shared an article.

      September 2, 2012 at 12:07am

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