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Switch to Forum Live View [Standard] #Pony Mafia - Night 3
12 months ago  ::  Jun 22, 2012 - 8:58AM #1521
PeregrineV
Date Joined: Sep 9, 2010
Posts: 3,907

Jun 21, 2012 -- 3:08PM, Freddeh wrote:

8:2:2, thats a 2:1 town:scum ratio instead of 3:1 like 9:3 is. And really its only 7.5:2:2 because there were lovers (who died that night, so no excuse for not knowing there). Yes either mafia could get very unlucky and hit the bulletproof twice, or kill each other off, but somehow I don't see town winning that very often.




No, no lovers in my theoretical setup. And it would be a 13 player game instead of 12. And the chance for scum cross kills and scumhunting scum would also help the town.

When I said it wasn't sarcasm, that was probably sarcasm. ~Thor665

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12 months ago  ::  Jun 22, 2012 - 9:15AM #1522
vengerofthelight
Date Joined: Feb 3, 2004
Posts: 1,701
Most active game thread in the forum, and it's over.

Wow.
Come to PaPa.  We'll teach you how to stab people.

The New MPFG!  Because why not?!

Quoted For Truthery.

"Why should I care how many people I have to kill?  I can just make more in my tummy!" - Kazumi Kato, very pregnant

The power of Foamy compels you.

Bored?  Need to lose hair by force and harm small, woodland creatures?  Click here.
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12 months ago  ::  Jun 22, 2012 - 1:37PM #1523
razorborne
  • Corporate Slave
Date Joined: Mar 23, 2006
Posts: 19,306

Jun 22, 2012 -- 8:58AM, PeregrineV wrote:

Jun 21, 2012 -- 3:08PM, Freddeh wrote:

8:2:2, thats a 2:1 town:scum ratio instead of 3:1 like 9:3 is. And really its only 7.5:2:2 because there were lovers (who died that night, so no excuse for not knowing there). Yes either mafia could get very unlucky and hit the bulletproof twice, or kill each other off, but somehow I don't see town winning that very often.




No, no lovers in my theoretical setup. And it would be a 13 player game instead of 12. And the chance for scum cross kills and scumhunting scum would also help the town.



but it wasn't a 13-player game.

 

120.6. Some effects replace card draws.
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12 months ago  ::  Jun 22, 2012 - 2:57PM #1524
PeregrineV
Date Joined: Sep 9, 2010
Posts: 3,907

Jun 22, 2012 -- 1:37PM, razorborne wrote:

Jun 22, 2012 -- 8:58AM, PeregrineV wrote:

Jun 21, 2012 -- 3:08PM, Freddeh wrote:

8:2:2, thats a 2:1 town:scum ratio instead of 3:1 like 9:3 is. And really its only 7.5:2:2 because there were lovers (who died that night, so no excuse for not knowing there). Yes either mafia could get very unlucky and hit the bulletproof twice, or kill each other off, but somehow I don't see town winning that very often.




No, no lovers in my theoretical setup. And it would be a 13 player game instead of 12. And the chance for scum cross kills and scumhunting scum would also help the town.



but it wasn't a 13-player game.

 




It wasn't 2 mafia teams either.

When I said it wasn't sarcasm, that was probably sarcasm. ~Thor665

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12 months ago  ::  Jun 22, 2012 - 2:59PM #1525
razorborne
  • Corporate Slave
Date Joined: Mar 23, 2006
Posts: 19,306
no one's arguing whether you could hypothetically design a game with two mafias. it's been done. the question is whether this game could've.

 
120.6. Some effects replace card draws.
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