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    • Pantelos posted to his forum thread.

      Forum Topic: Rapid Shot
      January 3 at 9:59am
    • Pantelos posted to JeffreyGator's forum thread.

      September 2, 2012 at 8:59pm
    • Pantelos posted to anjelika's forum thread on the DnD Next group.

      August 26, 2012 at 4:34pm
    • Pantelos posted to Glowwrym's forum thread.

      August 23, 2012 at 1:42pm
    • Pantelos posted to Daxarth's forum thread on the DnD Next group.

      Forum Topic: Healing Word?
      August 18, 2012 at 8:52am
    • Pantelos posted to Ronin84's forum thread.

      August 16, 2012 at 9:27am
    • Pantelos added a comment to WotC_GregB's blog post on the DnD Next group.

      Deadly Dice
      In this week’s Legends & Lore, Mike discussed a save or die mechanic....
      March 7, 2012 at 7:01pm
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      As someone who has been playing DnD and running DnD campaigns for nearly two decades: players should never die. Player character death creates frustration, both in the affected player (if he/she did not see it coming) as well as in the other players ("what are we going to do now") but also for the DM. Game over usually means game over for everyone at the table. Death should never be a punishment for reckless behaviour of players. Talk things out before it gets out of hand. A worse penalty for...

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      June 2, 2012 4:02 AM PDT
      My characters die all the time ...
      ... and I love it.
      It makes the characters who do survive all the more memorable. When one of my characters reaches high level, it's an accomplishment.
      For a while, we tried this whole "nobody dies unless sdoing something foolish" approach. Reaching high level was no longer an accomplishment. It felt a lot like graduation:
      Player 1: "I made it to 20th level."
      Player 2: "Who doesn't?"
      So, we eventually went back a few steps to the...


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      June 14, 2012 3:45 AM PDT
    • jskell27 voted in the poll, "What is your favorite class from across the editions?".

      March 6, 2012 at 8:46am
    • Brapnor voted in the poll, "Should weapon damage have a type?".

      March 6, 2012 at 6:15am
      4 people like this poll.
    • adembroski11 voted in the poll, "How important is racial choice to a character mechanically?".

      March 6, 2012 at 5:35am
    • Brapnor voted in the poll, "How many resources should a cleric spend healing allies?".

      March 6, 2012 at 3:20am
      2 people like this poll.
    • Pantelos added a comment to WotC_GregB's blog post on the DnD Next group.

      Multiple Attacks
      Ragnar leaps forward, axe rising and falling to clear a path through the...
      March 4, 2012 at 4:43pm
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      I would prefer to see multiple attacks as a "Feat" or theme selection. Some warriors are good at beating down one opponent, others are good at fighting several at once. And a lesson we learn from "The Princess Bride" is that these two styles are very divergent.
      June 27, 2012 2:53 PM PDT
      I'm all for multiple attacks or single attacks being a Feat or Theme option. In particular, the idea that any attack in a sequence could be a Combat Maneuver appeals to me.
      Being able to choose between complex combos or large, single strikes feels like a nice, Fighter appropriate equivalent to a Wizard's spell preparation options.


      View full comment
      July 8, 2012 8:16 AM PDT
    • Brapnor voted in the poll, "Sometimes spells should require attack rolls and target defenses, and sometimes they should require saving throws.".

      March 3, 2012 at 10:35pm
    • Brapnor voted in the poll, "Casters should make a check of some kind to set a DC for spell saving throws.".

      March 3, 2012 at 10:35pm
    • Brapnor voted in the poll, "Casters shouldn't have to ever make spellcasting checks.".

      March 3, 2012 at 10:34pm
    • Brapnor voted in the poll, "Saving throws versus spells should not exist.".

      March 3, 2012 at 10:34pm
    • mhbjarkistef voted in the poll, "Warrior characters shouldn't automatically have multiple attacks but should instead have increasing damage, with the option to spread that damage around through feats or features?".

      March 3, 2012 at 10:31pm
    • mhbjarkistef voted in the poll, "Should warrior characters be able to make extra attacks as they gain higher levels and at a diminishing penalty to the attack roll (3rd Edition)?".

      March 3, 2012 at 10:31pm

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