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Deadly Dice
In this week’s Legends & Lore, Mike discussed a save or die mechanic....
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jskell27
voted in the poll, "What is your favorite class from across the editions?".
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Brapnor
voted in the poll, "Should weapon damage have a type?".
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adembroski11
voted in the poll, "How important is racial choice to a character mechanically?".
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Brapnor
voted in the poll, "How many resources should a cleric spend healing allies?".
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Multiple Attacks
Ragnar leaps forward, axe rising and falling to clear a path through the...
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Brapnor
voted in the poll, "Sometimes spells should require attack rolls and target defenses, and sometimes they should require saving throws.".
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Brapnor
voted in the poll, "Casters should make a check of some kind to set a DC for spell saving throws.".
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Brapnor
voted in the poll, "Casters shouldn't have to ever make spellcasting checks.".
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Brapnor
voted in the poll, "Saving throws versus spells should not exist.".
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mhbjarkistef
voted in the poll, "Warrior characters shouldn't automatically have multiple attacks but should instead have increasing damage, with the option to spread that damage around through feats or features?".
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mhbjarkistef
voted in the poll, "Should warrior characters be able to make extra attacks as they gain higher levels and at a diminishing penalty to the attack roll (3rd Edition)?".
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... and I love it.
It makes the characters who do survive all the more memorable. When one of my characters reaches high level, it's an accomplishment.
For a while, we tried this whole "nobody dies unless sdoing something foolish" approach. Reaching high level was no longer an accomplishment. It felt a lot like graduation:
Player 1: "I made it to 20th level."
Player 2: "Who doesn't?"
So, we eventually went back a few steps to the...
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