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    • Panics shared an article.

      March 21 at 10:04am
      4 people like this external article.
    • Panics shared an article.

      March 14 at 3:37pm
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      Because I don't want to see this column go, I'm going to be selfish and ask you to write another couple entries.
      We have learned a bunch about Iomandra, but I'm extremely curious about the type of campaign you are considering running next. Therefore, I would really appreciate you giving us some insight into the themes that are getting you excited for the next go around.
      I think this would be the perfect "intermission" for you column, as I refuse to believe you have run out of topics...


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      March 21, 2013 5:52 AM PDT
      I have few words that can do my thoughts justice, but I'd like to try. Very simply, Dungeon Mastering is the reason I can feel "okay" in this place, and your words are the reason I am a Dungeon Master. I don't think I can ever thank you enough for that.
      Appreciated.
      - Barker


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      April 2, 2013 4:23 AM PDT
    • Panics shared an article.

      February 14 at 3:44pm
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      I hope one day they will make them available for download... as the D&D encounters. I don't a store near me, and I wouldn't go anyway, but I would love to have access to those adventures!
      2 people like this discussion post.
      February 14, 2013 1:44 PM PST
      I will be going into the Last Lair Assult 2-6-1. Very little chance of coming out on top...Curse you Robert J. Schwalb....SCHWAAAAAAALLLLLBBBBB!!!!
      February 14, 2013 3:10 PM PST
    • Panics shared an article.

      February 14 at 3:40pm
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      1 person likes this external article.
      This does not square with my experience of female gamers. The most common complaint I get from women at the table is that they're bored by number-crunching and cautious exploration, and want to fast-forward to the part where they get to strew monster guts all over the dungeon (preferably described by the DM in graphic detail). As far as relationships go, it's mostly seducing bad guys to gain the advantage over them, or casual sex with no consequences. The only players I've ever seen looking for...

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      2 people like this discussion post.
      February 19, 2013 12:33 PM PST
      I think their are factors that make romance in campaigns more likely. A DM can increase their chances of romance or other high roleplay options by just creating a more interactive world. Players should feel a part of the world rather than a game peice being railroaded from one dungeon to the next. Npcs should be given flavor so that players remember them and want to spend more time with them. Players need to take the attitude that the world and its cast of characters are not just numbers to be...

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      February 20, 2013 7:00 PM PST
    • Panics shared an article.

      January 11 at 2:06pm
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      Since starting an Eberron campaign, I've been running more sub-plots than any previous campaign. Part of that is due to the players - a pair of Warforged struggling to find their place in the world as living creatures; a Halfling Monk founding an orphanage;an Asimaar tracking down the Drow who killed his father; a Shifter Ranger who now has a sword infused with the spirit of a dragon and who, in turn, wants vengeance on another dragon. (Thanks gang!) The rest consists of what the Drow are...

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      January 11, 2013 9:59 PM PST
      I recently ran a campaign that caused some high levels of intensity and a little stress. This was brought about by the plot and some poor choices from the players. To relieve the stress of this I grabbed a scenario about a travelling Djinn that gambled with people. If you won you got a wish - tainted by Djinn logic of course.
      I role played out the entire gambling process. We played the games instead of dice rolling their outcomes, keeping in character the entire time. The characters were...


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      2 people like this discussion post.
      January 13, 2013 2:59 PM PST
    • Panics shared an article.

      November 28, 2012 at 11:34am
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      Couldn't agree more, portable and easy to get to in any device.
      1 person likes this discussion post.
      December 29, 2012 6:37 AM PST
      I run D&D on my kindle. so I don't want multiple adventures on a single file. they're now impossible to organize.
      January 28, 2013 5:21 PM PST
    • Panics shared an article.

      November 16, 2012 at 11:49am
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      It took me a second to find this area you are quoting and I can see where you may have miss read it. I think that Ed is talking about them as "parasites" from the perspective of the traders who are looking to get the most profit out of what they trade in and it makes sense there. I agree that the population may not always see the government as parasites, but from the traders perspective they drain resources & cause damage.
      November 27, 2012 8:40 PM PST
      To me it seemed like he was objectively trying to describe how trade develops, naturally following the easiest routes and all.
      Perhaps it was meant in the traders' perspective but I don't think that was made clear enough.


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      November 28, 2012 11:21 AM PST
    • Panics shared an article.

      November 15, 2012 at 12:00pm
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      Sudden Death was Awesome. I've spent the last 4-5 days (since last Wednesday) looking up the Article Archives for the next instalment of the DM Experience. Hope to see it soon, your stories and tips are just awesome.
      If not for being inspired by your Column, I would never have taken the step to become a DM.


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      2 people like this discussion post.
      November 25, 2012 6:15 PM PST
      I like your idea
      December 12, 2012 9:52 PM PST
    • Panics shared an article.

      November 7, 2012 at 9:12am
      1 person likes this external article.
    • Panics shared an article.

      October 11, 2012 at 2:21pm
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      Thank you, thank you, thank you for going back to single issue pdf's. I hated the single article format. It took 10 times longer to open them all up and view them if I wanted to read them all. I understand some like only one or two articles but they can easily download the entire issue and extract whatever they want and discard the rest.
      December 29, 2012 2:00 PM PST
      Several months late, I know, but I just noticed that these were back to single-issue compilations. I had gotten so tired of downloading every single article that I had stopped reading and had planned on not renewing my subscription (a Dragon subscription since issue 67 and a Dungeon subscription since issue 1). I now have a bit to catch up on, but I'm much happier with the return to actual issues of the magazines. Thank you!
      June 2, 2013 9:16 PM PDT
    • Panics shared an article.

      September 24, 2012 at 9:31am
    • Panics shared an article.

      September 21, 2012 at 12:04pm
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      Moar please!
      Man...if this had been posted just a week sooner I could have used it for my home Realms campaign, where the players just made it to Tilverton after traveling on horseback from Arabel.


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      September 21, 2012 11:48 AM PDT
      That image is interesting. A shield above the bed, magically enchanted to protect whom ever lies beneath it. A "prowler" gets in, plans to take the loot and split. Problem one, a miscalculation, the residents are still home and sleeping in bed. Hey burglery is step one what's another few steps to murder. Oh wait, now this is an interesting little number as his eyes catch the display above the bed. An ornate shield of some kind. I'll just swap that too right after I....oh crap.
      One...


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      September 21, 2012 5:19 PM PDT
    • Panics shared an article.

      September 10, 2012 at 11:51am
    • Panics shared an article.

      July 16, 2012 at 9:01am
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      Roleplaying and adventuring is teamplay so other characters should have problem with ones that want to rest after 5mins of adventuring.
      Easiest irl examples for 5min workday are:
      You are doing a project...
      You are working...
      You are playing a team based sport...
      ...and have one person to join you who is really good at what you are doing, but she's such a primadonna or slacker that she'll only write really good A4/works for 5mins/gets score or two for your team and then...


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      July 23, 2012 5:00 AM PDT
      I'm not sure the goal here is actually to eliminate the five-minute work day. Character power levels have to be balanced around something. To me, Mearls' initiative seems to be an essential response to the challenge of the FMWD, in that it can come about irregardless of the number or strength of encounters the players undertake. By considering opponents' power levels over a universal measure which affects all characters, the day, he is attempting to minimize the effect of play style on...

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      July 24, 2012 7:53 PM PDT
    • Panics created a new forum thread.

      Forum Topic: Panics Playtest
      May 31, 2012 at 3:33pm
    • Panics shared an article.

      May 31, 2012 at 2:44pm
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      I have to say, as a long-time DM, I absolutely love DnDNext. All you've done, for our group at least, is taken the exact way we play, and gotten rid of all the garbage from every edition into a simplified bounded accuracy. Provided you completely leave level-based stat scaling out of the equation (aside from damage:hp), you have our entire hoard of geeks eagerly awaiting full-blown content =)
      June 9, 2012 6:57 PM PDT
      I must say I am so happy with what I have read so far. There are some issues that need to be addressed - The magic (cantrips are a great idea but just too powerful) and dying ( way too difficult to kill a character - there is very little threat). Please do can you now overhaul the public play adopted by WOTC. Hiding D&D in game shops will do as much harm to D&D as this new addition will help it. WE NEED TO BE ABLE TO SPREAD THE WORD TO GAME GROUPS, SCHOOLS and PUBLIC EVENTS.
      June 11, 2012 1:10 PM PDT
    • Panics shared an article.

      May 28, 2012 at 9:41am
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      This is... very awesome. I like the idea of moves you activate when needed. You don't necessarily have to risk wasting a daily power when you might miss, you can just follow up a successful strike with an opportunistic combo. It also clearly separates the fighter's fighting mechanic from the wizard's casting mechanic, which is always activated daily-power style (with a few exceptions, like Feather Fall).
      June 7, 2012 11:41 AM PDT
      "We thought about casting minor spells as the kind of thing a wizard might use around a laboratory that also happened to be useful in a fight. For example, a cantrip used to ignite a torch could also burn a goblin. At the last minute, however, we decided that trying to make that design work would take too long to hit this playtest." - M.Mearls
      This is what I expect from DnDNext. Original ideas that may or may not work, but sound awesome. Give us the chance to playtest it and find out if...


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      June 13, 2012 6:17 AM PDT
    • Panics posted to mcvos' forum thread on the DnD Next group.

      Forum Topic: Armor issues
      May 25, 2012 at 8:44am

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