I like skills in 3E but found the points system too fiddly and also the bonuses got to big to fast, higher levels could almost always make a check unless I threw in ridiculous DCs. I like the Tier idea, just make sure it scales with the levels.
I in general like the skill points of 3e, but I also liked when semi-redundant skills were merged. I, however, want the merges to make sense. It makes sense for Open Lock and Disable Device to go together, and it makes sense for Sleight-of-Hand and Escape Artist to go together, but it does not really make sense to me to combine all four into one skill. Also, I strongly believe in a difference between Search skill as an active skill, and Spot and Listen belonging to a separate, passive...
View full commentI in general like the skill points of 3e, but I also liked when semi-redundant skills were merged. I, however, want the merges to make sense. It makes sense for Open Lock and Disable Device to go together, and it makes sense for Sleight-of-Hand and Escape Artist to go together, but it does not really make sense to me to combine all four into one skill.
Also, I strongly believe in a difference between Search skill as an active skill, and Spot and Listen belonging to a separate, passive Perception skill. I say this because I suffer from ADHD in real life, and if I as a real person were ever to be expressed as a character, I would have tremendous Perception skill and terribly abysmal Search skills. I always notice when something enters a room, or says my name to rooms away, or moves suddenly at the corner of my vision, or catches the light in a weird way. But it can take me 20 minutes to find my glasses when they are sitting on a bookshelf because I just can't focus my attention to the details in front of my face.
Anyway, even streamlined, I can see how the skill point system can be a little boggy, and the tiers sound promising.
Brapnor
voted in the poll, "Should the fighter be broadly customizable to accommodate a wide range of warrior types or have a specific function in the game?".
"I do see beauty as an exclusively feminine quality, as it has primarily feminine connotation." I'm sorry, but I cannot take you seriously. If you're really going to spout absolute nonsense like this, then I don't have the patience to argue with you.
View full comment"I do see beauty as an exclusively feminine quality, as it has primarily feminine connotation."
I'm sorry, but I cannot take you seriously. If you're really going to spout absolute nonsense like this, then I don't have the patience to argue with you.
This whole argument is ridiculous. No one ever directly responds to the comparison between sex restrictions and appearance restrictions. Hell, the rules specifically allow the player to make their character be outside the height and weight averages for their race, so even that isn't actually hard-coded. Restricting sex is directly equivalent to mechanically restricting facial hair, eye colour, jaw and cheek bone angularity or shoulder breadth.
Minor nitpick: "The martial power source is the only one that makes use of the reliable keyword" is not correct. A simple search of the Compendium finds quite a few non-martial powers that have the reliable keyword. However, the majority of reliable powers ARE marital.
View full commentMinor nitpick: "The martial power source is the only one that makes use of the reliable keyword" is not correct.
A simple search of the Compendium finds quite a few non-martial powers that have the reliable keyword. However, the majority of reliable powers ARE marital.
Bon voyage, Mr. Mearls. I have greatly enjoyed your columns; they have always provided fuel for thought and shown your own love of the game. I wish you the best in your future endeavors. Welcome back to the hornet's nest, Mr. Cook. Your contributions to the world of RPGs is legendary. I still go back to create PCs in games using source material that has your mark all over it, even though I haven't played some of those games in years. And to all my fellow commentators, Salud! What a...
View full commentBon voyage, Mr. Mearls. I have greatly enjoyed your columns; they have always provided fuel for thought and shown your own love of the game. I wish you the best in your future endeavors.
Welcome back to the hornet's nest, Mr. Cook. Your contributions to the world of RPGs is legendary. I still go back to create PCs in games using source material that has your mark all over it, even though I haven't played some of those games in years.
And to all my fellow commentators, Salud! What a wealth of ideas and analysis - after a second read-through, my brain is still a bit boggled.
I think the old maxim...that the rules are not set in stone still applies...I mean rules are there to provide balance and a base for game play...but I still think the DM has the power to not use a rule or use a rule that has not been used since another addition...I don't think the rules should be officially revised...that's why we have house rules...I mean each group has their own way to play...no matter what edition comes out I will still look at previous edtions and pick and choose rules. I...
View full commentI think the old maxim...that the rules are not set in stone still applies...I mean rules are there to provide balance and a base for game play...but I still think the DM has the power to not use a rule or use a rule that has not been used since another addition...I don't think the rules should be officially revised...that's why we have house rules...I mean each group has their own way to play...no matter what edition comes out I will still look at previous edtions and pick and choose rules. I even pull from other game systems. If a change doesn't work, then I just don't use that rule anymore.
Also, I strongly believe in a difference between Search skill as an active skill, and Spot and Listen belonging to a separate, passive...
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