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    • OtspIII shared an article.

      December 10, 2012 at 12:13am
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      Maybe have x non-combat cantrips given free, so people can still choose?
      1 person likes this discussion post.
      December 19, 2012 5:13 PM PST
      Because the trope its generally trying to cater to is not a generic 'Protection' effect. Protection from Good/Evil/Neutrality was actually more of a Protection from the Supernatural effect. It generally didn't and never would affect non-magical beings, no matter what their alignment even in the 1e D&D game. Extraplanar creatures were effected, and they were classified by their alignments generally, because in 1e, among other things, there were distinct alignment planes of existence that...

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      December 24, 2012 4:10 PM PST
    • OtspIII shared an article.

      August 8, 2012 at 1:39am
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      they are looking like to fight with a big, strong and hurtful group. they are looking like a green cavemen with structure of a dwarf and a cruel orc face.
      the goblins that i know look more like to run away immidietly.
      to sum up, i like this goblins, but they are looking like an half green caveorc half green cavedwarf.


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      December 7, 2012 10:45 AM PST
      Not really a fan of the goblin at the top. Seems a little too thick and stocky through the trunk. His eyes are dull, and the face reminds me more of a sleepy orc (savage, but tired and dull). The eyes should be sharper, more clever. The sloping forehead is good, but the wide underbitten jaw screams orc. I'd rather see a pointy chin, and a face broadest at the temples. Almost elfin, just ugly.
      On the positives, I like the overall proportions. The almost monkey-like arms read well to...


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      April 23, 2013 12:47 PM PDT
    • OtspIII added a comment to WotC_Trevor's blog post on the DnD Next group.

      Reacting to the Reaction
      We received the following question through one of our feedback channels...
      June 22, 2012 at 3:39pm
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      I agree. Too many rules make game play heavy, if I am correctly following Thane. In combat, after attacking, your either passively defending - using your AC and armor and practical defensive moves prevent damage. Actively defending takes additional focus which may take an actual action. Doing some other action or actively trying to do something else like trying to heal someone, hide, or casting a spell. This modality of thinking is similar to the way I was thinking for the Combat Module blog
      1 person likes this discussion post.
      July 10, 2012 5:20 PM PDT
      I like where this is going, just don't mess it up.
      July 11, 2012 11:45 PM PDT
    • OtspIII added a comment to WotC_Trevor's blog post on the DnD Next group.

      The Advantage of Rolling Dice
      Advantage (and disadvantage) debuted in the May 24th D&D Next playtest packet...
      June 20, 2012 at 4:21pm
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      "I like many of the opinions pro A/D floks."
      Folks... I meant folks...


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      July 19, 2012 11:36 AM PDT
      Uhg. Nuts! In the future I will endeavor to READ the published rules a little bit better before putting up posts. Sorry.
      The bit with the hobgoblins getting a +2 to AC rather than pcs attacking with disadvantage is right there in the "cover" section for half cover. Seems like I made the same call the developers would, but it creates a new, perhaps tougher, question. 5th ed still uses a form of the +/- system, not A/D exclusively. So what will the difference be between gaining a +/- to a...


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      July 25, 2012 2:03 PM PDT
    • OtspIII shared an article.

      May 28, 2012 at 2:27am
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      This is... very awesome. I like the idea of moves you activate when needed. You don't necessarily have to risk wasting a daily power when you might miss, you can just follow up a successful strike with an opportunistic combo. It also clearly separates the fighter's fighting mechanic from the wizard's casting mechanic, which is always activated daily-power style (with a few exceptions, like Feather Fall).
      June 7, 2012 11:41 AM PDT
      "We thought about casting minor spells as the kind of thing a wizard might use around a laboratory that also happened to be useful in a fight. For example, a cantrip used to ignite a torch could also burn a goblin. At the last minute, however, we decided that trying to make that design work would take too long to hit this playtest." - M.Mearls
      This is what I expect from DnDNext. Original ideas that may or may not work, but sound awesome. Give us the chance to playtest it and find out if...


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      June 13, 2012 6:17 AM PDT
    • OtspIII added a comment to WotC_Trevor's blog post on the DnD Next group.

      Variations on a Monstrous Theme
      A few weeks ago, Tom shared some thoughts about D&D design and...
      May 25, 2012 at 9:13pm
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      2 people like this blog post.
      The monsters in D&D Next are bland. But, hey, we are just starting out. I have regularly added an ability or two to monsters to keep them from just being sources of damage. The Monsters in 4th Ed. are better because they where not just a Goblin, but many types of Goblins, each with their own special powers and abilities. With Pathfinder, you can add classes to monsters, but that does take time and is hard to run off the cuff. It is easy to add powers to monster in 4th Ed. My suggestion would be...

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      1 person likes this discussion post.
      August 9, 2012 1:33 AM PDT
      Oh, one more thing. I keep seeing comments like "The DM should just add or alter whatever they want". That is true and a good philosphy. But, if DMs are just supposed to make it up themselves, then why have a rulebook? And how are the players supposed to have any idea what to expect?
      August 9, 2012 1:37 AM PDT
    • OtspIII added a comment to WotC_Trevor's blog post on the DnD Next group.

      Sword +1, Flame Tongue
      The first magic item I remember finding when I started playing Dungeons &...
      May 23, 2012 at 11:31am
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      3 people like this blog post.
      What about artificers?
      July 18, 2012 3:30 PM PDT
      I like having some example unique items pre-made in the books. Especially some throw-backs and classics. But they're usually more of a jumping off point for me. I like to design my own items and I don't particularly care for rules (and a chapter thereof) to tell me how to do it "the right way". I generally disregard these rules and generate my ideas. My players enjoy the weapons, items, and artifact I create, and that's the important part. I work hard to make balanced items that don't break...

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      August 5, 2012 10:33 PM PDT
    • GMChris voted in the poll, "Magic properties 2".

      May 23, 2012 at 10:45am
      1 person likes this poll.
    • OtspIII shared an article.

      May 21, 2012 at 12:28am
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      First off, I like the Hit Dice mechanics for healing, and don’t have a problem with how HP’s are gained each level. Those are fine, but I think some of the other posters are right, just call ‘Hit Dice’ used for natural healing something else (surges, first aid, recovery dice, etc).
      ‘Hit Points’, as defined by M.Mearls, raises my hackles. Actually, it’s just a different way of saying ‘Wound Points’ and ‘Vitality Points’ like the Star Wars games. Which I liked, and they worked well, but...


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      June 13, 2012 5:47 AM PDT
      its fine, please turn this game back to 3.5 make your millions again, revamp it correctly and we'll love wotc for it.
      July 11, 2012 9:42 PM PDT
    • OtspIII shared an article.

      May 16, 2012 at 12:12am
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      1 person likes this external article.
      I like concept A the best. The other examples don't show enough 'bear'. See also Curse of the Asure bonds - my original introduction to owlbears. www.gamebanshee.com/curseoftheazurebonds...
      July 26, 2012 2:58 AM PDT
      I like the anatomy and the "mammal snout" of the second design but the exposed skull looks too wrock.
      While I always though of it as a creature of mystical (almost fey) origin it also was clear to me that it is "of the forest". I might be totally wrong.
      The skin on the legs and feathers on the body should feel to the touch like an owl but the feathers and pigmentation of the skin should look different in each forest depending on foliage and season. Thinking of this I wouldn't be...


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      July 31, 2012 10:55 AM PDT
    • OtspIII shared an article.

      May 8, 2012 at 11:47pm
    • OtspIII added a comment to WotC_Trevor's blog post on the DnD Next group.

      Avoiding Choice Traps
      A couple years ago, I started a new 4th Edition campaign for some friends. I...
      May 2, 2012 at 12:52pm
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      If we are headed down a thematic route for feats both the separate types and the one feat gives all benefits aproach could fit. Maybe as said below feats need to move away from single mechanic bonuses and encompass a broader effect with multiple bonuses to all aspects of the game. This may mean fewer feats but there could be variations on a feat to give slightly different bonuses and add more flavour to the characters.
      July 9, 2012 11:43 AM PDT
      I definately like separating the combat bonuses from the other types of bonuses. Having feats focus on combat, while things like backgrounds and "traits" can handle other types of benefits sounds like it will allow players the ability to choose things that they would like their character to have without worrying about lagging behind in combat.
      July 12, 2012 2:53 PM PDT
    • GMChris voted in the poll, "Feat Choice".

      May 2, 2012 at 12:40pm
    • OtspIII shared an article.

      May 2, 2012 at 2:30am
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      analogue* sorry, I always do that and it makes me feel dumb.
      October 25, 2012 2:41 AM PDT
      I'm a guy. I like pretty women. But all these bikini-clad or bare-midriff adventurers are ridiculous. It makes NO SENSE. It breaks immersion. And it makes it that much harder for many girls or young women to find D&D approachable.
      Also, as a guy who likes playing funny characters, I think the occasional funny-looking guy or gal is perfectly appropriate. D&D is about adventure, but there should be room for other elements, and one of those is humor.
      Don't make D&D so...


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      January 26, 2013 8:34 AM PST
    • OtspIII shared an article.

      May 1, 2012 at 12:45am
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      It might make no sense to you, but it is a truth I've seen. Even if combat isn't the focus, it is the type of element that when it does come into play, it ends up getting involved with all other elments. In a high role-play game, you have to be able to role-play while in the midst of battle, but if the combat rules aren't fleshed out well, then the role-play can't mesh with the combat and it becomes a mess...if there is NEVER combat, then maybe you don't have to worry about the combat rules, but...

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      May 3, 2012 12:58 AM PDT
      "I don't want Skill Challenges, I thought they just turned out of combat into combat by another name."
      It's funny, because I found they didn't make out-of-combat challenges *enough* like combat! Not that I want any direct analogue to the combat system, here - it should feel different in any number of ways - but I don't just want a series of die rolls.
      I've written more extensively on the Forums about this, but I think the main things "missing" from non-combat action - in all editions...


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      1 person likes this discussion post.
      May 3, 2012 3:57 AM PDT
    • OtspIII shared an article.

      April 30, 2012 at 12:19am
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      1 person likes this external article.
      One thing about #6 that I find strange is the notion of "If the fighter can get close, the wizard's dead." That seems to be the angry old-school consensus, along with the related "If the wizard can keep the fighter at a distance, the fighter is dead." Whatever happened to "I ready my bow and shoot him in his eye"? Why should a fighter's ranged attacks be less deadly than his up close ones, if he is truly versatile (#4 above). I admit, I do love the idea of balance across classes so I never...

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      June 17, 2012 12:49 AM PDT
      I actually totally agree a high level fighter should be able to hit a wizard with a bow attack, its just that on average arrows do less damage than heavy weapons since you don't get your str bonus unless you have a special bow, and this would mean it takes 3 or 4 rounds of arrows (whatever) to take down the wizard outright, giving the wizard hope of escape (teleport). I posted the earlier comment purely in response to #6 above suggesting that a high level fighter should be close to immune to a...

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      July 17, 2012 8:04 PM PDT
    • OtspIII added a comment to WotC_Trevor's blog post on the DnD Next group.

      Resilient Heroes
      Demascus coughed up grit. He tried to spit, but his mouth was too dry. Why...
      April 25, 2012 at 2:25pm
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      I like the idea of limited self healing as it helps the flow of the game. If after every fight the party has to rest for 8 hrs nothing would ever get done or every subsequent fight gets more and more deadly, especially if the adventure has time constraints. It should not be during combat, that is the clerics job or get potions. The Playtest idea is great but may need further scaling if it works out too powerful.
      July 9, 2012 11:11 AM PDT
      I feel very strongly that the level of healing generally being discussed trashes the 4th wall. Magic allows for a lot of leeway in modelling, but without magic, healing should take place at a rate akin to reality- or at least no better than a typical action film. I hope you create an optional modular rule doing this, because for those gamers that left at the introduction of 4th ed, I think this is probably the largest issue. Imagine in real life (doesn't matter if you are the toughest person...

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      March 19, 2013 8:23 AM PDT
    • GMChris voted in the poll, "In a game that provides limited access to self-healing, which do you prefer?".

      April 25, 2012 at 2:10pm
      1 person likes this poll.
    • GMChris voted in the poll, "What kind of access should player characters have to self-healing?".

      April 25, 2012 at 2:10pm
      1 person likes this poll.
    • OtspIII shared an article.

      April 25, 2012 at 12:14am
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      1 person likes this external article.
      A pin; a dungeon door.
      June 22, 2012 3:00 AM PDT
      Hello
      My name is Kine, It's my pleasure to write you today after viewing your profile on this website , i just want to say hello and how was your day? Well, i will like to known little more about you, and also i want to tell you more about my self,
      please i will be very happy if can reply me via my email address, so that we can move further for knowing each other (kinemabou@yahoo.com) I will be waiting for your...


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      April 5, 2013 12:47 PM PDT

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