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Results for tag: D&D Next
Posted by: Orzel on Apr 9, 2013 at 05:48:52 AM
First, I like the D&D Next Ranger's favored enemy. In playtests, it displays the ranger's specialty versus certain enemies while at the same time letting him or her apply those bonuses to other monster and situations as well. The Giant Killer has been especially impressive. The Brute Hunter felt lacking however.

So... there is no favored enemy variant for Fey.

Those pesky fey. So what do we know about them?

Well according to [url=www.wizards.com/dnd/Article.aspx?x=dnd/4wand/20121127]James Wyatt's Wandering article[/url], fey are special indeed.

Fey are tricksters

While some can be brutish, most like the indirect route. They will attempt to trick you into unfavorable situations and toy with you if they believe they can. Some fey can disguise themselves as other beings naturally. Many can outright...
Posted by: Orzel on Feb 28, 2013 at 09:09:46 PM
Truly I do.

I keep seeing, armor as damage reduction in the list of possible modules for D&D Next. I've seen many DMs and Homebrewers attempt this baby. It'll a hard one. There are plenty of issues to deal with when you at Miss Chance (which is what AC is) and Damage reduction. Many game don't even try to make them near equal because of the difficulty. The difficulty skyrockets when you attempt to do it in a format that is not computerized like tabletop gaming.

For D&D this is especially true. The Defense system is based off AC (miss chance) and HP (diminishing defenses). Adding a 3rd element into the normal scope of action would be hard to balance. There issues are:
  1. The relationship between AC and DR. Whether the modules lower armor values or not.
  2. The new roles of light, medium, and heavy
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Posted by: Orzel on Jan 8, 2013 at 09:04:47 PM
Sorry no mechs.

In a recent Legends and Lore article, Mike Mearls discussed the the Design Goals of D&D Next.  He stated that the two guiding principles are:

  1. Create a version of D&D that embraces the enduring, core elements of the game.
  2. Create a set of rules that allows a smooth transition from a simple game to a complex one.

While I wish him and his team good luck on that first goal (they'll need it), it's the second that hooked me. It brought me back to the state I was in during my Playtester Profile Interview last month (props to the interviewer).

The desire to peel away layers. And the best layers to peel are Armor layer, right?

No. Not sending your blood-frenzied barbarian to tackle a stalwart hobgoblin warrior, toss it's face a few knuckles, and rip his chainmail into pieces...
Posted by: Orzel on Jun 19, 2012 at 01:42:30 PM
"The cleric dragged the wounded fighter back by the armpits. The swordsman was bitten hard by a row of slashing teeth. It was the cleric's duty to prevent him from paying the ultimate price for treasure.

It was now up to the rogue, the wizard and the ranger to defeat this magical beast. The wizard, currently airborne, raised her hand and drop it with a sharp word and a bolt of electricity onto the horn of the monster. The rogue was next and opted to slink back behind a rock instead of attacking. 

The ranger was alone on the ground in front of the beast. The wizard floated behind him at the end of her spell. His blade connected with the monster's front left leg and ripped out a large chunk of flesh. Unfortunately the follow up axe swing failed to hit it's mark.

And that was
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