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    • OgreBattle shared an article.

      August 20, 2012 at 2:06am
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      This is something i totally agree with. another post mentioned splitting different spells up between different classes, but then you need all those classes to cover every magic need. Letting people do different things via flavor, makes the spells seem entirely different
      February 10, 2013 6:35 PM PST
      I dont think the core rules need to give you that much flavor. Building a mechanic that lets you build your own background is much better. The fighter maneuvers and monk ki abilities are a great example. You can either chose ones that you like, or just pick and chose and slowly build your own fighting styles. By giving a base set of spells and abilites that all of that class has(set spell list) and then encounter powers that build your story.
      February 10, 2013 6:52 PM PST
    • OgreBattle shared an article.

      March 29, 2012 at 6:22am
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      LOVE the "made up culture" armor - incredibly appropriate and feels very "real!"
      May 30, 2012 1:47 PM PDT
      Dear Jon,
      I notice there are 30 pages of material here, and, consequently, I'm going to assume this has already been addressed, however, I'd like to throw in my two cents as well:
      First, I just got done watching on YouTube your panel at GenCon, "The Future Look of D&D." Thank you for that panel and for the involvement of the community. I realize that the level of community involvement going into D&D Next is a huge endeavor and an added complication; but I think it has the great...


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      August 19, 2012 4:35 PM PDT
    • GMChris voted in the poll, "Do you like Rob’s proposal?".

      March 29, 2012 at 4:38am
      1 person likes this poll.
    • OgreBattle shared an article.

      March 28, 2012 at 2:12am
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      "Going off the grid" is referring not to 'unruled' battlemats, but playing without miniatures altogether. The tactical miniature game is so strongly assumed in 4E that modifying to play without them is certainly not effortless. Doable yes, but not effortless.
      April 7, 2012 10:37 AM PDT
      Hello My New Friend.
      My Name is Miss Terny David, I saw your profile today and become very interest to be your lovely and good friend, Please contact me directly on my private email address (terny4baby7@yahoo.com) that will enable me to explain my self to you and to send you my pictures, Please contact me on my private email ID and let me know more about your self ok, I will reply you back with my pictures and i...


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      June 3, 2012 5:45 AM PDT
    • OgreBattle shared an article.

      March 14, 2012 at 7:06am
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      These articles are excellent. It really helps me understand what designing and developing a board game might be like. And yes, Bly2729, the original concept was the game would be set in Dark Sun with the Sorcerer-Kings instead of Waterdeep lords! (See the previous article in the series).
      March 15, 2012 11:11 AM PDT
      I love the articles, but that may be because I also love board games. Its really nice to read about what when on behind the scenes.
      That extra agent card is huge! At DDXP, I was dealt the card and got it into play during my second round. I knew that having one extra turn for the rest of the game would give me the best chance to win (and win I did). Having played a lot of board games and identifying how powerful that extra turn would be was a key strategy, so even though I started out at...


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      March 15, 2012 12:48 PM PDT
    • OgreBattle created a new forum thread.

      March 14, 2012 at 4:18am
    • OgreBattle posted to his forum thread on the DnD Next group.

      March 9, 2012 at 10:40pm
      1 person likes this forum thread.
    • OgreBattle posted to Salla's forum thread.

      March 9, 2012 at 10:24pm
    • OgreBattle posted to Lord_of_Dragonborns' forum thread.

      Forum Topic: Bloodied penalty?
      March 8, 2012 at 7:42pm
    • jskell27 voted in the poll, "Sneak Attack".

      March 8, 2012 at 7:20pm
      1 person likes this poll.
    • OgreBattle posted to Keldir's forum thread on the DnD Next group.

      Forum Topic: He-Man and Spin
      March 7, 2012 at 9:15pm
    • OgreBattle added a comment to WotC_GregB's blog post on the DnD Next group.

      Deadly Dice
      In this week’s Legends & Lore, Mike discussed a save or die mechanic....
      March 7, 2012 at 8:42pm
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      As someone who has been playing DnD and running DnD campaigns for nearly two decades: players should never die. Player character death creates frustration, both in the affected player (if he/she did not see it coming) as well as in the other players ("what are we going to do now") but also for the DM. Game over usually means game over for everyone at the table. Death should never be a punishment for reckless behaviour of players. Talk things out before it gets out of hand. A worse penalty for...

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      June 2, 2012 4:02 AM PDT
      My characters die all the time ...
      ... and I love it.
      It makes the characters who do survive all the more memorable. When one of my characters reaches high level, it's an accomplishment.
      For a while, we tried this whole "nobody dies unless sdoing something foolish" approach. Reaching high level was no longer an accomplishment. It felt a lot like graduation:
      Player 1: "I made it to 20th level."
      Player 2: "Who doesn't?"
      So, we eventually went back a few steps to the...


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      June 14, 2012 3:45 AM PDT

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