My friend an I get together most weeks to play the new(ish) D&D boardgames, we are slowly working our way through Castle Ravenloft, and last night played the Daylight Assault secenario.
In the interest of creating content for the forum (and in case any of you out there are interested) here is a sped-up video of around 25 minutes of Castle Ravenloft gameplay. In hindsight I really should have had the camera closer to the action, but you can still get a good idea of what's going on.
It's a lot of fun. It's based on the 4e ruleset and the tiles and cards are randomised, so even if you play the same adventure more than once it'll be different. If you get the opportunity to try it out, I'd highly recommend having a go.
Most adventures take around 40-60 minutes to complete, so it's great for a quick fix or playing several adventures over the course of an evening.
I still have HeroQuest as well and it's really great to play with a group of people - but I always end up being the overlord (because I know the rules) and sometimes I feel left out. I enjoy this game because it's co-operative and the movements of the monsters are automated by a sort of Boolean system.
I remember the game and it was fun, but going back to heroquest is not my first choice. The new D&D board games seem to have tryed to get rid of the DM, an interesting idea.
Interesting.. I have never really thought that they were trying to get rid of the DM but now that you mention it.. I guess they are, pros being the ability of more people being able to play without being restricted by not having a DM the cons being.. well no DM... :P
I'm sure the board games are targeted at a younger audience and packaged so that parents will accept the idea of buying them. D&D as it is requires alot of different gear to get started, but a board game has everything. Can you imagine young DM's trying to run a game as complex as 4E, major battles and conflict between players.
There's quite a bit to keep track of on a turn-by-turn basis, as you have 4 phases in each of your turns. While it's probably not suitable for really young people I would imagine it's awesome for when you want a D&D fix and a: your group for the evening falls though, or b: you just don't have the time to set up a proper adventure. Each Castle Ravenloft scenario runs to about 40 minutes.
There's quite a bit to keep track of on a turn-by-turn basis, as you have 4 phases in each of your turns. While it's probably not suitable for really young people I would imagine it's awesome for when you want a D&D fix and a: your group for the evening falls though, or b: you just don't have the time to set up a proper adventure. Each Castle Ravenloft scenario runs to about 40 minutes.
Would a 12 year old manage to play the board game?