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    • NthDegree256 shared an article.

      April 15 at 12:40pm
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      sounds like the CP system from skills and powers in 2e
      April 27, 2013 7:51 AM PDT
      Pondering the direction of skills. I asked myself what skills would I say I possessed in my life. Sadly, I can only think of two exemplary (Carpentry and Performance - day job vs. aspiring actor). My conclusion is this:
      *Skills are vague in most cases - Looking at Perform (not a listed SKILL in this iteration as yet), obviously there are many types of performance (Dance, Oration, Acting, Painting, Sculpting, etc.). So it seems to me that a general Skill (ARTISTRY) can represent a sub-skill...


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      April 28, 2013 7:48 AM PDT
    • NthDegree256 shared an article.

      April 9 at 3:30pm
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      I don't think creature types should have much if any mechanical consequence. I'd rather label creatures with keywords, so special effects can work on them. Hide from Undead needs the game to notate what is an undead creature, and an Amulet of Protection from Vegetables needs you to define what is a plant.
      But I don't want dragons inherently having different stats than bears. The complexity of 3e-era monster creation was WAY too high. 4e monster design suffered from divorcing mechanics from...


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      1 person likes this discussion post.
      April 16, 2013 4:15 PM PDT
      Much preferred the Origin, Type (Subtype) system from 4E than this.
      I understand that, without the core assumptions that 4E had, there would be problems in labeling something as having a Fey origin in a setting without a Feywild, I think this is one thing that the previous edition just plain got right.
      Although, when it comes to 5E monsters, I'd be happy just to see the Level and XP value at the TOP of the write-up


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      1 person likes this discussion post.
      April 18, 2013 1:37 PM PDT
    • NthDegree256 shared an article.

      February 13 at 12:22pm
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      Definitely in love with them!
      March 10, 2013 11:03 AM PDT
      ...halflings should return to their origins -hobbits- if we want that the power-of-the-genre-archetypes concept which D&D is based upon since it came to life spread its magic; it seems they do so and I'm very happy!
      March 10, 2013 11:09 AM PDT
    • NthDegree256 shared an article.

      February 5 at 4:04pm
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      The problem with satyrs being male only is it is not really grounded in any sort of history. Satyrs weren't originally half-goat half men, fauns were and they could be female as well. There was a god and goddess that were fauns. Additionally, though it is more modern (by the 16th century), female satyrs or satyress' became prevalent. If you want to split the genders, include fauns (the O.G. satyr) as the female version, but to not have a classic female version against the role of history and...

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      February 18, 2013 8:28 AM PST
      I don't mind the idea of female satyrs (precedent in Fauns, from Roman myth, they were uncommon, but existed), male harpies (just makes sense to me, unless harpies come into being some other way, curse, god-spawn, etc), inccubi (male succubi, precedent in Medieval myth, tho they did have different abilities), maedars (male Medusa, but with different characteristics and slightly different powers), but I am hesitant about male nymphs/dryads. In legend, dryads where just one kind of nymph, and the...

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      February 19, 2013 11:59 AM PST
    • NthDegree256 shared an article.

      January 30 at 4:56pm
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      1 person likes this external article.
      I still love this idea after reading it once again. Use it pleeeeeease!
      February 5, 2013 8:27 AM PST
      RE Hydra:
      You want to cut off hydra heads because:
      - you get a respite from its attacks
      - it's much easier to do than attacking the body
      - the body is much harder to hit, has lots of HP, usually hidden (in a swamp, in the sand, etc), and attacking it might expose the attacker to devastating attacks.
      - the heads are coming right at you, so they are easier to hit (and perhaps intentionally not cutting them makes it easier for them to hit or something?).
      But I...


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      February 6, 2013 3:01 AM PST
    • NthDegree256 shared an article.

      January 16 at 1:05am
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      1 person likes this external article.
      Quite a few posters have the iht idea: weathered, worn, distressed as conveyed through metal, wood, stone, parchment, etc. D&D isn't a "clean" milieu.
      1 person likes this discussion post.
      January 22, 2013 4:26 AM PST
      D&D is too various to be associated with only a few colors, however the most impressive and essential for me is the GREEN palette (including blue and yellow shades) and the spectrum of GREY (including pitch black and pure white).
      I believe that a greater participation of natural, cooler and sober hues convey better (more authentic) atmosphere and immersion into the fantasy world, while too many bright and loud colors on a page, like in the 4E books, is rather tawdry and kitschy.
      ...


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      1 person likes this discussion post.
      January 23, 2013 6:03 AM PST
    • NthDegree256 shared an article.

      September 11, 2012 at 1:55pm
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      I really like the idea of the "cursed (or blessed) cultist". However, I do not like the idea of these things banding together. One minotaur would be the leader of a rag-tag band of lesser followers (goblins?). A minotaur should be a ferocious beast that commands attention.
      January 16, 2013 1:16 PM PST
      Pretty good—I like the story here, but I would tweak it in specific ways. (Comments!)
      yikaria, introduced in the Al-Qadim setting in 2nd Edition. Also called yak-men (or, unfortunately, yak-folk) they even enslaved the Dao Genies...
      we want them to be seperated from minutarous also we need more fact about the enslavement of the Daos and how many years have it gone sence the contract began ... i mean the contract says that daos are slaves of Yikaria in 1001 years.... and will it be a...


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      February 23, 2013 8:06 AM PST
    • NthDegree256 shared an article.

      June 4, 2012 at 2:52pm
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      I know this is a long shot, since your comment is 5 months old at the time of my reply, but bounded accuracy essentially describes a paradigm shift in the "mathematical engine" that runs behind the scenes. In earlier editions there was this ever-escalating quasi-arms race between the PCs and the DM, with the PCs gaining ability bonuses and attack bonuses every level making it increasingly difficult for the DM to construct challenging encounters. The bounded accuracy system spaces out these...

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      1 person likes this discussion post.
      March 14, 2013 10:00 AM PDT
      Thanks for the input on this, PrestonSnow. Now it makes sense. And you nailed something I do to this day in 4E - "level-up" creatures so they are a challenge to the party.
      1 person likes this discussion post.
      April 3, 2013 9:39 AM PDT
    • GMChris voted in the poll, "Even more crazy or new stuff (elaborate in the comments)".

      April 19, 2012 at 3:09pm
      1 person likes this poll.
    • GMChris voted in the poll, "Gain noncombat bonuses in the pursuit of evil or the protection of others ".

      April 19, 2012 at 3:09pm
      1 person likes this poll.
    • GMChris voted in the poll, "Resist damage from evil foes ".

      April 19, 2012 at 3:09pm
      1 person likes this poll.
    • GMChris voted in the poll, "Protect his or her allies ".

      April 19, 2012 at 3:09pm
      1 person likes this poll.
    • GMChris voted in the poll, "Smite evil foes ".

      April 19, 2012 at 3:09pm
      1 person likes this poll.
    • GMChris voted in the poll, "Be an expert at mounted combat ".

      April 19, 2012 at 3:09pm
      1 person likes this poll.
    • GMChris voted in the poll, "Morale".

      April 18, 2012 at 5:51pm
      1 person likes this poll.
    • GMChris voted in the poll, "Simulating Combat".

      April 11, 2012 at 4:21pm
      3 people like this poll.
    • NthDegree256 shared an article.

      March 22, 2012 at 2:11pm
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      I am really chomping at the bit to see these winning dungeons and their concepts.
      March 25, 2012 5:04 PM PDT
      My pick, as well. Not the easiest rooms and corridors in the world to describe to players, but such an incredibly enjoyable experience. I really enjoyed this adventure, as well as the fact that there were numerous paths to reach the central chamber. These elements, combined with the deadly inhabitants and sheer variety of dungeon challenges (a raging river, an illusionary harem, and magical puzzles and riddles just to name a few), make this adventure a true classic.
      March 26, 2012 7:51 AM PDT
    • Ed_Warlord voted in the poll, "Iconic Cleric Poll".

      March 15, 2012 at 1:11pm
    • mhbjarkistef voted in the poll, "Of the following two dice tricks, which would you prefer as part of a core mechanic of the game (choose one)?".

      February 17, 2012 at 12:38pm
    • mhbjarkistef voted in the poll, "I prefer dice tricks over static modifiers.".

      February 17, 2012 at 12:38pm

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