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The following is a list of Living Forgotten Realms adventures for characters of levels 1-4 (known as Heroic Tier #1, or H1). This list was last updated September 19th, 2009. Please note that there are more adventures that there are also "special event" adventures listed on the "Special Event" module list.

CORE1-1 Inheritance Core Adventure by Pieter Sleijpen. For characters of levels 1 to 4.When the Netherese conquered Sembia those who objected were either killed or forced to flee. Decades later a young man inherits a key to the family vault abandoned seventy years earlier. Desperate for money, he hires you to retrieve its contents in a gamble that something worthwhile is still there.Set in Urmlaspyr in Sembia (FRCG p.176-177). Contains an opportunity for Zhentarim Infiltration. Released August 2008.

CORE1-2 The Radiant Vessel of Thesk Core Adventure by Shawn Merwin. For characters of levels 1 to 4.Rumours of a great item, touched by divinity, have traveled across Faerûn. Those with an interest in possessing the item and benefiting from its power have sent agents to find it, but no one seems to know what or where it is.Set in Phsant in Thesk (FRCG p.182-183). Start of the "Radiance Against Thay" major quest, which continues in "Incident at the Gorge of Gauros" (CORE1-6). Released August 2008.

CORE1-3 Sense of Wonder Core Adventure by M. Sean Molley. For characters of levels 1 to 4.You are summoned to help a cleric of Gond Wonderbringer, who seeks the location of a lost temple to the Lord of All Smiths. Think of all the marvellous inventions, lost since the Spellplague came crashing down on the nation of Lantan, that might lie waiting to be rediscovered and brought back to the lands of Faerûn!Set in the Nelanther Isles (FRPG p.118-119, FRCG p.162-163). Start of the "Cowled Wizards of Amn" major quest, which continues in "Crystal Clear" (CORE1-4). An ideal opportunity for new Warforged PCs to claim an origin as "Gondsmen". Released August 2008.

CORE1-4 Crystal Clear Core Adventure by M. Sean Molley. For characters of levels 4 to 7.The Low Market of Athkatla is no place for the more delicate flowers of civilisation. For those of a less savoury character, or whose reputations need not be protected quite so zealously, however, the Low Market is a bazaar like no other. Goods and services of all kinds can be had as long as the price is right... and the price is always right. But today, the coin of the realm seems to be something other than gold.Set in Athkatla in Amn (FRPG p.80-81, FRCG p.92-93). Start or continuation of the "Cowled Wizards of Amn" major quest, which began in "Sense of Wonder" (CORE1-3) and continues in "Sovereign of the Mines" (CORE1-7). Contains an opportunity for Zhentarim Infiltration. Released January 2009.

CORE1-13 The Fate of Camp Fifteen Core Adventure by ?. For characters of levels 1-4.Your travels have brought you to the pearl-trading city of Ankhapur, near the Lake of Steam. You have been asked to visit a nearby outpost and pick up a shipment of pearls. It seems like easy money. Unfortunately, something has killed off most of the divers and nearly shut down the operation. Now you must discover the source of this camp's troubles before you share its fate.Set in the lands of the Lake of Steam (FRCG p.145). Due to premiere at the Gen Con Indy convention in August 2009, due to be released for general play August 2009.

AGLA 1-1 Temple of the Fey GodsAglarond Regional Adventure by Bill W. Baldwin. For characters of levels 1 to 4.Faeries, sprites, nymphs and dryads – the fey creatures of Faerûn's wild places are often dismissed as nuisances and pranksters. Those who truly understand the fey know that as with all things natural, there is a darker side to these creatures of fancy. Could a rash of stolen food and sleep dust traps point to a more sinister threat lurking on the wild side of reality?Set in Aglarond (FRPG p.76-77, FRCG p.88-89). Contains an opportunity for Zhentarim Infiltration. Start of the "Tome of Twilight Boughs" major quest, which continues in "Through Twilight Boughs" (AGLA1-4). Released September 2008.

ALGA1-5 Silver Lining Aglarond Regional Adventure by Brad Gardner. For characters of levels 1 to 4.The commander of the Watchwall is looking for adventurers for a special mission into the Tannith Mountains. The Watchwall is always undermanned and Captain Arol thinks he may have found some new recruits. But war, like politics, can make for strange bedfellows.Set in Aglarond (FRPG p.76-77, FRCG p.88-89). First part of both the "Invisible Road" and "Circle of Stones" major quests. Released July 2009.

AKAN1-1 The Rotting Ruins of Galain Akanûl Regional Adventure by Colin Marco. For characters of levels 1 to 4.Amidst goblin raids originating from the ruined town of Galain, you are asked by a young genasi woman to locate her brother. Lost or deceased, it’s up to you to find him!Set in Akanûl (FRPG p.78-79, FRCG p.90-91). Released September 2008.

BALD1-1 Flames of Initiation Baldur's Gate Regional Adventure by Otávio A. Gonçalves. For characters of levels 1 to 4.You have come to the city of Baldur’s Gate in search of adventure and quickly discover the Flaming Fist, one of the largest and most powerful mercenary companies in all Faerûn. To survive in this teeming metropolis, you must prove both your physical and political prowess, and the challenges you will face might turn out to be far more complicated than you imagined.Set in Baldur's Gate (FRPG p.82-83, FRCG p.94-95). Start of the "Flaming Fist Apprenticeship" major quest which can be completed in "The Night I Called the Undead Out" (BALD1-2) or "Tome of the Traitor" (BALD1-3) or other future Baldur's Gate adventures. Released August 2008.

BALD1-4 Silent Streets & Vanished Souls Baldur's Gate Regional Adventure by Dave Brainard. For characters of levels 1 to 4.A distraught father has gotten no satisfaction from the city authorities of Baldur’s Gate, so he turns to sellswords in hopes of finding his lost daughter. The truth of her disappearance may reveal dark secrets from the city’s past – secrets that those on both sides of the law would kill to protect.Set in Baldur's Gate (FRPG p.82-83, FRCG p.94-95). This adventure has a reward cap of 410xp at Low Tier. Released June 2009.

CORM1-1 The Black Knight of Arabel Cormyr Regional Adventure by Mike Lee. For characters of levels 1 to 4.Your party is sent to investigate allegations of Netherese activity near Arabel: a dark rider commanding legions of shadow. Can you turn back the tide before it’s too late?Set in Arabel in Cormyr (FRPG p.88-89, FRCG p.104-107). Contains an opportunity for Zhentarim Infiltration. Start of the "Badge of Temperance" major quest, which continues in "Gangs of Wheloon" (CORM1-2). Released September 2008.

CORM1-5 In the Bleak Midwinter Cormyr Regional Adventure by ?. For characters of levels 1 to 4.There is something rotten in the city of Suzail. While the Midwinter Festival brings throngs of competitors, merchants, and spectators, it also brings an element of danger. When the Crown turns to the adventurers for help, it's up to them to uncover what lurks under the city's snow and ice.Set in Cormyr (FRPG p.88-89, FRCG p.104-107). Due to be released September 2009.

DALE1-1 The Prospect Dalelands Regional Adventure by Pierre van Rooden. For characters of levels 1 to 4.The Fall of Stars is the most famous adventurers' club in Faerûn. Who can say no when offered membership in the Stellar Fellowship, for a mere errand? But of course, things are never that simple.Set in Harrowdale in the Dalelands (FRPG p.90-91, FRCG p.108-113). Start of the "Conspiracy of Ravens" quest, which continues in "Master and Servant" (DALE1-3). Released September 2008.

DRAG1-1 Many Hands Make Light Work Dragon Coast Regional Adventure by Bruce Paris. For characters of levels 1 to 4.Westgate is a dangerous city at any time, but today it’s about to live up to its name. Today, a band of pious Sisters have arrived in your precinct and they need a little help with renovations and... removals.Set in Westgate in the lands of the Dragon Coast (FRPG p.92-93, FRCG p.116-117). Released September 2008.

EAST1-1 These Hallowed Halls East Rift Regional Adventure by Bill Benham. For characters of levels 1 to 4.The Crafty Kobold Salvage Company has fearlessly plumbed forgotten treasures from the depths of the earth for many years. Now the owner's son has gone missing and he needs adventurers of uncommon mettle to brave the dangers of the Underdark, find the lost explorers, and perhaps even unlock the ancient secrets of Lodestone Deep.Set in the East Rift (FRPG p.96-97, FRCG p.120-121). Released August 2008.

EAST1-4 Darkness in Delzimmer East Rift Regional Adventure by Roy Thalman. For characters of levels 1 to 4.A simple caravan run to the free city of Delzimmer takes an unexpected turn. It’s said that there is no honour among thieves. Unfortunately, their struggles can still cause collateral damage, and the future of the Crafty Kobold Salvage Company hangs in the balance.Set in the East Rift (FRPG p.96-97, FRCG p.120-121). Released April 2009.

IMPI1-1 Alone Impiltur Regional Adventure by Creighton Broadhurst. For characters of levels 1 to 4.Impiltur is not a safe country for those who are alone. When a young woman’s father dies, can you resist her cry for help?Set in Impiltur (FRPG p.106-107, FRCG p.144-145). Released September 2008.

LURU1-1 Slivers of Eaerlann Luruar Regional Adventure by Creighton Broadhurst. For characters of levels 1 to 4.Luruar is a haven of peace and culture surrounded by howling wilderness studded with lost ruins, hidden temples, and the lairs of foul, vicious creatures. Things that are lost, however, do not always stay so and some things hidden refuse to remain in darknessSet in Luruar (FRPG p.108-109, FRCG p.146-147). Released August 2008.

MOON1-1 Nature's Wrath Moonshae Isles Regional Adventure by Michael Mockus. For characters of levels 1 to 4.Faith in Chauntea runs strong amongst the Ffolk, and the village of Warlsbry is no exception. The village has fallen from favour and now the beasts of field and sea bring their wrath against it. You must return the village to Chauntea's good graces or it will not survive the coming winter.Set on the isle of Alaron in the Moonshae Isles (FRPG p.112-113, FRCG p.152-153). Released September 2008.

MOON1-5 Lost LoveMoonshadow, an old eladrin adventurer, has been missing for years: Long enough to be forgotten by man, but an eladrin’s life is much longer than most. An old love seeks to find out what happened to him. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 7-10. This adventure continues the “Fey Gates of the Sea of Swords” major quest that started in BALD1-5 Lost Refuge.

TYMA1-1 Elder Wisdom Tymanther Regional Adventure by Jeff Hertel. For characters of levels 1 to 4.A frontier village on the outskirts of Tymanther needs help with a reconnaissance mission. The dragonborn do not often look to outsiders, so this is a good chance to learn about the fate of Unther... and to meet the new neighbours.Set in Tymanther (FRPG p.124-125, FRCG p.186-187). Released September 2008.

TYMA1-5 From One Dwarf to Another Tymanther Regional Adventure by Joshua Freeman. For characters of levels 1 to 4.When an annoying dwarf goes missing, nobody in Ruinspoke really cares. Well, nobody except a fellow dwarf, that is. But it takes more than just one dwarf to mount a rescue mission...Set in Tymanther (FRPG p.124-125, FRCG p.186-187). Premiered at the Origins Game Fair in June 2009, released for general play July 2009. A revised version of this adventure was released on 16th July 2009 to fix some encounter scaling and balance problems.

WATE1-1 Heirloom Waterdeep Regional Adventure by Claire & Keith Hoffman. For characters of levels 1 to 4.An old tutor asks the adventurers to recover a stolen family heirloom for a down-on-their-luck Waterdhavian noble family.Set in Waterdeep (FRPG p.128-129, FRCG p.194-199). Contains an opportunity for Zhentarim Infiltration. Released August 2008.

WATE1-5 Lost in the Fog Waterdeep Regional Adventure by Timothy Bailey. For characters of levels 1 to 4.As a deep fog blankets the Crown of the North, a fish gifts the adventurers with the chance to do a good deed. Returning lost property seems like an easy task.Set in Waterdeep (FRPG p.128-129, FRCG p.194-199). Start of the "For Family & Heritage" major quest. Contains an opportunity for Zhentarim Infiltration. The DM should be sure to check the DMG Errata on Obscured Terrain before running this adventure. Premiered at the Origins Game Fair in June 2009, released for general play July 2009.