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3 years ago  ::  Jan 14, 2010 - 7:41PM #1
chivalry_isnt_dead
Date Joined: Jan 14, 2010
Posts: 4
I recently decided to start DMing, however I would still love to get to have a character. Any suggestions on how to accomplish this without becoming an over-powered or god-like character?
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3 years ago  ::  Jan 14, 2010 - 8:06PM #2
Deschain_of_Gilead
Date Joined: Mar 8, 2005
Posts: 405
I personally don't run a GMPC consistently, but instead on occasion include various different NPCs w/ the party.  But, that's me when I GM. 

The biggest thing, I'd say, would be to remember that the PCs are the important ones.  You, and to some extent your character by extension, will know a lot more about the game and the conflict and so on than they are.  On a more practical note, I'd suggest 2 things: 

(1), which I used during a Rifts campaign where I did include a consistent NPC w/ the party, was to more or less ignore the NPC during combat encounters.  This was in Rifts, where running encounters is often enough of a headache for the DM, so I would just script what the NPC did during the combat.  Something along the lines of "she took out those 2 guys over there" (which I handily included for her to do so).  If you do this you might want to give your players a heads up that you are going to.

(2), you sound like you might want more of a player experience than that, though.  In that event, I would suggest a support character -- a leader in the current parlance, I believe.  That way you are mostly engaged in making your players feel awesome (which they appreciate).  Also, if you play a healer type then you also provide a "buffer" or "safety net" of sorts for the PCs -- if they get into trouble your NPC can step in and help out.  In either event, I would make sure to keep this character only at the level of the PCs, maybe a level behind.  You can also only take meaningful actions w/ the NPC when it strikes your whim (i.e., as needed), so that you can focus on running the encounters.  Although remember to figure that into the Challenge Level of the encounters!
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3 years ago  ::  Jan 15, 2010 - 5:28AM #3
chivalry_isnt_dead
Date Joined: Jan 14, 2010
Posts: 4
very interesting.
I think i'll try that
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3 years ago  ::  Jan 17, 2010 - 5:16PM #4
HishamEQ
Date Joined: Mar 12, 2009
Posts: 41
Deschain made some great points. I'm also in the camp of not running a PC while I DM. The story focus, decisions, and actions should be on the player end. It'll be bad if your guy starts to outshine the group, and worse if the group sees the character as the 'go-to' guy for skill challenges and ways to get information. Plus do you really want to saddle yourself with another thing to move around during combats (I usually have my hands full running all the baddies)?

If you really want to get a PC in the group, think the NPC route. Sometimes this might work out as you can use him/her to nudge the story in a certain direction (I'd use this sparingly). But at best, I'd consider the guy a henchman. Make the guy a companion character with 2-3 simple powers (suggestions in in DMG2) so it is not a burden to run.

Think about passing around the DM hat for a few sessions. Maybe once in a while a player could take the DM reins and run a delve. Then you can jump behind your NPC (maybe for these games, make him a full blown character with all the powers, feats, etc.). That way, you get a little play time and you can keep the group together somewhat in the storyline.

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3 years ago  ::  Feb 15, 2010 - 12:29AM #5
Elkalash
Date Joined: Nov 8, 2009
Posts: 29
also if someone is absent you can ask his permission to use his character. but when u use him think of how your friend would play him.
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3 years ago  ::  Mar 22, 2010 - 4:15AM #6
Darthbaggins
Date Joined: Jan 11, 2009
Posts: 66
I think that just as each player should only play one character at a time so should the DM stick to DMing. You have enough to do already without adding more.

If you find that you are always DMing and never playing then make sure your players know that at the end of the current campaign one of them will be picking up the torch and running the next one, even if it is just a series of published adventures, to give you a break and let you have some fun!
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13 months ago  ::  May 23, 2012 - 9:54AM #7
Tharc
Date Joined: Mar 29, 2012
Posts: 100
We found a solution for this...Run a pre-made adventure...something like Scales of War. Then, have multiple DMs. Those who aren't very familiar with DMing have a lot easier time reading up the pre-packaged adventures. You make a pact to not read ahead and not read the other person's encounter. That way you can DM the first one (Rivenroar), and play the next one (Bordrin's) while someone else DMs...

Keep track of items and xp awarded to the group. your character, while DMing, gets the same level things...that way you stay in the same level and items as everyone else...

this helps with continuity and no one knows where it is headed...this doesn't work well for a home brewed campaign simply because you have to know plots/twists/etc ahead of time to properly plan it out...
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