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3 years ago  ::  Sep 22, 2010 - 7:04PM #21
Mr.Toothpaste
Date Joined: Sep 22, 2010
Posts: 3
Thats awesome!!

Something similar happened in our last 2e session, the dm forgot to bring minis... we had a bag of pretzels at hand so those were the goblins. our fighter actully ripped the button off his jeans to use as his miniature.

Its very satasfying to pretend they are goblins when you eat them...
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3 years ago  ::  Sep 30, 2010 - 11:03AM #22
klangadin
Date Joined: Jun 2, 2009
Posts: 110
Wow, lots of good ideas.  I need to find the "Pirate treasure" action point markers.  I do a lot of computer stuff, so most of it is easily taken care of, although the pipe cleaners for AOE is a good idea, and i was looking for a way to show marks and effects.  Thanks!  My second game will be better, I am sure, for these suggestions!
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2 years ago  ::  Jun 12, 2011 - 6:50AM #23
Lawnikky
Date Joined: Aug 31, 2009
Posts: 153
If you use a DM's Screen, try using slips of paper over the top of the DM's Screen. The piece showing on the players side shows their name. The piece show on your side of the screen shows their name, ac, fort, reflex, will Passive perception and Passive Insight. arrange the slips in initiative order and use a bulldog clip to indicate who's initiative it is.

I've found this method really speeds up initiative fast. 
GMT +10 (Aussie, Aussie, Aussie ....)
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2 years ago  ::  Aug 03, 2011 - 4:36PM #24
YronimosW
Date Joined: Mar 10, 2011
Posts: 1,240
I really enjoy plastic miniatures - it's hard to beat the look and feel of those, and they are a lot cheaper and lighter than the metal minis I grew up with.  I've got a collection of minis from D&D Minis, Castle Ravenloft & Wrath of AshardalonHeroQuest, Dungeon!, Warhammer Miniatures, and a couple of different board games.  The HeroQuest furniture is also fun.

However, if they'd had a nice boxed set of sturdy cardboard tokens like the ones in the Monster Vault back when I started DMing, I would probably have used those instead of the plastic minis.  These excellent tokens are a great balance of quality and price!



For the maps, I like the dry-erase Paizo GameMastery Flip-Maps the best, followed closely by Dungeon Tiles.  The Gamemastery Map Packs are nice, too, and compatible with the flip-maps and tiles.  Besides those, I've got a selection of poster maps, and an old HeroQuest game board which sees use from time to time.



I invented a couple print-outs that include a sort of small shop for basic adventuring gear, and a "party equipment pool" record that PCs can use to keep track of their group adventuring gear.  These were very handy for the first few adventures.


The GameMastery Plot Twist Cards seem like a fun idea so far.  I've not had a chance to put them to much use, but I love the idea of the shared story-telling possibilities offered by the cards.


I've gotten nearly every D&D Basic Game / Starter Set I know of made since 3.0 edition, and love these starter sets!  The small rules booklets contain an easy reference for most of the basic game rules, and they are a lot easier to handle and refer to than the hardback Core Rules books.  The dice, miniatures, tokens, tiles, maps, and other items in these boxed sets are always handy, too!


I've got a handful of checkers for counters.


I'm a sucker for non-standard dice, and, in addition to selecting a portion of favorites from a couple "Chessex Pound of Dice" packages (the majority of these dice were donated to my players), I've bought some matching RPG dice sets, some Fudge Dice, a hit-location die (a D10 with "arm", "leg", "torso", and "head" printed on the various sides), a D100, and a couple D30's.  I also came across some D6's with playing card "face cards" printed on them, which I have no idea how to use or what to do with, but they look kind of cool :D




In the end, I personally think the coolest RPG gear, though, are the "guerilla" items mentioned by some of the users above:  candy and pretzel monsters, pen and graph paper, and a lot of imagination and creativity!  That's where it really all begins and ends, anyway
New DM Tips Show


  • Trying to solve out-of-game problems (like cheating, bad attitudes, or poor sportsmanship) with in-game solutions will almost always result in failure, and will probably make matters worse.
  • Gun Safety Rule #5:  Never point the gun at anything you don't intend to destroy. (Never introduce a character, PC, NPC, Villain, or fate of the world into even the possibility of a deadly combat or other dangerous situation, unless you are prepared to destroy it instantly and completely forever.)
  • Know your group's character sheets, and check them over carefully.  You don't want surprises, but, more importantly, they are a gold mine of ideas!
  • "If it ain't broke, don't fix it."  It's a problem if the players aren't having fun and it interferes with a DM's ability to run the game effectively; if it's not a problem, 'fixing' at best does little to help, and at worst causes problems that didn't exist before.
  • "Hulk Smash" characters are a bad match for open-ended exploration in crowds of civilians; get them out of civilization where they can break things and kill monsters in peace.
  • Success is not necessarily the same thing as killing an opponent.  Failure is not necessarily the same thing as dying.
  • Failure is always an option.  And it's a fine option, too, as long as failure is interesting, entertaining, and fun!


The New DM's Group
Horror in RPGs

"Broken or not, unbalanced or not, if something seems to be preventing the game from being enjoyable, something has to give: either that thing, or other aspects of the game, or your idea of what's enjoyable." - Centauri
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2 years ago  ::  Aug 16, 2011 - 3:24AM #25
Vobeskhan
Date Joined: Feb 13, 2010
Posts: 541
For those (especially in the UK) who are having trouble getting stocks of Gaming Paper for your maps, I recently came across an alternative.

We were visiting the in-laws (shudders with the memory) and I noticed a large roll of paper in the carner of the back room. Apparently the mother-in -law (level 30 solo elite) used to do a lot of dressmaking in the past and the roll was for use with patterns etc.

On closer inspection I realised that it was marked in inches by a dot/cross system rather than gridded (marking the adjoining corners of 1 inch suares) and so I tried my luck and asked if I could take some to try out.

My personal cartographer (youngest daughter lol) is in the process of drawing out more maps for my next couple of adventures for me now and the paper works great.
"Well that encounter was easy....er, guys, why is the DM grinning?" (party members last words)

It's not a party till the screaming starts!

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2 years ago  ::  Aug 19, 2011 - 3:19PM #26
Vobeskhan
Date Joined: Feb 13, 2010
Posts: 541
While not strictly a "toy", I encourage you all to try the Heroes of Neverwinter Facebook app/game. Free to play (if you can nab a beta slot at the moment, but they are opening more each day), its quite a fun interpretation of 4e based in Neverwinter and its environs and ties in with the new Encounters season and Campaign setting.
"Well that encounter was easy....er, guys, why is the DM grinning?" (party members last words)

It's not a party till the screaming starts!

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1 year ago  ::  Mar 06, 2012 - 6:37PM #27
Judiette
Date Joined: Jan 2, 2012
Posts: 1
I'm new to the whole dm thing so I haven't got the dm screen thing yet.

We have the monster vault, and I got a buddy who has tons of miniatures.

I've purchased a floor mold, and fieldstone wall mold from hirstarts.com I put each little tile on a foam core squares so I don't have to put down each tile each time I play. 2x2's, 4x4's, 4x5's and so on.

I also have an accessories mold, which I've taken the "crystals" shapes and made them into markers. I've made a lot of piles of gold from that mold to give when they get money.  

For my kindle I downloaded the app "DnD Buddy" so I can keep up with which character has what stats and powers.

On my cellphone I have "combat assistant" for the actual monster encounters.

 
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13 months ago  ::  May 23, 2012 - 8:57AM #28
Tharc
Date Joined: Mar 29, 2012
Posts: 100
So, I realize that not everyone has these resources, but there is some things to think about that I've done that might help...

First, it helps that my work has a 44" plotter...I can make 44x33" posters, which work well for printing maps (instead of making my own, I use cartographersguild.org)...You can use a normal printer and tape things together as well, they are easy to do, just a bit time consuming.

Second, we use my basement as our game room, luckily it is untouched during the week so we can just leave everything up.

Walls:
I have 2 walls that I use to post things on, one behind the DM and one next to the DM and behind the players.

Behind the DM:
I have a stack of maps hanging from it, namely the world map and a few city maps that are relevant...we can easily flip them up and pin them to the ceiling when we need to show one or the other. We can write on them and keep track of locations as necessary...
Also, I printed a poster size version of the DM Screen Page that shows actions in combat, attack modifiers, etc on it...super useful so people can glance and not ask all the time...

Behind the players:
I have another poster size version of the DM Screen page which talks about Conditions and healing a dying character...I find these 2 pages, in poster form, are huge for people around the table. Speeds things up tremendously and helps noobs learn the game.
I also have a magnetic dry eraseboard...this keeps track of initiative order as well as monster health total (more later on)

Initiative: I know ppl like to use the erase board, but if yours is magnetic, you can purchase magnetic paper at staples. You can then print out each characters name as well as a generic 'Mob 1', 'Mob 2'...I generally split up the mob attacks into 2 different points in the initiative (prevents the mobs from overwhelming on their turn and makes it more realistic). Anyway, if your gamers are as sloppy as mine, initiative is hard to read...so printing out the name plates then moving them around is a *ton* easier, less messy, and easy to read...in lieu of printing, you can have somone with good penmanship simply write on them as well.

Gaming Table:
I created my own...basically it's a 4x8 piece of plywood, sanded and rounded edges that sit on pre-made saw horses...easy to take apart if necessary to move, offers nice big open space to game around...I've made a few modifications like my own magnetic DM screen (you can buy magnetic paint at home depot), then you can make a screen and paint it, then use magnets to keep track of important things.

Tokens:
We have poker chips for Action Point, Second Wind, Daily Magic Item use...they are handed out and must be handed in when used.
We have a notecard that has 'OK' and 'NEEDS SAVE' that sits in front of everyone, if they get his with a save ends effect, they flip the card...makes it easier to remember.
We use mineatures for us, flat colored tokens for the monsters (I have 6 different colors, all labled 1-5 in black and 1-5 on the back in red (flip when a mob gets bloodied)...plus having them flat we can put counters on them to indicate marked, ongoing, or other conditions. The different colors help as I'll use them to represent controllers, minions, casters, etc...this helps eliminate the constant 'how big is that guy? which one should I go after?' that always happens.

Tracking Monsters:
I have the gamers help...on the same whiteboard as initiative, a player will keep track of damage totals to monsters as they are hit. This frees up the DM (me) to keep track of other things. Usually we have 1 person man the whiteboard each session in a rotating pattern.

DM Tools:
I find the DM screen to be cluttered and lacking what I want...I also find those print out cheat sheets on the character sheets to be too small to be useful for a quick glance...

Use Technology...I have a laptop at the table:
You can have the compendium on this site loaded and ready to go for quick questions and answers...
Additionally, I created a spreadsheet that has everyones AC/Fort/Etc as well as Skills...I highlighted trained skills in red so they pop out at you when you glance. This way I dont have to keep asking what someone's skill is *and* I can simply ask for a roll instead...speeds things up...Since I'm a huge geek, I even make this spreadsheet updatable (once I update their level, it automatically calculates their new stats/skills).
Finally, I even created (surprise) a spreadsheet to keep track of gold, xp and items awarded during an adventure...I found that people had a hard time keeping track of this on their own...most would miss being awarded xp/gold and most would never subtract properly when it came to buying stuff...having a spreadsheet makes it a lot easier.

I *highly* recommend using google docs for this spreadsheet, people can then log on during the week and see what they have and update accordingly.

Furthermore, use google docs for wishlists...they can update their wishlist during the week, see what other's have on their list (and thus steal the idea for what they want)...it helps...

Recap:
Recaps before are important, but I find that people are often too busy BSing or cutting out their power sheets to fully pay attention...since I'm a geek, I send out an email during the week that is a 'Newspaper' type recapping the previous game session...this is *huge* hit since I add in fake quotes, call out specific heroic acts (thus giving people credit), calling out bone headed moves (to help teach), and put NPCs names in writing so people see it, thus remember...Because it is funny, because it calls out people (both good and bad), because it's unique and because they can read/re-read it anytime they want, it makes sure people pay attention...plus it's hilarious, we game on monday nights, the email goes out on wed and come friday (when we all play FNM) all those at the shop get to read it and laugh along with us.

Rewards:
I print out a bunch of potions/elixers/etc on normal paper...or I create my own for potions of healing...when it's time to reward it, I throw them out as power cards and people divy them up...when they use them, they hand them back to me...super cool way of doing it. they love it...

As for items, I generally say, 'You find a level 5 item'. the players then decide who gets it...I put the impetous on them...if they print out the power card for it prior to the session (thus gets them incintive to do their wishlist), they can then use the item right there...otherwise they have to wait until next week to use it. Funny how everyone's wishlist is complete and ready to go now...hmmm...

Anyway, great ideas above, hope some of this helps...
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4 months ago  ::  Feb 01, 2013 - 9:53PM #29
hahre
Date Joined: Aug 27, 2012
Posts: 3


Ok,

So i love miniatures so D&D is easy for me to set up...

Initiative and Damage: PC Tracking this with whiteboard (this way it keeps the pc's attentive)
 
I have created:
- a Big foam board with (20x 20 squares)
- model grass underneath,
- gladwrap and squares marked on it, (different types for different settings)
- and used all sorts of miniatures (for this I have Lord of the rings, Warhammer, Reaper and Heroquest)

I also
- paint the miniatures and scenery when i get a chance and
- also create custom scenery using plaster mixed with sand. I get poly foam, assemble a building (for example) & glue, then give it a coat of plaster and spray it when its dry.

I also use technology to..
- play medieval or celtic or game soundtrack music while there is a battle
- have a usb of fantasy artwork (google it) and have the images on my TV when people are entering a cavern, tavern, or talking to an NPC (this way they get a better feel for what it is like)


Hope this is informative, happy gaming peeps!
H

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3 months ago  ::  Mar 01, 2013 - 3:06PM #30
wannabedrizzt
Date Joined: Dec 29, 2012
Posts: 12
I am now going to steal all of your ideas MWAHAHAHAHAHAHA!!!!
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