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    #4ednd are warforged alive and can they become undead? Eberron book says artificial humanoid and living construct. confused :-(

    Vobeskhan
    February 2, 2013
    5:19 PM
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    I have been running 4e since Oct., but my adventures are actually 1e. And yes, I do make changes and etc. to make it all work. I am wondering if anyone else has been taking this route as well?

    Vlad_St_Howler
    January 16, 2013
    12:44 PM
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    Thanks Elauria. We have agreed within the groups that like most active powers, stances end at the end of an encounter, therefore need reactivating once a new encounter begins.

    Vobeskhan
    July 21, 2012
    7:57 PM
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    @Vobeskhan: Technically a stance or aura lasts until you turn it off or get KO'd. So you can get up in the morning, wash your face, put on your boots, and turn on your Defender Aura and Hold the Line stance. Either way, it's a tad silly. Either you let Slayers walk around in Battle Wrath all day ("dude, what are you so upset about?"), or you never let them 'prepare' for combat in an obviously-dangerous situation.

    Elauria
    July 17, 2012
    7:05 PM
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    player and Dm in AD&D (old school, i know) learning the 3.5 - 4 & d20 rules. glad to be aboard ;)

    wolf-cat9787
    June 22, 2012
    7:53 AM
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    So a quick question, do pc's start already in "stances" and "auras", so far I have ruled that players must initiate the relevant powers once a combat starts - thoughts?

    Vobeskhan
    May 21, 2012
    8:15 PM
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    @MsPrim: in Adv D&D, we used a crit hit table. On a nat 20 weapon attack, the player rolled a d6: 1-Max damage, 2-roll double damage, 6-decapitate. There were others but I can't remember them. Something like knock prone, stun, and I guess one other. It came with a balancing aspect, though-- the fumble list! On a nat 1, you also roll a d6: hit self, drop weapon, throw weapon, break weapon, fall prone, and hit ally. If you're playing 4e, powers already get max damage on crits, additional damage if a magical weapon, and have effects included in the attack to daze, knock prone, push, blind, etc., so it's not needed as much. However, if your players want it and it doesn't disrupt your game balance, write one up!

    Daethon
    May 17, 2012
    8:05 PM
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    MsPrim: I have never heard of a crit hit list, in either 3.5 or 4e, so the best I could think of it, is I've heard of house rules that have tables of randomly generated effects on critical hits/fumbles, but I'm not sure if that's what you mean

    Avric_Tholomyes
    March 31, 2012
    9:23 AM
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    Hi all, I got roped into DMing for hubby and his friends. I am enjoying it and I'm not having too many issues (they are taking it easy on me). They have asked for a crit hit list or something like that. Does any know what this is and were I can find one? Thanks.

    MsPrim
    March 18, 2012
    9:16 PM
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    Hi Alejandrocerv, I personally would suggest making sure you keep the players interested. Maybe tie some of your campaign plots into their character backgrounds. If the players love intrigue run with that if its slaying action their into then maybe they become involved in a run up to war. At the end of the day we have to have players to keep our games alive - but that doesnt mean we have to be afraid of not keeping the players alive ;) Try not to railroad the players into one set of choices, always be prepared to wing it if they choose to go elsewhere.

    Vobeskhan
    December 28, 2011
    12:37 PM
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