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A reflection of the world created from the cast off material of the natural world found to be too bright by the Primordials. Home to the Fey races and a center of great magic. Most material can be found in the Manual of the Planes and Heroes of the Feywild. The Feyborn template is in the Dungeon Master Guide, the Feywild Denzien theme and Victim of the Mad Dance Template is in the Dungeon Master Guide 2, and the Maenad theme is in the book of Vile Darkness. The article Art of the Ancients has ideas for treasure parcels of Fey art objects (and goblin ideas too for the Great Gark's kingdom). Heroes able to get their hands on a copy of Gilgallan's songbook will have an easier time navigating the feywild, this tome is mentioned in Stocking the Shelves. A brief history of the original Goblin empire of the Feywild is described in Winning Races: Hobgoblins. Map of the Feywild
Locations of the Feywild
- Jenn-Tourach: A great Eladrin city mentioned in Classes and Races.
- Avellor: One of the great Eladrin cities mentioned in Classes and Races.
- Astrazalian: A town of white towers and winding streets on the hills of a fair green isle, Astrazalian exists in the mortal world during spring and summer and passes back to the Feywild in falland winter. Detailed in the Manual of the Planes.
- Cendriane: The ruins of a lost and crumbling city.
- Brokenstone Vale: A kingdom of lycanthropes in an uneasy peace with neighboring fey. Detailed in the Manual of the Planes, and Heroes of the Feywild, and featured in Dragon 410. The site of an adventure in Dungeon 185 as an adventure in two parts part 1 and part 2
- Harrohame: Fomorian city near Brokenstone Vale, ruled by King Bronnor.
- Maze of Fathaghn Although treants and dryads can be found throughout the forests of the Feywild, they havea mysterious agreement to protect, at all cost, one great oak tree deep in the Feywild. To do this, the dryad queen Fathaghn raised a mighty briar maze to confuse and consume any who venture too close to the sacred grove.
- The Tower of Rhath: A shadow steeped citadel ruled over by a powerful Satyr of Night. Mentioned in Dungeon 197.
- Mithrendain: The Autumn City is detailed in Dragon 366 as well as Heroes of the Feywild, Manual of the Planes, and featured in an adventure in Dungeon 157
- Razcoreth's Lair: The hollow hill lair of a Green Dragon, the surrounding forest is guarded by his fey servants. Detailed in Draconomicon: Chromatic Dragons
- Propherio's Island: An enchanted island home created by Tiandra and Oran for a pair of lovers. It is currently the hoe of an archfey known as the Green man. Detailed in the Encounters Adventure Beyond the Crystal Cave reprinted in Dungeon 211.
- The Palace of Spires: A demiplane within Propherio's Island
- The Spiral Tower: The site of the last battle between Drow and Eladrin. The original tower was destroyed and has been rebuilt, and now serves as an academy for Wizards and Warlords. A secret history of the Eladrin hero Ossandrya is contained in it's ruins. Mentioned in the Player's Handbook, Dungeon Master's Guide 2, and Martial Power.
- The Grieving Palace: A cottage home to the Bramble Queen of the Green Fey. Detailed in Dungeon 185
- Baba Yaga's Hut: The traveling demesne of the Queen of Witches. Described in Dungeon 196 and featured in an adventure in the same issue.
- The Vale of the Long Night: The Demesne of the Prince of Frost. Described in Dragon 374 and Dragon 384
- The Fortress of Frozen Tears: The citadel of the Prince of Frost
- Winterheart: The demesne of Koliada the Winter Witch, the mistress of the Prince of Frost. Detailed in the adventure Winter of the Witch.
- The House of Flowers: A moving Demesne that trains warriors devoted to Corellon. The Archfey Liria is it's Grandmaster and her goals are the unifying the Eladrin to one nation, and the eradication of all Drow. Mentioned in Dragon 386
- The White Spires of Callanar: This Academy of the Enchantment school of Wizardry drifts between the Bright Lands,a forest protected by Fey creatures, and a small remote island in the Natural World. Detaild in Dragon 403
- Bedlam: A Gate town that leads to the Astral Domain of Pandemonium. The Bleak Cabal currently has agents stationed in the town working on a coup to secure the gate for themselves. Mentioned in DMG2.
- The Sky-Shaper's Demesne: The lands of an archfey who controls the course of the Moon and Sun within his realm. Mentioned in an adventure from Dungeon 166
- The Tower of Zoramadria: An Eladrin school of Necromancy. The normally peaceful Necromancers occasionally abandon their theoretical studies to capture helpless victims for their experiments. Detailed in Open Grave: Secrets of the Undead.
- The Murkendraw: The Murkendraw is a swamp as large as a sea—a swamp of weeping willows and rotted fruit, ofgnarled roots thrusting up from bubbling quicksand pits, of impenetrable fogbanks stinking of swamp gas, of week-long rainstorms where lightning scours the sodden ground, and of great dire alligators and swamp wasps the size of dogs. It is the home of the hags. The Murkendraw is of the Feywild, and as such it is filled with life, but that life is fundamentally wrong. Dark cults worshiping deities of madness chant in the starless night. Warped mud creatures lurch out from behind stained yellow vine curtains, or suddenly rise from the black waters and clamberat the flat-bottom boats used to travel the stinking byways. Described in Manual of the Planes. The Murkendraw is featured in the adventure Glitterdust
- Murkroot Trade Moot: A goblin trading outpost where all manners of vile poisons can be acquired. Detailed in Dragon 393
- Mross-Kragg: an ancient Fomorian Fort in the forest. Detailed in Adventure P1: King of the Trollhaunt Warrens
- The Killing Ground: Once home to three rival cities that have fallen, this Fey Demesne has reshaped itself to the needs of it's current inhabitants, a tribe of Firbolg dedicated to the wild hunt. This labyrinthine hunting ground has currently been assailed by a tribe of Minotaurs from the natural world. Featured in the adventure The Killing Ground.
- Fool's Grove: The home of the Feywild's most famous monster who is known simply as "the Gnome." Together with his faithful badger Francis he leads a ragtag assemblage of bizarre, and dangerously cuddly, monsters. Featured in the delve Fool's Grove.
- Highridge Arcane: The home of a council of Tulani arcanists who conduct research together. Mentioned in Dungeon Delve and previewed in Summer's End.
- The Lodge of the Hunt: A fane that is connected to the Spirit of the Wild Hunt. Located not far from Highridge Arcane. Detailed in Dungeon Delve and previewed in Summer's End.
- The Isle of Dread: An island populated with behemoths and drakes. It is the home of the Tyrantclaw Clan of Orcs. Discussed in Manual of the Planes and Heroes of the Feywild, as well as the setting for Lair Assault: Attack of the Tyrantclaw.
- Shinaelestra: This city fades in and out of the natural world, where it appears in the howling Forest as mentioned in Classes and Races. The Fading City is slowly being reclaimed by the forest at the willing of its inhabitants.details can be found in Manual of the Planes and the Heroes of the Feywild. Information on the Moonrise Vanguard, Seekers dedicated to the Gloaming Fey can be found in Class Acts: Seekers of the Moonrise Vanguard
- Vor Thomil: A terrible fomorian monarch, Queen Connomae, rules Vor Thomil
- Aedonni: Eladrin outpost.
- Nachtur: the capital of the Goblin Kingdom ruled by the Great Gark, Lord of All the Goblins.
- Plains of Valdrennai:
- The Hovel of Hansels: This small hut is home to the Trinket Lord, a gnome archfey who collects and trades great treasures. His demesne is detailed in The Trinket Lord.
- The Garden of Graves: One of the tombs of Acererak. Detailed in The Tomb of Horrors Super Adventure.
- Ruins of the Realms of the Twin Queens: The site of a lost Eladrin empire mentioned in Races and Classes.
- Ruins of the Anauli Empire: This site of a lost Eladrin empire is mentioned in Races and Classes.
The Feydark
- Irith Tal: A drow city of the Feydark ruled by the priestess Zarra. Mentioned in Dragon 386
- The Court of Cachlain: A Fomorian court known for it's Gladitorial arenas. Featured in an adventure from Dungeon 166
- Inbharann: The Richest of the Fomorian Kingdoms. Detailed in The Underdark book. And briefly mentioned in The Trinket Lord.
- Drochdan: Kingdom of the Gnomes. Clustered around the central burrow called haven, these tunnels according to legend belong to a different group known only as "the fools." Detailed in the Underdark book.
- Deadtrees: A grove of ancient primeval trees that have been petrified. Detailed in The Underdark book.
- Living Grotto: Ancient cave filled with fungi and myconids. Detailed in The Underdark book.
- Great Cathedral of Psilofyr: Central temple to the Myconids creator Psilofyr, rumored to be the same as the Carrion King detailed in Court of Stars: The Carrion King.
- The Teeth: A cavern that leads to a Shadowcrossing. A Shadar-Kai cult uses it to abduct fey creatures and force them into a dark pact. Featured in the Side Trek The House of Pain.
- Mag Tureah: Fomorian city ruled by King Thrumbolg. Detailed in Court of Stars: Thrumbolg
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