This idea simply doesn't make sense. If the rule exists, it exists. He contradicts himself: the article opens with the idea that "attacks of opportunity existed in the system long before" they were codified. Thus, nothing changed but the label of the rule. To say that rules should magically come into being as the players level up is absurd. Rules exist. Period, end of discussion. Now, if you want to talk about *which* rules should exist, that's a topic I'd love to hear. But to pretend you can...
View full commentThis idea simply doesn't make sense. If the rule exists, it exists. He contradicts himself: the article opens with the idea that "attacks of opportunity existed in the system long before" they were codified. Thus, nothing changed but the label of the rule. To say that rules should magically come into being as the players level up is absurd. Rules exist. Period, end of discussion. Now, if you want to talk about *which* rules should exist, that's a topic I'd love to hear. But to pretend you can hand-wave a rule away by not giving it a name makes no more sense than saying I can remove a posted sign and thus ignore the speed limit.
I see no reason why simple rules of play cannot be used even for 30th level characters. Certainly, a 30th level character should be more complicated to play than a 1st level character. That does not mean that playing a 30th level character can't be simple. The increased complexity would result from the increased number of feats that a 30th level player has, not because of any change in basic game mechanics. I consider things like "attacks of opportunity", "damage resistance", different types of...
View full commentI see no reason why simple rules of play cannot be used even for 30th level characters. Certainly, a 30th level character should be more complicated to play than a 1st level character. That does not mean that playing a 30th level character can't be simple. The increased complexity would result from the increased number of feats that a 30th level player has, not because of any change in basic game mechanics. I consider things like "attacks of opportunity", "damage resistance", different types of damage, and tactical play on a battle grid to be superfluous aspects of the game that aren't even needed at epic levels. Why can't somebody fight Tiamat using the same basic game mechanics that they use to fight a half a dozen goblins? I have yet to see a satisfactory answer to that question.
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