The PCs in this scenario were Gathuk (m), Martí (f), Shátux, Xutáw, Zern (f), and Pasák. The setting is Mulhorand.
Part 1: Welcome to Hotel Gheldeneth
The adventurers rescue a man, Jarval Keth, who appears to have been tortured and taking him to the hotel where they are staying.
Part 2: Captain Toujoi calls
Captain Toujoi of the city guard has heard about the incident and goes to the hotel where he and the hotel's manager, Ethouab Diàkon, learn about the stranger and his activities. The captain goes to report to Lord Alom, the Governor of Gheldaneth.
Part 3: Food and lodging
Lord Alom arrives at the hotel and is hauled into the room where the adventurers are. He arranges for them to be given a commission to explore some Imaskari ruins.
Part 4: They come and go
Ethouab eavesdrops on a conversation between Jarval Keth and Museris, who is a local guide, but the manager of the hotel learns nothing of value. That evening one of the guests, Anheris, gets rather drunk and takes exception to the foreigners in the hotel.
Part 5: From our own correspondent
Business goes on in Hotel Gheldaneth, but eventually Museris writes a letter to his brother, Thelél, who shows it to Ethouab. It is a brief narration of the party's journey in pursuit of Tyaral, the priest from the Temple of Bhaal who tortured Jarval Keth.
Part 6: Dear Thelél
Thelél receives another letter from Museris about Maskana, the extent of the ruins, and after the fight with Tyaral, they discover a key. The letter closes with the news that they are going to explore the ruins further.
Part 7: Exploring the ruins
In another letter, Museris tells his brother that there's less to explore than they thought because the lower levels of the ruins are blocked by fallen masonry. But as Museris following letter reveals, they eventually found a vast library. He expects that he will probably be home soon, but nothing more is heard from the adventurers until the return to Gheldaneth some time later and from a completely different direction.
In this scenario, I was looking for another perspective, in this case the Mulhorandi such as Ethouab and Museris. That's why the scenario limps to an end because I was using letters from Museris to fill in the details, but when they started exploring the ruins further, he was no longer able to dispatch letters and I had to end the tale with some statement about a return home after many months, and from an unexpected direction.
Most of the Mulhorandi NPCs had names in Coptic while I used Sogdian words for the names of the PCs. As for my characterisation of Mulhorand, I opted for a society with very rigid social stratification in which the governor of Gheldaneth assumes that Ethouab answers the door himself because a doorman is too lowly to welcome the town's governor to the hotel. In fact, Ethouab just happened to be near the door at the time.
Next time: The Thrice-Cursed Crown.