Community

Activity Feed

    • mindflenzing shared an article.

      August 16, 2012 at 10:48am
      Login to Comment
      No problem. :)
      August 27, 2012 5:36 PM PDT
      Overall our take on the key features missing from clerics is stronger linkage to their patron diety. It is the real defining characteristic of the cleric and indeed the Paladin, that they are earthly representatives of a transcendant power.
      To keep things simple keep the core spells but up power the domain or domains and/or add a Dedicated to XXXX patch, or specialty that includes additional follow in the divine path options. Our local games have a strong sense of the presence of the...


      View full comment
      September 14, 2012 3:59 PM PDT
    • mindflenzing shared an article.

      May 31, 2012 at 11:09am
      Login to Comment
      @DoctorBadWolf
      Have you run a well built cavalier? They were my favorite tank until the new barabarian from Heroes of the Feywild dropped, and still better for keeping a party on their feet. And having played 4th since the day Keep on the Shadowfell hit stores, with a variety of players, the gulf between a truly optimized character and a character built by an average or flavor-oriented player can be enormous. Anyone who follows the "suggested builds" for their class has no idea what their...


      View full comment
      June 1, 2012 5:49 PM PDT
      Loved the article. I feel like I'm finally getting permission to character op...and it feels so good.
      All around, funny article. Keep it up!


      View full comment
      June 2, 2012 11:53 PM PDT
    • mindflenzing shared an article.

      May 17, 2012 at 1:10pm
      2 people like this external article.
    • mindflenzing added a comment to WotC_Trevor's blog post on the DnD Next group.

      Monstrous Musings
      In D&D, monster entries give DMs pre-built enemies to throw at characters....
      April 26, 2012 at 6:16am
      Login to Comment
      The only thing I need from books is numbers and a small descriptions/flavor. I find large and extensive fluff blocks to be rather useless, as they often don't fit into whatever particular setting or situation I happen to be running.
      I care about numbers because I want the numbers to be balanced. I never want to worry about mechanical balance - everything else I can make up, but please don't make me do math.


      View full comment
      July 22, 2012 11:01 AM PDT
      I agree with other posters that the 2e page design is an ideal balance.
      I also want to make a statement heretical to game design: In past editions, annoying gaps in design have led to great play. 2nd ed often left the GM without a clear answer, leading to improvisation and better role-playing. Being outsmarted by players is fine, and as long as they haven't broken the game outright, exploiting the setting (not just an ill-worded rule) is a good thing. In real life, there are lots of...


      View full comment
      March 19, 2013 8:01 AM PDT
    • mindflenzing added a comment to WotC_Trevor's blog post on the DnD Next group.

      Backgrounds and Themes: A Closer Look
      A little while ago, I pulled back the curtain so I could show you what we...
      April 26, 2012 at 6:13am
      Login to Comment
      I just wanted to comment that I think this is brilliant design. It allows DMs the flexibility to allow players to be what they want to be, without having to shoe-horn in other classes, or force them to feel like they aren't able to be as successful in what they want by making them deal with cross-class skill restrictions. At the same time, you have an "easy out" as the DM by either forcing class based backgrounds and themes or iliminating them completely. Brilliant work so far, can't wait to see...

      View full comment
      July 12, 2012 12:38 PM PDT
      The party background concept makes my spine tingle too. I love it when my party cooperates well and have things in common. It inspired me wildly as a DM.
      August 7, 2012 4:27 AM PDT
    • mindflenzing added a comment to WotC_Trevor's blog post on the DnD Next group.

      Resilient Heroes
      Demascus coughed up grit. He tried to spit, but his mouth was too dry. Why...
      April 26, 2012 at 6:06am
      Login to Comment
      I like the idea of limited self healing as it helps the flow of the game. If after every fight the party has to rest for 8 hrs nothing would ever get done or every subsequent fight gets more and more deadly, especially if the adventure has time constraints. It should not be during combat, that is the clerics job or get potions. The Playtest idea is great but may need further scaling if it works out too powerful.
      July 9, 2012 11:11 AM PDT
      I feel very strongly that the level of healing generally being discussed trashes the 4th wall. Magic allows for a lot of leeway in modelling, but without magic, healing should take place at a rate akin to reality- or at least no better than a typical action film. I hope you create an optional modular rule doing this, because for those gamers that left at the introduction of 4th ed, I think this is probably the largest issue. Imagine in real life (doesn't matter if you are the toughest person...

      View full comment
      March 19, 2013 8:23 AM PDT
    • GMChris voted in the poll, "In a game that provides limited access to self-healing, which do you prefer?".

      April 26, 2012 at 5:59am
      1 person likes this poll.
    • GMChris voted in the poll, "What kind of access should player characters have to self-healing?".

      April 26, 2012 at 5:59am
      1 person likes this poll.
    • GMChris voted in the poll, "Be an expert at mounted combat ".

      April 19, 2012 at 4:41pm
      1 person likes this poll.
    • GMChris voted in the poll, "Protect his or her allies ".

      April 19, 2012 at 4:41pm
      1 person likes this poll.
    • GMChris voted in the poll, "Smite evil foes ".

      April 19, 2012 at 4:41pm
      1 person likes this poll.
    • GMChris voted in the poll, "Resist damage from evil foes ".

      April 19, 2012 at 4:41pm
      1 person likes this poll.
    • GMChris voted in the poll, "Gain noncombat bonuses in the pursuit of evil or the protection of others ".

      April 19, 2012 at 4:41pm
      1 person likes this poll.
    • GMChris voted in the poll, "Even more crazy or new stuff (elaborate in the comments)".

      April 19, 2012 at 4:41pm
      1 person likes this poll.
    • GMChris voted in the poll, "Do you like Rob’s proposal?".

      March 29, 2012 at 1:16pm
      1 person likes this poll.
    • GMChris voted in the poll, "Ease vs. Complexity".

      March 29, 2012 at 1:01pm
      1 person likes this poll.
    • Ed_Warlord voted in the poll, "Iconic Cleric Poll".

      March 15, 2012 at 11:56pm
    • ghrneto voted in the poll, "Of the following choices, select any rules elements or character options you would like to see appear as part of an optional “rules module” in the next version of D&D.".

      February 15, 2012 at 2:31am
    • ghrneto voted in the poll, "Of the following choices, select any rules elements or character options you would like to see appear as part of the core rules in the next version of D&D.".

      February 15, 2012 at 2:30am

My Profile

Comments

My Characters

Lair Assault

Vitals

    Loading...

Calendar

     

Calendar Events

    There are no upcoming events for this calendar.