Results for tag: RPG
Posted by: mightyeroc on Jan 18, 2012 at 08:41:51 PM
So today I was able to get Metamorphosis Alpha in physical book form from Lulu!!!
Beats $50.00 or more on ebay for a beat copy!! I have a PDF, but I like to have a real one too!
I never had this game back in the day, and only heard tales of it in Dragon magazine. I did get Best of Dragon vol2. I believe and it had some great MA stuff in it that took my Gamma World games in all new directions!!
Oh yeah, waking up naked in the Clone Chamber, then getting attacked my mutants with pointy sticks and metal pipe fittings! Some of my High School buddies still haven't forgivin me for that night!!!
Any way, if you'd like to throw a spin on your GW4e game, then pick up the PDF at RPGNOW or Drivethru RPG and with the space stuff in the Legion of Gold book you could really run something pretty...
Posted by: mightyeroc on Jan 18, 2012 at 04:39:33 PM
The ruin fish were easily routed after Demon finished chainsawing the largest one into a gory mess.
A bit more scavenging of the MART turned up a snazzy orange reflective vest for Von Schtupp.
The wagon was loaded and they returned to the village of Lake-Pa and an eager Shadar. It was late afternoon as the party and the Junk merchant seperated the goods they had found when a group of children ran by yelling it was "almost time", and "hurry, or we won't get a good seat".
Shadar said it was time to close for the afternoon festivities. He led the party to a set of home-made bleachers set up along the southern wall of the village. A ragged man was taking bets from others as the paerty seated themselves. "It should be here any minute." said Shadar as he seated himself and looked to the south west....
Posted by: mightyeroc on Jan 14, 2012 at 01:42:16 PM
Shadar's directions had been hastily scrawled on an old leather hide. Following the the old "Ave" west out of town to "Ol' dix", then a bit south to a "silver street", then west again and the group emerged from the overgrown bush into the ruins of a place called "MART".
The weed choked field in front of the large building was filled with rusted hulks of vehicles from time long past. There were two entrances to the ruin. the northern entrance was blocked by a mountain of shopping carts stacked and strung together with old cable and barb-wire.
The southern entrance looked clear. Me-mow scouts out the north entrance and using her "radiohead Alpha" tells the group it is blocked.
While Demon and Spectra settle the horses, Von Schtupp meets me-mow at the south entrance. Me-mow scurries up an clings...
Posted by: mightyeroc on Jan 13, 2012 at 09:10:35 PM
As a kid comics like this:
and the Planet of the Apes movies, and Logan's Run movie and TV show had a big hold on my brain. Then I found this one day while visiting the Paperback Booksmith in my local mall. Hoping to score a new AD&D item I am bewildered by:
LORDS OF LIGHT!!!!!! By Thundarr's SUNSWORD my RPG prayers were answered!!! It was late '83 early '84 when this fell into my hands! This version is by far my favorite. And I alwys find myself drifting back to it. Currently I'm working on updating a version of the adventure booklet to GW4e.
Posted by: mightyeroc on Jan 12, 2012 at 07:42:07 PM
So we played "Steading Of the Iron King" last weekend. Overall it went well. The Players agreed they all enjoyed themselves and like the game.
I felt I forgot and messed up tons of stuff; ALPHA FLUX on a roll of a 1!!!, but nobody noticed and felt it had no impact on play!
SO.... I feel pretty good, you can check out the write up of our adventures over at the Group: Flori-Duh Gammarauders.
Love me some Gamma World.
Posted by: mightyeroc on Jan 5, 2012 at 08:58:31 PM
After the Big Mistake, most of southern Flori-Duh was now under 10-15ft of ocean at high tide.
Florida of the 21st century has been replaced by one formed of many different dimensional realities vying for dominance! The Alpha-Flux not only changes certain individuals but can also sometimes alter the landscape around you.
A few courageous (or stupid) individuals have banded together and now roam the shattered lands of Flori-Duh. Seeking out knowledge of different realities and the wondrous OMEGA-TECH!! Trading in junk and scrap for ammo and rations to survive another day in these mutant monster infested swamplands, these GAMMARAUDERS will face challenges no one else could face, and will probably die in the process.
Welcome to the first official installment of the on-going Flori-Duh GW4e campaign,...
Posted by: mightyeroc on Jan 5, 2012 at 08:08:06 PM
OK! Looks like I have at least 2 PC's lined up maybe 3. I will be running the adventure from the Main rulebook.
The only GW4e I have run so far was Trouble in Freesboro, which I changed to "Trouble in Hillsboro" so it would fit into my Flori-Duh GW campaign.
I have used the "Hometown, Gamma Terra" article from Dungeon #185 to help me Gammaize my local area. I will be setting the Iron King somewhere suitable as well.
So far I have a Hawkoid/Pyrokinetic and a radioactive/Mind coercer, with a possible Pyrokinetic/speedster as well. If my daughter is feeling the urge she will play her Miniature/felinoid.