Corporate
Hasbro
© 1995-2010 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved.
DescriptionSkills
Trained Skills
Acrobatics: 7 Arcana: 12 Heal: 8 Religion: 12 Untrained Skills Athletics: 6 Bluff: 15 Diplomacy: 11 Dungeoneering: 7 Endurance: 7 History: 11 Insight: 9 Intimidate: 11 Nature: 7 Perception: 7 Stealth: 8 Streetwise: 11 Thievery: 6
10
3
12
4
10
3
19
7
10
3
19
7
22
16
21
20
54
(Bloodied 27)
13
7
7
6
PowersMelee Basic Attack, Ranged Basic Attack, Cast Fortune, Infernal Wrath, Majestic Word, Scare, Ghost Sound, Light, Mage Hand, Prestidigitation, Clairvoyance, Vicious Mockery, Ebony Razors, Disorienting Ditty, Horrid Whispers, Song of Discord, Emerald Eye, Murderous Twin, Murderous Twin Secondary Power EquipmentCloth Armor (Basic Clothing), Staff Implement, Backpack (empty), Bedroll, Flint and Steel, Waterskin, Everburning Torch, Travel Papers, Lyre, Trail Rations, Belt Pouch (empty), Defensive Staff +1, Hide Armor, Light Shield, Amulet of Physical Resolve +1, Amulet of Protection +1, Magic Wand +2, Viper Belt (heroic tier), Hide Armor, Brooch of Shielding +1, Crystal orb, Resplendent Gloves (heroic tier), Light Shield, Sunrod, Climber's Kit, Fine Clothing, Silk Rope (50 ft.), Identification Papers with Portrait, Amulet of Physical Resolve +2 FeatsSuperior Implement Training (Crystal orb), Hybrid Talent, Bard of All Trades, Imperious Majesty Other AbilitiesClass Features: Seer Starting Feature, Majestic Word (Hybrid), Skill Versatility, Hybrid Bard Reflex, Cantrips, Bard Armor Proficiency, Seer Level 5 Feature
|