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    • Mechagamera shared an article.

      Friday at 9:43am
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      Oh, and he could also use madness as a means to reach his evil goals. Much like Graz'zt seems to use lust as a tool.
      May 18, 2013 3:44 PM PDT
      I am very happy with these descriptions. Actually, I'd say this is my favorite post from this column so far. It gave me all kinds of ideas for my own campaign. The only improvements I can see would be to make Demogorgon more devious and Nyarlathotep-like, as suggested elsewhere in this thread by EmmeDiEmme.
      And of course, a similar write-up for the cult of Orcus would be nice.


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      May 18, 2013 4:46 PM PDT
    • Mechagamera shared an article.

      May 10 at 2:47pm
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      BlakeRyan,
      I found it helpful to think of gehenna, bytopia, etc. as estuaries (between the "big 8" planes) as much as full blown planes in themselves. It makes them more up for grab: boundaries shift easily (ditto the nature of the planes), power converges--new items and races can come from the convergence, souls are up for grab, and even good planes can have intrigue. You could have: Archeron as a heavily patrolled demilitarized zone between Hell and Mechanus, Gehenna as a part of Hell...


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      May 10, 2013 12:47 PM PDT
      I preferred the newer names of Yugoloths, Gehreleths etc. Otherwise, it Demon, Daemon, Demodand, basicly - Demon, Demon, Demon... Anthraxas is a good name, because it makes it sick just hearing it. You know is bad without any explanation. Phraxus could be anything - it could be a new model of car.
      May 12, 2013 11:33 PM PDT
    • Mechagamera shared an article.

      May 3 at 2:54pm
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      The conventional pantheons are strongly influenced by the cotemporal expanse of the Far Realm which led to the stratification of the Outer Planes. Events in the nonlinear region are essentially fixed and it is convenient to think of them as causative to the Cataclysm out of which the demihuman races (and yugoloths) arose. Though seemingly made over into our own, however, the same universe still exists in which the celesternals are not divided between angels and devils, and persist in their...

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      May 10, 2013 2:38 PM PDT
      Similarities in appearance and behavior have led to the existence of confusion among the original protohumans, humans, and contemporary protohumans such as gith and fey. Besides humans and mermen, shadar-kai, githyanki and githzerai are all descendants of wildmen, who were initially adopted by their protoillithid patrons because they demonstrated admirable loyalty to the group. Fey have both apian and wildmen blood and were shaped by their exposure to elemental forces, whereas the disobedient...

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      May 10, 2013 2:39 PM PDT
    • Mechagamera shared an article.

      April 29 at 11:27pm
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      Enjoying the playtest packet a great. Gives me just enough to play the way I want to play. Looking forward to seeing what else you come up with. I actually DO like the skill dice mechanic a lot, so a bit sad it might be going away, but I'm going to trust the alternatives will be just as interesting. Thanks for bringing in bits & pieces of the past, and reinterpreting the system with a more modern feel.
      May 11, 2013 7:41 AM PDT
      Sir Corin's got a point, there's a character in my group doing just what he says and the guy isn't greased up, just punching a lot. They're likely to beef up such feats, which would bring him onto par with the barbarian in the party, so I'm not sure Sir Corin's reservations aren't misplaced. Sorry about the triple negative.
      I appreciate Clan Battlerage clarifying h/h view of how maneuvers could work like powers. I think maneuvers have to be defined a lot more specifically to make their...


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      May 15, 2013 2:11 PM PDT
    • Mechagamera shared an article.

      April 23 at 3:21pm
      1 person likes this external article.
    • Mechagamera shared an article.

      April 22 at 1:28pm
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    • Mechagamera shared an article.

      April 22 at 8:35am
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      The way society and environment are designed in Mechanus should not try to emphasize “perfection” (on an individual level) but planning and redundancy where necessary. (e.g. imagine passages designed specifically for certain spherical shaped workers occupying the place... rather than the pass entry being a flat plane with a hole cut in it, we would see it recessed, curved opening to account for the statistical probability in variation of trajectory/approach). Thus more complex geometry (less...

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      April 27, 2013 1:42 PM PDT
      slaad and modrons... both seem to exist in a vaccuum
      neither interact with the blood war, githyanki, celestials, sigil or the prime material, they just patiently wait in their outer planes for someone to rock up
      how about link Slaad into bullywugs or kuo toa?
      i don't like the idea of slaad being abherrations, since abherrations are from beyond the great wheel/cosmos, not one chaotic aligned part of it. having said that, you could easily say ALL abherrations come from Limbo
      ...


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      May 3, 2013 4:45 AM PDT
    • Mechagamera shared an article.

      April 15 at 4:17pm
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      sounds like the CP system from skills and powers in 2e
      April 27, 2013 7:51 AM PDT
      Pondering the direction of skills. I asked myself what skills would I say I possessed in my life. Sadly, I can only think of two exemplary (Carpentry and Performance - day job vs. aspiring actor). My conclusion is this:
      *Skills are vague in most cases - Looking at Perform (not a listed SKILL in this iteration as yet), obviously there are many types of performance (Dance, Oration, Acting, Painting, Sculpting, etc.). So it seems to me that a general Skill (ARTISTRY) can represent a sub-skill...


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      April 28, 2013 7:48 AM PDT
    • Mechagamera shared an article.

      April 10 at 1:06pm
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      I don't think creature types should have much if any mechanical consequence. I'd rather label creatures with keywords, so special effects can work on them. Hide from Undead needs the game to notate what is an undead creature, and an Amulet of Protection from Vegetables needs you to define what is a plant.
      But I don't want dragons inherently having different stats than bears. The complexity of 3e-era monster creation was WAY too high. 4e monster design suffered from divorcing mechanics from...


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      April 16, 2013 4:15 PM PDT
      Much preferred the Origin, Type (Subtype) system from 4E than this.
      I understand that, without the core assumptions that 4E had, there would be problems in labeling something as having a Fey origin in a setting without a Feywild, I think this is one thing that the previous edition just plain got right.
      Although, when it comes to 5E monsters, I'd be happy just to see the Level and XP value at the TOP of the write-up


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      April 18, 2013 1:37 PM PDT
    • Mechagamera shared an article.

      April 5 at 9:52am
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      Umm, in my last session my level one party encountered a band of orcs. I went through both my magic missile spells, one of them empowered to do maximum damage, and I only killed one Orc. Granted, my first casting was split my missile between three different orcs (as they all were already damaged by a fire trap) but didn't kill a single one despite the fact that they were each already hurt. My second cast used my daily feat to empower them and two missiles hit one Orc and killed him, and one...

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      May 11, 2013 7:54 AM PDT
      Maybe what they should do is have "classic" advancement, which is more of what we are used to and then "official advancement" for use in dnd encounters and living campaigns, as i suspect that's what is behind this move any way. Then people can chose. That could work but it involves not singling out the fast track approach as the default or "right" way to play.
      I know this for sure, it will fail miserable in its goal of attracting old school players back into the fold if they read that the...


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      May 11, 2013 8:59 AM PDT
    • Mechagamera shared an article.

      March 28 at 2:07pm
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      1 person likes this external article.
      If that's the punishment, then what's the reward for "success"?
      April 7, 2013 10:22 PM PDT
      if I recall correctly, in the 1st ed Dungeoneers Survival Guide, it mentions the Drow eating their elderly when they have not enough food, just like baby spiders devouring their parents. It should be clear that Drow are not all drizzt with a profession change, they are trecherous and debauched at best.
      May 3, 2013 4:30 AM PDT
    • Mechagamera shared an article.

      March 22 at 2:27pm
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    • Mechagamera shared an article.

      March 20 at 2:49pm
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      The greataxe vs. knife debate. What about having faster weapons like a knife offer more attacks due to speed? Maybe 2 attacks but since it is a smaller weapon you attack at a Disadvantage?
      April 2, 2013 10:50 PM PDT
      I think what they're trying to do is treat Favored Enemies like Cleric Domains. You choose a Favored Enemy species and gain the powers and skill sets needed to fight that enemy which also applies to everything else you fight. So basically, you'd have different types of rangers with different types of powers and skills.
      April 2, 2013 10:59 PM PDT
    • Mechagamera shared an article.

      March 14 at 9:51am
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      Because I don't want to see this column go, I'm going to be selfish and ask you to write another couple entries.
      We have learned a bunch about Iomandra, but I'm extremely curious about the type of campaign you are considering running next. Therefore, I would really appreciate you giving us some insight into the themes that are getting you excited for the next go around.
      I think this would be the perfect "intermission" for you column, as I refuse to believe you have run out of topics...


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      March 21, 2013 5:52 AM PDT
      I have few words that can do my thoughts justice, but I'd like to try. Very simply, Dungeon Mastering is the reason I can feel "okay" in this place, and your words are the reason I am a Dungeon Master. I don't think I can ever thank you enough for that.
      Appreciated.
      - Barker


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      April 2, 2013 4:23 AM PDT
    • Mechagamera shared an article.

      March 11 at 4:08pm
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      Like: Managing dead level by making not so dead. I believe there are multiple ways in the standard version to ensure a character get more than HP increase at a level up. Maybe in the simpler version this is more an issue, but it comes with the reduced system. Maybe you could think of a way to reduce the levels instead. A level 5 in the simple version could be equivalent to a level 10 in the standard version.
      Like: Simpler spells. If a spell would create a fog, everyone would expect the fog...


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      March 16, 2013 9:16 PM PDT
      The first two, yes (not as many HP for high-level monsters but the bottom of that curve has to start higher).
      April 13, 2013 4:11 PM PDT
    • Mechagamera shared an article.

      February 27 at 5:19pm
      2 people like this external article.

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