Ape bearer: poor idea but i could see... with the right setting... it could work, Hippopotamus: terrible freaking idea, Motorcycle: who came up with this terrible idea? seriously? someone should be fired.
View full commentApe bearer: poor idea but i could see... with the right setting... it could work,
Hippopotamus: terrible freaking idea,
Motorcycle: who came up with this terrible idea? seriously? someone should be fired.
Right. We can have flying rugs and winged unicorns, but a horseless cart is WAY beyond anyone's imagination. Nice quick article to get the creative juices flowing. Thanks.
View full commentRight.
We can have flying rugs and winged unicorns, but a horseless cart is WAY beyond anyone's imagination.
Nice quick article to get the creative juices flowing.
Thanks.
I never liked Kobolds as reptiles, I always preferred the dog people from 2e. Otherwise to barrow from Palladium, I like the idea that kobolds are smart, very smart. I'm fine with the other two.
View full commentI never liked Kobolds as reptiles, I always preferred the dog people from 2e. Otherwise to barrow from Palladium, I like the idea that kobolds are smart, very smart.
The idea of subsystems being placed on top of the core system is very appealing to me. I have been a heavy user of house rules across my D&D experience (Basic Set through to 4e). What I think would be an outstanding add-on to D&D Next would be a generic set of guidelines that allows DMs to develop their own subsystems in a controlled and balanced way... I'm excited about the developments occurring with D&D and look forward to hearing about developments...despite truly enjoying...
View full commentThe idea of subsystems being placed on top of the core system is very appealing to me. I have been a heavy user of house rules across my D&D experience (Basic Set through to 4e). What I think would be an outstanding add-on to D&D Next would be a generic set of guidelines that allows DMs to develop their own subsystems in a controlled and balanced way...
I'm excited about the developments occurring with D&D and look forward to hearing about developments...despite truly enjoying each iteration of D&D, I have to admit that I am eager to see something that is more reflective of the simplicity of AD&D...
I can see the narrative combat module becoming a mainstay in my group, however, are there plans to include spell options? I would like to see the return of 3E meta-magic feats (i.e. Enlarge Spell) and this would be a perfect fit for them. As spellcaster declares if they want to "enlarge" a spell and take the appropriate modifier to their attack; this makes spells more dynamic in combat.
My suggestion to you would be to follow more closely what is being done with the characters, and model off of that. What you make here MUST be able to play at the same table as a player who doesn't use this variant. That's the whole point of DNDNext. Since I'm thinking they're capping at 4 'dailies' of any level, I'd look at doing something along those lines. I would like to see where you're going with this, but more on the side of non-caster stuff. I actually am ok with the current...
View full commentMy suggestion to you would be to follow more closely what is being done with the characters, and model off of that.
What you make here MUST be able to play at the same table as a player who doesn't use this variant. That's the whole point of DNDNext. Since I'm thinking they're capping at 4 'dailies' of any level, I'd look at doing something along those lines.
I would like to see where you're going with this, but more on the side of non-caster stuff. I actually am ok with the current caster builds in Next, I think the other characters need more excitement. (Rogue/Fighter) and I don't think healing is done either.
I'm with you on the "gone too soon were the strengths of 4th", but on Powers I have to agree. I have to say the one thing that slowed my games down more then anything were the use of at-will, encounter, and daily powers, each person had a whole slew of things that needed to be reread every turn. Now don't get me wrong, I like it when I can slow someone with an attack, or knock them down, and my players love when my custom "reoccurring villain" can't get away and they murder him. Powers, as shiny...
View full commentI'm with you on the "gone too soon were the strengths of 4th", but on Powers I have to agree. I have to say the one thing that slowed my games down more then anything were the use of at-will, encounter, and daily powers, each person had a whole slew of things that needed to be reread every turn. Now don't get me wrong, I like it when I can slow someone with an attack, or knock them down, and my players love when my custom "reoccurring villain" can't get away and they murder him. Powers, as shiny and neat as they were in the beginning, became the killer of combats. With the modular approach they're going with, I'd recommend giving someone abilities based on their theme as that seems to reinforce their character role.
Most of my complaints in the class blog were not mechanic related but flavour related. The class lacked uniqueness. But some classes I thought were lacking mechanically and fluff-wise I recommended keeping because they did have a unique or needed role.
"The exclusion of said content does not make any people uncomfortable." - Speak for yourself. Enforced PC-ness and the idea that a nun with a ruler is going around smacking the artist's knuckles when he draws something "wrong" is deeply offensive to me. I'm all for getting rid of some stupidity - breasts on female lizardfolk are astonishingly dumb, I'll be the first to agree there. But 3E's dragonborn were reshaped humans given draconic traits; breasts on a female member of that race are far...
View full comment"The exclusion of said content does not make any people uncomfortable." - Speak for yourself. Enforced PC-ness and the idea that a nun with a ruler is going around smacking the artist's knuckles when he draws something "wrong" is deeply offensive to me. I'm all for getting rid of some stupidity - breasts on female lizardfolk are astonishingly dumb, I'll be the first to agree there. But 3E's dragonborn were reshaped humans given draconic traits; breasts on a female member of that race are far more reasonable. The paladin shouldn't be clanking around in plate mail which exposes her boobs, or even tightly outlines them - but the sorceress with the 18 charisma who can cast Force Armor has every reason to show a ton of skin. And damsels in distress (and undress) are a classic of the genre; they shouldn't be gratuitous and ridiculous (cultists of Hextor or Gruumsh maybe want to get off at the expense of their sacrificial victims; for cultists of Nerull or Tharizdun, this makes a lot less sense), but they shouldn't be VERBOTEN OMG SINFUL DISCRIMINATION NEVAH AGAINZORZ either.
Well written opinion column. I agree that a mechanic is not only silly, but really messes things up when I'm trying to make a race of kick-butt-in-chainmail-bikinis-and-high-heels Amazons. The height limit is cramping my style. And why do the nymphs and succubi have to be seductive looking... or medusa... ewwww! False advertising, lady! Sarcasm aside... I don't think forcing artists to create asexual gender-neutral artistic vision is particularly empowering anyone. Modern women will still...
View full commentWell written opinion column. I agree that a mechanic is not only silly, but really messes things up when I'm trying to make a race of kick-butt-in-chainmail-bikinis-and-high-heels Amazons. The height limit is cramping my style. And why do the nymphs and succubi have to be seductive looking... or medusa... ewwww! False advertising, lady!
Sarcasm aside... I don't think forcing artists to create asexual gender-neutral artistic vision is particularly empowering anyone. Modern women will still wear high-heels and the implication that this somehow diminishes them is IMHO even more of an objectification. That said.... dragon boobs WERE kinda creepy. I'm thinking aberration, not dragon.
Why would you want to do that. Storage costs extra, the cost to keep all these "priceless" pieces of D&D history eats up extra capital. That means the cost would be passed onto you and me. Enough of the waste and just get rid of it.
I also like the idea of a max damage and roll again for a critcal hit, as in real life, I can still kill a 500 lb man with dull dagger if I hit the right place and put down the right amount of force..
Hippopotamus: terrible freaking idea,
Motorcycle: who came up with this terrible idea? seriously? someone should be fired.
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We can have flying rugs and winged unicorns, but a horseless cart is WAY beyond anyone's imagination.
Nice quick article to get the creative juices flowing.
Thanks.
View full comment