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    • marksaxton shared an article.

      February 8 at 7:38am
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      Ape bearer: poor idea but i could see... with the right setting... it could work,
      Hippopotamus: terrible freaking idea,
      Motorcycle: who came up with this terrible idea? seriously? someone should be fired.


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      February 8, 2013 10:39 AM PST
      Right.
      We can have flying rugs and winged unicorns, but a horseless cart is WAY beyond anyone's imagination.
      Nice quick article to get the creative juices flowing.
      Thanks.


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      1 person likes this discussion post.
      February 9, 2013 12:44 PM PST
    • marksaxton shared an article.

      August 25, 2012 at 5:39pm
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      I never liked Kobolds as reptiles, I always preferred the dog people from 2e. Otherwise to barrow from Palladium, I like the idea that kobolds are smart, very smart.
      I'm fine with the other two.


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      1 person likes this discussion post.
      September 4, 2012 2:56 AM PDT
      I prefer that mermaids be considered fey. They fit that charm-the-mortal feel to them.
      October 1, 2012 8:32 PM PDT
    • marksaxton uploaded a new video.

      August 19, 2012 at 8:54am
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    • marksaxton added a comment to SatanicWarmaster's video.

      August 19, 2012 at 8:25am
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      I wish you could hide the connections on these things..
      August 19, 2012 6:25 AM PDT
    • marksaxton added a comment to WotC_TomLaPille's blog post on the DnD Next group.

      Modularity and Combat Subsystems
      We’ve talked a lot about the existence of optional rules modules in D&D...
      July 25, 2012 at 9:35am
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      2 people like this blog post.
      The idea of subsystems being placed on top of the core system is very appealing to me. I have been a heavy user of house rules across my D&D experience (Basic Set through to 4e). What I think would be an outstanding add-on to D&D Next would be a generic set of guidelines that allows DMs to develop their own subsystems in a controlled and balanced way...
      I'm excited about the developments occurring with D&D and look forward to hearing about developments...despite truly enjoying...


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      1 person likes this discussion post.
      August 3, 2012 11:40 PM PDT
      I can see the narrative combat module becoming a mainstay in my group, however, are there plans to include spell options? I would like to see the return of 3E meta-magic feats (i.e. Enlarge Spell) and this would be a perfect fit for them. As spellcaster declares if they want to "enlarge" a spell and take the appropriate modifier to their attack; this makes spells more dynamic in combat.
      August 5, 2012 6:57 PM PDT
    • marksaxton added a comment to Garthanos' blog post on the Old Guard of 4th Edition group.

      Putting 4th ed into 5th edition.
      Hello!  I'm Matthew, and thanks for welcoming me to the group. There...
      June 23, 2012 at 11:07am
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      My suggestion to you would be to follow more closely what is being done with the characters, and model off of that.
      What you make here MUST be able to play at the same table as a player who doesn't use this variant. That's the whole point of DNDNext. Since I'm thinking they're capping at 4 'dailies' of any level, I'd look at doing something along those lines.
      I would like to see where you're going with this, but more on the side of non-caster stuff. I actually am ok with the current...


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      July 3, 2012 5:14 AM PDT
      I'm with you on the "gone too soon were the strengths of 4th", but on Powers I have to agree. I have to say the one thing that slowed my games down more then anything were the use of at-will, encounter, and daily powers, each person had a whole slew of things that needed to be reread every turn. Now don't get me wrong, I like it when I can slow someone with an attack, or knock them down, and my players love when my custom "reoccurring villain" can't get away and they murder him. Powers, as shiny...

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      July 11, 2012 4:14 PM PDT
    • marksaxton added a comment to The_Jester's blog post.

      5e: First Thoughts
      We have our first open look at 5th Edition. Have we all absorbed the rules?...
      June 6, 2012 at 9:58pm
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      Most of my complaints in the class blog were not mechanic related but flavour related. The class lacked uniqueness. But some classes I thought were lacking mechanically and fluff-wise I recommended keeping because they did have a unique or needed role.
      June 3, 2012 9:11 PM PDT
      Just fix 4e, call it AD&D 4th ed, and be over with it.
      1 person likes this discussion post.
      June 6, 2012 7:58 PM PDT
    • marksaxton added a comment to The_Jester's blog post.

      D&D: Sexy or Sexist?
      Here I go: throwing my hat into a ring that I probably shouldn’t; this...
      June 6, 2012 at 9:43pm
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      "The exclusion of said content does not make any people uncomfortable." - Speak for yourself. Enforced PC-ness and the idea that a nun with a ruler is going around smacking the artist's knuckles when he draws something "wrong" is deeply offensive to me. I'm all for getting rid of some stupidity - breasts on female lizardfolk are astonishingly dumb, I'll be the first to agree there. But 3E's dragonborn were reshaped humans given draconic traits; breasts on a female member of that race are far...

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      June 13, 2012 11:47 PM PDT
      Well written opinion column. I agree that a mechanic is not only silly, but really messes things up when I'm trying to make a race of kick-butt-in-chainmail-bikinis-and-high-heels Amazons. The height limit is cramping my style. And why do the nymphs and succubi have to be seductive looking... or medusa... ewwww! False advertising, lady!
      Sarcasm aside... I don't think forcing artists to create asexual gender-neutral artistic vision is particularly empowering anyone. Modern women will still...


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      July 17, 2012 9:19 AM PDT
    • marksaxton is now friends with Traxz and 1 other person.

      June 4, 2012 at 7:53am
    • marksaxton posted to his forum thread.

      June 2, 2012 at 8:21am
    • marksaxton shared an article.

      June 1, 2012 at 7:52am
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      3 people like this external article.
      Why would you want to do that. Storage costs extra, the cost to keep all these "priceless" pieces of D&D history eats up extra capital. That means the cost would be passed onto you and me. Enough of the waste and just get rid of it.
      July 9, 2012 5:04 PM PDT
      Can't believe you get any kind of recompense for writting this artlice every month. Seriously.
      1 person likes this discussion post.
      July 9, 2012 5:06 PM PDT
    • marksaxton uploaded a new photo.

      June 1, 2012 at 7:30am
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    • marksaxton added a comment to Alphastream1's photo.

      May 31, 2012 at 5:54pm
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      really funny stuff. Do they eat veggies, or are they just made out of vegetable?
      May 31, 2012 3:54 PM PDT
      They eat just about everything, including you! It all makes great compost for the spores to grow, which in turn make new vegepygmies!
      May 31, 2012 4:24 PM PDT
    • marksaxton posted a new blog post.

      Where's My Encounters?
       Our local game store has yet to get the the latest Encounters...
      May 31, 2012 at 5:12pm
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    • marksaxton added a comment to Gloucesterninja's blog post.

      Playtest 1
      Overall The game rules definitely feel like D&D.  There were some odd...
      May 28, 2012 at 3:02pm
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      I also like the idea of a max damage and roll again for a critcal hit, as in real life, I can still kill a 500 lb man with dull dagger if I hit the right place and put down the right amount of force..
      May 28, 2012 7:36 AM PDT
    • marksaxton posted a new blog post.

      Needed in 5th edition/Next!
      What does everyone feel about the Next system? I'm loving what...
      May 28, 2012 at 9:29am
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    • marksaxton hungry for more Next...

      Mood: hungry
      May 28, 2012 at 9:10am

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