Dark Sun Elemental Shaman Feats
This is an experimental conversion (read: peach ok) of 3.x Dark Sun cleric domains into 4e heroic tier feats. These feats may help the shaman class represent elemental cleric characters on Athas. I tried to capture something interesting about each domain, but how effective or balanced the results would be in actual game play is debatable.
In my game, I would refluff the shaman's companion spirit as an elemental tied to the appropriate element, but not necessarily the same particular entity or spirit each encounter. As for paraelemental clerics, I'm not sure I would use them at all but associated feats are included anyway.
Blossom of the Sky
Prerequisite: Shaman, companion spirit and speak with spirits class features
Benefit: When you use your speak with spirits class feature, you gain an additional +1 bonus on Perception checks. You can also call on your spirit companion to use blossom of the sky.
| Blossom of the Sky |
Feat Power |
| You focus the light of the sun through your elemental spirit companion to bolster your attack. |
| Encounter ♦ Primal, Radiant, Spirit |
| Free Action - Personal |
| Trigger: You hit an enemy with a ranged attack. |
| Effect: Your attack gains the radiant keyword and deals Wisdom modifier additional radiant damage to all targets. |
Special: Your spirit companion must have line of sight to at least one target of the attack
|
Broken Sands
Prerequisite: Shaman, companion spirit class feature
Benefit: Your tracks are always considered to at least be obscured, increasing the DC to track you under normal or better conditions by 5. You can also call on your spirit companion to use broken sands.
Broken Sands
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Feat Power
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| Your elemental spirit companion bursts into a cloud of volcanic glass and heated sand, stinging the eyes of an enemy who tries to follow in your wake. |
| Encounter ♦ Primal, Spirit |
| Immediate Interrupt - Close burst 3 |
| Trigger: A creature you moved away from since the beginning of your last turn enters the burst. |
| Target: The triggering creature |
| Effect: The target takes a -2 penalty to attack rolls until the end of your next turn. Your spirit companion is dismissed. |
Clarity of the Light
Prerequisite: Shaman, speak with spirits class feature
Benefit: When you use your speak with spirits class feature, you gain an additional +1 bonus on Insight and Perception checks. If you successfully oppose a Bluff or Stealth check in conjunction with this bonus, you can deal Wisdom modifier radiant damage to a single skill check opponent within 10 squares whose roll you beat.
Cold Malice
Prerequisite: Shaman, speak with spirits class feature
Benefit: When you use your speak with spirits class feature, you gain an additional +1 bonus on Intimidate checks. You also gain a +1 bonus to attack when you use a power with the cold keyword against a bloodied target.
Dance of Decay
Prerequisite: Shaman, companion spirit class feature
Benefit: You gain resist 5 acid. When your spirit companion hits a creature or object which has maximum hit points, the attack deals 1 point of additional acid damage.
Dead Heart
Prerequisite: Shaman, healing spirit and speak with spirits class features
Benefit: When you use your speak with spirits class feature, you gain an additional +1 bonus on Religion checks. If a creature drops to 0 hit points within 5 squares of you or your spirit companion and you use your healing spirit class feature before the end of your next turn, you can apply all the healing provided to yourself.
Desert Mirage
Prerequisite: Shaman, companion spirit and speak with spirits class features
Benefit: When you use your speak with spirits class feature, you gain an additional +1 bonus on Bluff and Perception checks. You and allies within 5 squares of you or your spirit companion gain a +1 bonus to defenses against illusions.
Despair of the Drowned
Prerequisite: Shaman, companion spirit and speak with spirits class features
Benefit: When you use your speak with spirits class feature, you gain an additional +1 bonus on Endurance checks. Additionally, you can call on your spirit companion to use despair of the drowned.
| Despair of the Drowned |
Feat Power |
| Your elemental spirit companion forces its way inside your foe, causing acute panic and disorientation. |
Encounter ♦ Primal, Spirit
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Immediate Reaction - Melee spirit 1
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Trigger: Your spirit companion succeeds on an opportunity attack
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Target: The enemy hit by your spirit companion
|
Effect: The target is dazed until the end of your next turn. Your spirit companion is dismissed.
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Earthen Embrace
Prerequisite: Shaman, companion spirit class feature
Benefit: You can call on your spirit companion to use earthen embrace.
Earthen Embrace
|
Feat Power |
| Your elemental spirit companion churns the ground beneath your enemy into a whirlpool. |
Encounter ♦ Primal, Spirit
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Immediate Interrupt - Melee spirit 1
|
| Trigger: A creature adjacent to your spirit companion moves away from it |
| Target: The triggering creature |
Attack: Wisdom vs. Reflex
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Hit: The target is pulled 1 square into your spirit companion's space and knocked prone.
|
Miss: The target is pulled 1 square into your spirit companion's space before resolving its move action.
|
| Effect: Your spirit companion is dismissed. |
Fire Eyes
Prerequisite: Shaman, companion spirit and speak with spirits class features
Benefit: When you use your speak with spirits class feature, you gain an additional +1 bonus on Perception checks. Additionally, you can call on your spirit companion to use fire eyes.
Fire Eyes
|
Feat Power |
| Your eyes alight with flame as you glimpse the world through your elemental spirit companion. |
Encounter ♦ Fire, Primal, Spirit
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Minor Action - Close burst 3
|
| Effect: For one power with the fire keyword you use before the end of your next turn, you determine line of sight from your spirit companion's square within the burst. |
Special: Daily powers are not affected.
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Fire from the Sky
Prerequisite: Shaman, healing spirit class feature
Benefit: You gain resist 5 lightning. When you use your healing spirit class feature, one enemy of your choice adjacent to each recipient takes 1 lightning damage.
Forged Stone
Prerequisite: Shaman, companion spirit and speak with spirits class features
Benefit: When you use your speak with spirits class feature, you gain an additional +1 bonus on Dungeoneering checks. Additionally, you can call on your spirit companion to use forged stone.
Forged Stone
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Feat Power |
| For a moment, the earth rises smooth and firm to allow passage. |
Encounter ♦ Primal, Spirit
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Minor Action - Close burst spirit 1
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Target: One square of difficult terrain in the burst
|
| Effect: The target square becomes normal terrain until the end of your next turn. Your spirit companion is dismissed. |
Fury of Storms
Prerequisite: Shaman, companion spirit class feature
Benefit: You can call on your spirit companion to use fury of storms.
Fury of Storms
|
Feat Power |
| In a flash of rage, you resist being moved and assert your control over tempest and storm. |
Encounter ♦ Primal, Spirit
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Immediate Interrupt - Close burst spirit 10
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Trigger: You or an ally in burst is pulled, pushed, or slid
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Target: You and allies in the burst
|
| Effect: The target can move one square less than specified by the forced movement effect. Your spirit companion is dismissed. |
Special: If the triggering attack has the cold, thunder, or lightning keyword, movement can be reduced by two squares.
|
Ill Winds
Prerequisite: Shaman, companion spirit class feature
Benefit: You gain resist 5 poison. You can also call on your spirit companion to use ill winds.
Ill Winds
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Feat Power |
| Your elemental spirit companion melts into a stream of vile, toxic fumes. |
Encounter ♦ Poison, Primal, Spirit
|
| Immediate Reaction - Melee spirit 1 |
| Trigger: Your spirit companion makes a critical hit |
| Target: The creature hit by your spirit companion |
| Hit: The enemy is weakened until the end of your next turn. |
| Effect: Your spirit companion is dismissed. |
Living Waters
Prerequisite: Shaman, healing spirit and speak with spirits class features
Benefit: When you use your speak with spirits class feature, you gain an additional +1 bonus on Heal checks. You can also forgo restoring hit points with your healing spirit power and instead restore a healing surge lost to a single creature due to starvation, thirst, or suffocation. A creature can only benefit from this effect once per day.
Meek of the Land
Prerequisite: Shaman, companion spirit and speak with spirits class features
Benefit: When you use your speak with spirits class feature, you gain an additional +1 bonus on Nature checks. Your spirit companion and allies adjacent to it deal 1 additional point of damage against targets that are one or more size categories larger than they are. If the target is prone, the additional damage is equal to your Wisdom modifier.
Mountain’s Fury
Prerequisite: Shaman, companion spirit and speak with spirits class features
Benefit: When you use your speak with spirits class feature, you gain an additional +1 bonus on Athletics checks. Additionally, you can call on your spirit companion to use mountain’s fury.
Mountain's Fury
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Feat Power |
| Your elemental spirit companion plunges into the earth, only to erupt a moment later in a burst of stone and fire. |
Encounter ♦ Fire, Primal, Spirit
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Immediate Interrupt - Close burst spirit 10
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Trigger: A creature bull rushes or charges you or an ally in the burst
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Target: The triggering enemy
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| Attack: Wisdom vs. Reflex |
Hit: Wisdom modifier fire damage and every square the target moves through on this turn is considered difficult terrain
|
| Miss: Wisdom modifier fire damage. |
Effect: Your spirit companion is dismissed.
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Refreshing Storms
Prerequisite: Shaman, companion spirit class feature
Benefit: You can call on your spirit companion to use refreshing storms.
Refreshing Storms
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Feat Power |
| Ushered in by your elemental spirit companion, magical storms wash through the area to awaken unconscious allies. |
Encounter ♦ Healing, Primal
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Free Action - Close burst 20
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Target: All allies in the burst with 0 or fewer hit points
|
| Effect: The target gains Wisdom modifier hit points and concealment until the end of your next turn. Your spirit companion is dismissed. |
Rolling Thunder
Prerequisite: Shaman, companion spirit class feature
Benefit: You can call on your spirit companion to use rolling thunder.
Rolling Thunder
|
Feat Power |
| Your elemental spirit companion darkens into a rumbling storm cloud before exploding with a sharp peal of thunder. |
Encounter ♦ Primal, Spirit
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Minor Action - Close burst spirit 1
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Target: One enemy in the burst
|
| Attack: Wisdom vs. Fortitude |
Hit: Wisdom modifier thunder damage and you slide the target one square.
|
| Effect: All enemies in the burst are deafened (save ends). Your spirit companion is dismissed. |
Smoldering Spirit
Prerequisite: Shaman, companion spirit class feature
Benefit: You gain resist 5 fire. Additionally, you can call on your spirit companion to use smoldering spirit.
Smoldering Spirit
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Feat Power |
| Your elemental spirit companion blazes into a wreath of magical flame, shielding you from attack. |
Encounter ♦ Fire, Primal, Spirit
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| Immediate Interrupt - Personal |
Trigger: You are hit by an attack
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Effect: You gain resist 5 cold and a +1 bonus to the defense targeted by the triggering attack until the end of your next turn. Your spirit companion is dismissed.
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Soul Slayer
Prerequisite: Shaman, companion spirit class feature
Benefit: You can call on your spirit companion to use soul slayer.
Soul Slayer
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Feat Power |
| Your elemental spirit companion lashes out like a whip of darkly glittering silt, tearing at your enemy’s soul through the wound you inflict. |
Encounter ♦ Necrotic, Primal, Spirit
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Immediate Interrupt - Close burst spirit 5
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Trigger: You or an ally in the burst bloodies a creature
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Target: The bloodied creature
|
| Effect: The attack gains the necrotic keyword and deals Wisdom modifier additional necrotic damage. |
Wrath of the Fire Lord
Prerequisite: Shaman, companion spirit class feature
Benefit: You gain a +1 bonus to damage when you use a power with the fire keyword against an enemy that has attacked your spirit companion.