My favorite NPCs to roleplay are the wise but dumb guys. The "Mongo is just pawn in game of life" type of character. The have the answers to the partys problems, but no one takes them seriously. They usually start as villians and turn into true friends, before usually suffering a heroic but tragic end.
Hello My name is Kine, It's my pleasure to write you today after viewing your profile on this website , i just want to say hello and how was your day? Well, i will like to known little more about you, and also i want to tell you more about my self, please i will be very happy if can reply me via my email address, so that we can move further for knowing each other (kinemabou@yahoo.com) I will be waiting for your...
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My name is Kine, It's my pleasure to write you today after viewing your profile on this website , i just want to say hello and how was your day? Well, i will like to known little more about you, and also i want to tell you more about my self,
please i will be very happy if can reply me via my email address, so that we can move further for knowing each other (kinemabou@yahoo.com) I will be waiting for your response,
Thanks Yours
Kine.
(kinemabou @ yahoo.com)
The dwarf, Mariok found his way into the underground tunnel by crawling down the outhouse. He moved forward and saw a glint of gold on top of a floating platform. The gold was not why he had come, but Mariok, steeped in the ways of the underworld from the many years that he and his brother Luigik spent cleaning the sewers of Arkaydez knew that the coins of this ancient realm held mysterious powers. As he approached the floating platform, he spotted movement and knew immediately what it was. It...
View full commentThe dwarf, Mariok found his way into the underground tunnel by crawling down the outhouse. He moved forward and saw a glint of gold on top of a floating platform. The gold was not why he had come, but Mariok, steeped in the ways of the underworld from the many years that he and his brother Luigik spent cleaning the sewers of Arkaydez knew that the coins of this ancient realm held mysterious powers. As he approached the floating platform, he spotted movement and knew immediately what it was. It was tan in color, with a pair of eyes full of malice and a pair of feet as dark as shadow. This, Mariok knew, was one of the myconid warriors, a living, breathing creature more fungus than flesh and one of the minions of the draconic creature, Baalzarr, that had taken his beloved princess. Mariok ran, leaped, slid across the floating platform and as he fell toward the mushroom-shaped head, kicked it in its only truly vulnerable spot. He wished he had fire, the true weakness of the myconid warrior. Mariok didn't have much time to dwell on that, though. Not with the princess in the grasp of Baalzarr. Mariok leaped up, disturbing a different type of mobile fungoid creature. This he chased down and devoured hungrily after a quick glance to make sure it wasn't one of the poisonous varieties. Absorbing its magical essence through a deceptively simple ritual, he began to enlarge, quickly growing to twice his height. Another dose, he knew, would reverse the effects. If only he could find fire-flower. Again time was his worst enemy, he looked upward, a simple prestidigitation hung with glowing runes in the air, reminding him he only had 645 zeconds remaining before his failure would take his mortal life. The thought was enough to give him a brief pause, but he must continue. One step at a time. The first step. He counted, knowing there was no turning back.
Lots of things were broken about it, but tons of people absolutely *loved* it anyway, because but made it practical to achieve all sorts of character concepts you could never have made otherwise. So if they can design an *optional* system that has built in mechanics for fixing game balance issues while still giving folks the things they love about having that flexibility, as far as I'm concerned, that's the best of both worlds. But already in Next, you can do a lot of things with...
View full commentLots of things were broken about it, but tons of people absolutely *loved* it anyway, because but made it practical to achieve all sorts of character concepts you could never have made otherwise. So if they can design an *optional* system that has built in mechanics for fixing game balance issues while still giving folks the things they love about having that flexibility, as far as I'm concerned, that's the best of both worlds.
But already in Next, you can do a lot of things with specialties that required multiclassing in 3e, so hopefully it will be much more rare, even when allowed.
Actually, with separate advancement rules for multiclass characters, it sounds like a compromise with hybrids -- much more flexible than just playing a hybrid (you many more degrees you can use to balance your mixture of classes), but much more level-scaled than 3E, which resembles a hybrid.
I've barely ever seen magazines for seekers, and I love the support. I'm a sorcerer, and my at will is a blast, and you kind of realize that blasts and bursts do a lot more damage than you think. They could add some utilities, and a level 29 daily would be cool. I think Doug did great putting together the article, and I'd love to see more. I never really loved seekers, but now I think I might make one, thanks to this article. Great stuff.
My name is Kine, It's my pleasure to write you today after viewing your profile on this website , i just want to say hello and how was your day? Well, i will like to known little more about you, and also i want to tell you more about my self,
please i will be very happy if can reply me via my email address, so that we can move further for knowing each other (kinemabou@yahoo.com) I will be waiting for your...
View full comment