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    • Majin_Chasu posted to excalainen's forum thread.

      May 25, 2012 at 10:17am
    • Majin_Chasu posted to Xallin's forum thread.

      May 25, 2012 at 10:08am
    • Majin_Chasu posted to jonathan_sicari's forum thread.

      Forum Topic: Possible typos...
      May 25, 2012 at 1:54am
    • Majin_Chasu is waiting for the darn playtest rules to teleport into his email! COME ON!

      Mood: bouncy
      May 24, 2012 at 10:06am
    • Majin_Chasu is calling out for adventure into the depths of 5e play-testing

      Mood: bouncy
      May 24, 2012 at 10:06am
    • Majin_Chasu updated their profile.

      May 24, 2012 at 9:22am
    • Brapnor voted in the poll, "Sometimes spells should require attack rolls and target defenses, and sometimes they should require saving throws.".

      May 8, 2012 at 2:06am
    • Brapnor voted in the poll, "Casters should make a check of some kind to set a DC for spell saving throws.".

      May 8, 2012 at 2:06am
    • Brapnor voted in the poll, "Casters shouldn't have to ever make spellcasting checks.".

      May 8, 2012 at 2:06am
    • Brapnor voted in the poll, "Saving throws versus spells should not exist.".

      May 8, 2012 at 2:05am
    • Majin_Chasu added a comment to WotC_Trevor's blog post on the DnD Next group.

      Wizard with a License to Kill
      Some of Rob’s latest blogs have described a possible approach to D&D...
      May 4, 2012 at 12:55pm
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      I have mixed feelings about Backgrounds and themes... I feel that they are miles ahead of what D&D has done in the past. But then, I think back to what other systems do:
      The system Mutants & Masterminds, a Point-buy d20 based Superhero system, has a source-book for using it in a Fantasy setting. I don't particularly like using it for that, since it just wasn't really built for that scale, but one thing that the sourcebook did impart to me is that it made me begin to question why...


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      June 25, 2012 11:51 PM PDT
      I've never liked the mechanic of multiclassing but the theme / background sounds like a better fit for simulation than suddenly learning to cast spells or wield divine power. A more subtle way to customise a character than change its direction completely.
      July 9, 2012 11:50 AM PDT
    • GMChris voted in the poll, "Simulating Combat".

      May 4, 2012 at 1:32am
      3 people like this poll.
    • Majin_Chasu added a comment to WotC_Trevor's blog post on the DnD Next group.

      Avoiding Choice Traps
      A couple years ago, I started a new 4th Edition campaign for some friends. I...
      May 4, 2012 at 1:09am
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      If we are headed down a thematic route for feats both the separate types and the one feat gives all benefits aproach could fit. Maybe as said below feats need to move away from single mechanic bonuses and encompass a broader effect with multiple bonuses to all aspects of the game. This may mean fewer feats but there could be variations on a feat to give slightly different bonuses and add more flavour to the characters.
      July 9, 2012 11:43 AM PDT
      I definately like separating the combat bonuses from the other types of bonuses. Having feats focus on combat, while things like backgrounds and "traits" can handle other types of benefits sounds like it will allow players the ability to choose things that they would like their character to have without worrying about lagging behind in combat.
      July 12, 2012 2:53 PM PDT
    • GMChris voted in the poll, "Feat Choice".

      May 4, 2012 at 12:52am
    • Majin_Chasu added a comment to WotC_Trevor's blog post on the DnD Next group.

      Paladin Versus Cleric: FIGHT!
      Okay, so you’re not likely to see a paladin and a (good) cleric throw...
      May 3, 2012 at 1:21pm
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      I feel that a character needs to have abilities that are consistent. Mounted combat won't be viable always - in fact, in my campaigns, characters have hardly bothered to explore it at all since you can't bring a horse 50% of the places you go.
      Also, by letting abilities depend on alignment, you make the game a whole lot less interesting when evil can be distinguished so easily from good as in previous editions. There should be no detect evil since such an ability means that I as a DM will...


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      August 7, 2012 1:47 AM PDT
      It would be awesome if a paladin had martial dice to use but instead of straight damage they could be used to provide effects based on deity choice. For example: I follow the edicts of a god of healing and as an option I can spend a martial die on a hit allowing the party member with the lowest HP to gain HP equal to a given modifier.
      February 24, 2013 9:35 AM PST
    • GMChris voted in the poll, "Even more crazy or new stuff (elaborate in the comments)".

      May 3, 2012 at 12:19pm
      1 person likes this poll.
    • GMChris voted in the poll, "Gain noncombat bonuses in the pursuit of evil or the protection of others ".

      May 3, 2012 at 12:18pm
      1 person likes this poll.
    • GMChris voted in the poll, "Resist damage from evil foes ".

      May 3, 2012 at 12:18pm
      1 person likes this poll.
    • GMChris voted in the poll, "Smite evil foes ".

      May 3, 2012 at 12:18pm
      1 person likes this poll.

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