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Top 8 Candidates | Epolith | Penumbria | Wodotha | Utopia | Muraganda | Malgareth | Deadsands | Golamo
In a world where centuries pass in hours, only the fittest will survive!The basic concept for the block is that thousands of years separate each of the sets. A hundred generations or more, as mortals reckon them, go by, and technological innovation, changes in how people live, and changes in how people view magic and the supernatural occur. However planeswalkers, with the abilities to live unnaturally long lives, bend time and space, or cast their consciousness adrift from linear time, can see the big picture. Primitive stone tools are replaced with weapons of bronze, and finally the secrets of iron technology are mastered. Tribes of hunter-gatherers following herds give way to communities of farmers, and finally cities arise. And the nature of magic itself changes as time passes. The veneration of animal spirits evolves into the deification of a pantheon of planeswalkers who would be gods. Finally, one planeswalker expells the others, overcome with a jealous possessiveness for the plane of Epolith and its people, and becomes remote and vindictive.
The block has a major archaeological and anthropological theme. Each set represents one of the "three ages" of European and Mediterranean prehistory: the Stone Age, Bronze Age, and Iron Age. Also depicted, especially in the first set ("Epolith"), is primitive magic as described by various anthropologists. The first set has a paleontological bent as well, with a mish-mash of prehistoric animals and plants in exaggerate the passage of time.
How You Can HelpClick here to see and discuss the final version of the Fifth Challenge submission.
This is a list of M11 cards that I consider to be thematically-appropriate to include in Epolith Intro Decks.
Click here if you have a prehistoric-themed card design you want to share!
Click here if you have flavor and story ideas to share.
Thanks for all your help!Special thanks to everyone who contributed card designs or provided feedback here on the wiki, #TweetForceAlpha and my other tweeps, the judges, the crack playtest team at Ertai's Lament, Rowan and Will, Mike and Seth, Dan and Greg, the unknowable additional playtesters, the Powell's City Rollers, Paul Sottosanti, guyarney at MTG Salvation for the stuff he says, shdwcat for helping me early on and consistently thereafter, my loving and supportive family, and finally Mark Rosewater and the other folks at Wizards for giving me this opportunity.
Links to sub-pagesThese are for reference only at this point. Please don't modify these pages.
Click here to see and discuss the rough draft of the Fifth Challenge submission.
Click here to design some cool top-down uncommon dinosaurs!
Click here to design utility cards to go into the intro deck for the next challenge.
Click here to design evolving creatures for the intro pack we're making!
Click here to design a foil rare dinosaur card to be featured on the front of our intro pack!
Click here to pitch ideas for Intro Decks for the Fifth Challenge.
Click here to help design Discoveries. Please help me refine and expand upon this type of enchantment.
Click here for the fourth Design Challenge.
Click here to design some common cards for the Fourth Challenge!
Click here to design uncommon cards for the Fourth Challenge!
Click here to design rare and mythic rare cards for the Fourth Challenge!
Click here to help design a mechanic that evolves over the course of Epolith Block.
Click here to help out in establishing the mechanical identities of White, Black and Red.
Click here to design cards to fit into the cycles we've planned for Challenge 3!
Click here to help plan the response to the Third Challenge!
Click here for the second Design Challenge. Suggest changes to the design skeleton and submit cards to fill the slots in the skeleton.
Click here to brainstorm mechanical ideas for the Second Design Challenge. How does blue evolve?
Click here to plan the Second Design Challenge. What blue common cards does every set need?
Click here for the First Design Challenge. Suggest changes to the design skeleton and submit cards to fill the slots in the skeleton.
Click here to discuss the new block mechanics we're working on. The mechanics submitted in the design test weren't doing the trick, so we're starting over from scratch.
Click here to help plan the response to the first Design Challenge. This is a more development-oriented task at the moment, trying to figure out what sorts of cards in what numbers will be required.
Design and planning page for Round 3 set design test.
Round 3 Design Test as submitted.