Rhyfel -- The Battletorn Lands
One Plane. One war. For eternity, and the Devastation Shards.
The inhabitants of Rhyfel have been engaged in one continuous war for three thousand years. The five nations, each aligned with a color of magic, have fought against each other for since they came into being when their leaders received the Devastation Shards. Three thousand years ago, a planeswalker arrived on Rhyfel. He arrived stripped and beaten, and he held the five broken shards of an ancient artifact. The primitive inhabitants found him, and nursed him to health, but they did not show him the shards. Instead, they claimed the shards as their own and made a vow of peace to last until the end of time. When this planeswalker woke up, he spoke of the artifact that he had stolen. He had been captured, but he used his own magic to hide the object. He beaten beyond the point of death, and then his world vanished and he traveled through the blind eternities until he arrived on Rhyfel. He wandered for days, starving and dehydrated, until he collapsed. The artifact that he had obtained at such cost had shatter on the way. He explained that this artifact had the power to destroy worlds. What he didn't tell them was that it had the power to strip a planeswalker of his or her spark and bestow it on a new owner. He left to look for the artifact he had lost. The sovereigns each left for their own people, but each desired to harness the power of the Devastation Shards for his or herself. So began the eternal war. Each side has struggled for advantage, but they have been engaged in a perpetual stalemate. Rhyfel is a land ravaged by war, where Alliances are carefully formed, only to quickly fall apart. But certain extraplanar beings have learned of Rhyfell and of the power of the Shards, and the tides of war are changing. One of these beings is working his claws into the matters of all five nations.
Community Cards-- This is where you can submit cards, or see ideas that I need to fill.
Submission-- I decided to post the cards that I am planning on submitting for round three. I would appreciate constructive comments about the cards.
Color Philosophy-- This page discusses how each color views War. This is an exercise I did to help come up with how I wanted to represent my set mechanically. Check it out, and leave comments.
Mechanics Subpage Click here if you want to see how each color relates to the others mechanically. Unsure how a card of a color should work? This is where to find out.
Design Challenge I decided to put together my version of the Design Challenge, just because I thought it would be fun. If you want to check it out, go ahead.
Help! -- I need splashy rares. Anything that would fit in the block.
Coordinate is an ability word that shows up on creatures. It has two forms. 1. ''Coordinate''- Whenever this creature atacks, if another creature is attacking... 2. ''Coordinate'' - Whenever this creature blocks, if another creature is blocking... The offensive version of Coordinate shows up only in White, Green, and Red. The defensive version of Coordinate shows up only in White, Blue, or Black.
Ambush is a keyword ability that show up on creatures. Ambush X (X, Return a blocked or blocking creature you control to its owner's hand: Put this creature into play blocked by or blocking the same creature.) Ambush shows up in every color, but there are more in green, white, and blue.
Retreat is a keyword ability that appears on instants. Retreat X (You may play a spell with Retreat by paying its Retreat cost and returning an ublocked attacker you control to its owner's hand) Retreat shows up in every color, but there are more in black and blue.
Creatures with challenge must be blocked if able. Challenge shows up in every color, but it is primarily a white, green, and red ability.
4RR Creature - Dragon 5/5 Flying ''Coordinate'' - Whenever Dragon Steed attacks, if another creature is attacking, another target creature gets +2/+2, and gains Flying, and R: This creature gets +1/+0 until end of turn. ''The Praskan Barbarians never tame the dragons. They merely prove they are just as wild.''
Eron the Thief (Mythic Rare)
3UB Planeswalker - Eron 3 +1:Search taget players library for a card and remove it from the game. -2: Exchange control of target permanent you control and another target permanent that shares at least one type with it. -6: You gain control of all permanents target player controls.
Noble Steed (Common)
2W Creature - Horse ''Coordinate'' - Whenever Noble Steed attacks, if another creature is attacking you may have target creature gain Challenge until end of turn.
Trusty Saddle (Common)
1 Artifact - Equipment Equip 1 Equipped creature gains Challenge.
Riotous Assault (Rare)
1RR Instant Creatures target player controls attack this turn if able. After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Ambush Spider (Common)
3G Creature - Spider 2/3 When Ambush Spider enters the battlefield, it gains Deathtouch until the end of turn. Reach Ambush 1G
Gentle Gardener (Common)
1G Creature - Elf Druid 1/1 T: Target creature cannot attack or block until end of turn.
Battletorn Tundra (Rare) -- Cycle
Land T: Add 1 to your mana pool. T: Add W or U to your mana pool. Activate this ability only if you attacked or blocked with a creature this turn.
Covering Fire (Common)
R Instant Covering Fire deals 2 damage to target creature or player. Retreat R If you paid Covering Fire’s retreat cost, it deals 4 damage to target creature or player instead.
Shadowblade Assassin (Common)
1B Creature - Vampire Rogue 2/1 Coordinate – Whenever Shadowblade Assassin creature blocks, if you control another blocker Shadowblade Assassin gains Deathtouch until end of turn.
Daris Bodyguard (Common)
1W Creature - Human Soldier 2/2 Coordinate – Whenever Aysen Bodyguard blocks, if you control another blocking creature, target creature you control gets +1/+1 until end of turn.
Iron Knight (Common)
3 Artifact Creature - Golem Knight 2/2 Challenge
Narrow Corridors (Rare)
2WW Enchantment Players may only attack with 2 creatures. Players may only block with 2 creatures.
Lokan, King of Daris (Rare)
2WW Legendary Creature - Human Soldier 3/3 When Lokan, King of Daris enters the battlefield, you may have creatures you control gain protection from the color of your choice until end of turn. Ambush 1W
Scouting Expedition (Common)
2G Instant Search your library for a basic land card and put it into play tapped. Retreat G
Stolen Secrets (Uncommon)
4UU Instant Draw 3 cards. Retreat 1UU
Super Bushido Guy (Common)
2W Creature - Human Soldier 2/2 Coordinate - Whenever this attacks or blocks, if you control another attacking or blocking or blocking creature you may have target creature get +1/+1 until end of turn.
Feral Ooze (Rare)
3G Creature - Ooze 1/1 Coordinate - Whenever Feral Ooze attacks, if you control another attacking creature Feral Ooze gets +X/+X until end of turn, where X equals that creature's power.
Feral Ooze #2 (Mythic Rare)
3G Creature - Ooze */* Feral Ooze's power and toughness are each equal to 1 plus the number of attacking or blocking creatures you control. Coordinate - Whenever Feral Ooze attacks, if you control another attacking creature put a copy of Feral Ooze onto the Battlefield.