Worldwake Devchat w/ Ken Nagle, Mark Rosewater and Mike Turian
<~Gardevi> Welcome to the Worldwake MTG Dev Chat with Nagle, Rosewater, and Turian! (@wotcs: alphabetically sorted, I swear)
<@MarkRosewater> WE're all here.
<@MarkRosewater> Fact: The three of us are all within a ten foot radius.
<@MikeTurian> alphabetically sorted by first and last name




1.
Eye of Ugin
- what happened to the design philosophy of "Lands should make mana"?
<@MarkRosewater> Magic is agame where we occasional break the rules.
<@MarkRosewater> In order to do that we have to have rules.
<@KenNagle> Eye of Ugin is super weird on purpose
<@KenNagle> It's a Mythic land!!
<@KenNagle> It can't be ordinary.
<@MarkRosewater> It might be the foreshadowing of something...


2. <+mtgradio> were there any cards in Worldwake designed with EDH in mind? If so what is the story behind them? (I'm guessing Terastodon)
<@MikeTurian> I feel like I'm on the radio
<@KenNagle> Yes
<@KenNagle> Wrexial
is completely 100% engineered for EDH
<@MarkRosewater> What's EDH?
<@KenNagle> He is randomly 3UUB to be more EDH instead of 3UUU
<@MarkRosewater> I'm kidding, I'm kidding.
<@KenNagle> it's for casual players :P
<@MikeTurian> We do like to add legends to sets for flavor, and it is a bonus that it makes the card an EDH general
<@KenNagle> also, Terastodon is another that's up there with EDH
<@MarkRosewater> How about Omnath?
<@KenNagle> Comet Storm
and Chain Reaction
are a promise I made to Joel and some others on the Magic Cruise 2009 - make some good multiplayer red cards!
<@KenNagle> Omnath
was just a guy, not EDH in mind
<@MarkRosewater> I can ask question too, right?
<%WotC_Eric> Bojuka Bog
makes Karrthus sad though...
<@KenNagle> Bojuka Bog is for Constructed in general
<~Gardevi> @Maro, sure, add yourself to the queue. :p
<@MarkRosewater> Please add me.
<@MikeTurian> Bojuka Bog was made with EDH in mind (at least partially)
<@KenNagle> EDH is Constructed
<%WotC_Eric> I've played EDH with Ken enough to know how he feels about playing around with the graveyard.
<@MikeTurian> Just that the graveyard is such an important element to EDH
<@KenNagle> I mean, why can't people just draw a card off the top and cast it?
<@MarkRosewater> That's for normal Magic, Ken.
<@KenNagle> I've been in 5-player EDH games that went 15 turns straight with graveyard-matters.
<@MikeTurian> and we wanted to have more answers to the graveyard that people could include
<@MikeTurian> I think recently we have upped the graveyard hate so that we can print more awesome graveyard cards!
<@KenNagle> I know it's fun to recur stuff, but it's also good for games to change based on what you topdeck

3. <+CageofPanacakes> What was the reasoning for adding Quicksand
to Worldwake, why not design something new to take its place?
<@KenNagle> because Quicksand
has an awesome name and topdown flavor
<@KenNagle> I had Terminal Moraine
in there
<@MarkRosewater> Believe or not, some players like seeing old fun cards return.
<@KenNagle> for more landfall for all decks to use
<@MikeTurian> we wanted the adventure feel and lands to matter
<@MikeTurian> Quicksand offers both
<@MikeTurian> and the new art is stellar
<@MarkRosewater> The real reason is that's what the dart hit on the dartboard.
<@KenNagle> Quicksand is also famous for killing River Boa
s, which are in Zendikar.
<@MikeTurian> Mark!
<@MikeTurian> Don't mention the dartboard
<@MarkRosewater> I was obviously kidding. Obviously.
<@KenNagle> Quicksand has best flavor text in Worldwake!
<@KenNagle> Not all deaths are etched with mythic meaning and iconic glory.
4. <+MagicRage> why wasn't Vinelasher Kudzu
reprinted in Worldwake? seems to fit PERFECTLY: Landfall + creature type Plant.
<@KenNagle> we did have 5 Kudzus.
<@MikeTurian> We mentioned it in Zendikar
<@MarkRosewater> Believe it or not, not all players like seeing fun old cards return.
<@KenNagle> They did things like first strike and trample and lifelink, etc.
<@MikeTurian> but Allies all have counters on them
<@MikeTurian> and Quests
<@KenNagle> They used up too many slots in the set doing the same thing, though.
<@KenNagle> We thought we could do more and different cards. Sometimes that's how it happens!
<@MarkRosewater> We did talk about Vinelasher Kudzu during early Zendikar design.
<@MikeTurian> If you notice we often reprint commons and uncommons
<@MikeTurian> but not so much with rares and mythics
<@MarkRosewater> Rare repeats have to be worth the reapeat. It's a higher bar.
<@KenNagle> Players like seeing new cards in their rare slots than "known quantities" or cards they already own.
5. <+belril> Foreshadowing: why do you do it?
<@MarkRosewater> Because it's a time tested staple of modern communication.
<@KenNagle> For da helluvit!
<@MikeTurian> I think people really enjoy it
<@MarkRosewater> The Magic answer is that we tried it in the past and players liked it.
<@MikeTurian> All of the rumors swirl
<@KenNagle> *whisper* *whisper* WHAT'S AN ELDRAZI??!!?!?!?!? *whisper* *whisper*
<@MikeTurian> When people found out there was a new Jace, I think they had a great time speculating on his abilities
<@MarkRosewater> Magic has a metagame and it's important for us to create cards to have people talk about.
6. <+Babylonian> I really love Worldwake, but I've been racking my brain trying to figure out why Bull Rush
exists. Isn't it absurdly weak, even in Limited? I know Brute Force
is the exception that proves the rule, but between that and Fever Charm
, Bull Rush seems strictly worse than so, so many cards.
<@MikeTurian> We like having combat tricks
<@MikeTurian> that you can fill out your deck and create that surprise moment
<@MarkRosewater> THis is a secret we've carefully guarded but for this chat I'm going to spill the beans.
<@MarkRosewater> Some cards in Magic are better than others.
<@MarkRosewater> Ssh, don't tell anyone.
<@KenNagle> I'm glad you noticed you could replace the Bull Rush in your deck with something else, like Brute Force!
<@MikeTurian> That is true also
<@MikeTurian> It is nice to have some cards newer players can say, hey this card is better than that one
<@MikeTurian> and be positive they are correct
<@MarkRosewater> WE call them discriminators.
<@KenNagle> Then they are on their way to improving their deck instead of just adding more cards.
<@KenNagle> which is what I used to do!
7. <+wcbarksdale> How did the unusual draft structure (Worldwake only being drafted as much as a third set) affect the design of Worldwake commons?
<@MikeTurian> One of the big things was knowing that there wasn't the third set coming along
<@MikeTurian> It was a big benefit
<@MikeTurian> because I only needed to play the one limited format
<@MikeTurian> instead of having another set coming along
<@MikeTurian> so it helped the set focus
<@MikeTurian> We have done this before with Lorwyn-Morningtide
<@MikeTurian> and Shadowmoor-Eventide
<@MarkRosewater> And for Ice Age Alliances for many, many years.
<@MikeTurian> One thing it let's us do is pull out all the stops
<@KenNagle> We can actually do crazier stuff than normal. For example, the Apex Hawks
, Skitter of Lizards
, and Quag Vampires
are like " Fireball
s" at common kind of
<@KenNagle> I personally felt like going a bit over on the common power levels to get Worldwake noticed in draft.
<@KenNagle> aka more Multikicker!!

8. <+matahari> with the triple-hybrid bros of sha/eve, woolly thoctar
and sprouting thrinax
of alara and now leatherback baloth
, how far do you think 3-costin' critters can go??
<@MikeTurian> How far can they go?
<@MikeTurian> I don't think any of them are as good as Tarmogoyf
<@MarkRosewater> I know GGG 20/20 is too far so somewhere between there and where we are now.
<@MikeTurian> We have been pressing creatures for sure
<@MikeTurian> We like creatures to be a healthy part of Magic
<@MikeTurian> A lot of people internally thought we were crazy for doing Woolly Thoctar
<@MarkRosewater> Some extrernally.
<@MikeTurian> but it hasn't broken Standard at all
<@KenNagle> 3-drops are in trouble with Smother
back in Worldwake! I like to think we gave Leatherback Baloth
that fifth toughness for being in the same set as Smother.
<@MikeTurian> just been a strong creature
9. <+dougyfresh> This one is a tribal question: Two new tribes (Vamps and Allies) saw some amazing success in standard, and for having little to no background would be considered a commercial success. However, Kor/Goblin/Merfolk seemed to be left to the wayside for the most part. Was this a concious decision to push the new tribes more?
<@MarkRosewater> Every Magic set has some tribal component.
<@MikeTurian> We wanted Vampires to have a role
<@MarkRosewater> Tribes get pushed in a set when they play into a theme of the set.
<@MarkRosewater> Vampires and allies both had a strong role and thus were pushed.
<@MikeTurian> Black creature decks had not been a part of Magic for a while
<@KenNagle> We definitely tried to open Vampires up with a bang. Allies got a massive boost with Worldwake (thanks to me! OK also Turian)
<@MikeTurian> As far as leaving the other tribes to the wayside, we did give them some good stuff
<@MikeTurian> Merfolk were on a strong pace after Lorwyn block
<@MarkRosewater> The Kor were also pushed some but not as much as vampires and allies.
<@MikeTurian> and we printed Goblin Chieftain
and Goblin Guide
<@MikeTurian> to give Goblins some punch
<@MarkRosewater> Remember that Magic to many players is all the cards available so giving just a few good goblins, for example, is helping certain goblion decks.
<@KenNagle> We may or may not have plans for those other tribes you mentioned...but I tend to side with "Wizards knows what they're doing" when I'm in doubt.
<@MarkRosewater> That's what I always tell Ken when he asks questions.
<@MikeTurian> Also, we don't pick the Standard decks the players do
<@MikeTurian> but we really try to have lots of strategies viable
<@KenNagle> Spreading Seas
???!! REALLY?!

10. <+Devinoch> Chain Reaction
feels very much like it was designed as "Red's Wrath of God
" - unreliable, but quirky and extremely powerful, right down to the 2RR casting cost. It's easily the most elegant card in the set, in my opinion. Was it designed with Wrath in mind, and can we expect to see 2GG and 2UU rare mass, uh, lockdown or something in the future?
<@KenNagle> no and no
<@MarkRosewater> I wouldn't hold your breath for a green Wrath.
<@MarkRosewater> Chain Reaction might have been called Red Wrath in design.
<@MikeTurian> I saw it as a "red Wrath"
<@MikeTurian> but I can't say how it was designed
<@MarkRosewater> I'm a big fan design-wise of Red Wrath.
<@MarkRosewater> I mean Chain Reaction.
<@KenNagle> We could do a "Count your Mountains damage to all creatures" for 2RR if we REALLY wanted to evoke Red Wrath (like Mutilate)
<@MikeTurian> It plays very different than a red Wrath however
<@MikeTurian> which is one feature I really enjoy about it
<@MarkRosewater> Red's more chaotic. That's what I like about it.
<@MikeTurian> normally with Wrath you want them to play more creatures so you can gain more card advantage
<@MikeTurian> with Chain Reaction you need them to play more creatures just to deal enough damage!
<@MarkRosewater> Sort of like Season's Beatings, the other Red Wrath. Okay, one-sided Red Wrath.
<@KenNagle> Chain Reaction is more for my Kor Firewalkers and multiplayer games but to each his own

11. <+rtassicker> How do you test a card like Amulet of Vigor
, which has potentially broken interactions with any number of cards throughout magic history?
<@MikeTurian> haha
<@MarkRosewater> Mike, did you test it?
<@MikeTurian> yes
<@KenNagle> I tested it!
<@MikeTurian> Mons and Ken built lots of decks with it
<@KenNagle> It was broken as a colorless land.
<@MarkRosewater> I just like untapping stuff. I let development test it.
<@MarkRosewater> It started as a green creature.
<@MikeTurian> A lot of development is art
<@MarkRosewater> I thought development was science.
<@MikeTurian> I know so many Magic cards, and just going through them to see what is what
<@MikeTurian> at the end of the day I had to figure out if I could cost it at 1
<@MikeTurian> it has caused future cards to change though
<@MikeTurian> which is often the way
<@MarkRosewater> IF CARDNAME comes into play untapped, you win the game. CARDNAME comes into play tapped.
<@KenNagle> Well not that card
<@MarkRosewater> Another card chucked in the bin. 
<@KenNagle> 1 is the "dangerous" cost for Amulet of Vigor
and Turian is a dangerous man!

12. <+yowzerz> Did the landfall instants ever trigger off of every land that EtB instead of just the first one? What was the reasoning behind the limit?
<@KenNagle> yes they did!
<@KenNagle> It was something like R Instant Until end of turn, whenever a land enters the battlefield under your control, CARDNAME deals 1 damage to target creature or player.
<@KenNagle> That card felt bad on turn 1 and when you had just drawn your only Mountain on turn 5
<@KenNagle> They were in general just lamer than a card like Cosi's Ravager
that sits there on the battlefield patiently waiting for your landfalls all game
<@MarkRosewater> Scaleable cards are often a pain in the neck in design.
<@MarkRosewater> They have potential but most of the time suck.
13. <+juzamjedi> There are several cards I hoped would be reprinted in WWK because they would fit so well into current Standard. Could you comment if any of these were in the design file at one time? River of Tears, Nix, Exploration
<@MikeTurian> No River of Tears
<@MikeTurian> No Nix
<@MikeTurian> No Exploration
<@KenNagle> Exploration was Zendikar, became Oracle of Mul Daya
<@KenNagle> Dryad Arbor
was in Worldwake for a time
<@MikeTurian> We had different rare lands in the file coming out of design
<@MarkRosewater> During Zendikar design we spent ten minutes talking about River of Tears cycle.
<@MikeTurian> There was an uncommon cycle also
<@MikeTurian> I combined them in development to make the Dual Land Manlands
<@MikeTurian> and then had Dread Statuary
as the uncommon "manland"
<@MarkRosewater> It had some memory issues that made the card not play as well as I had hoped when I made it
<@MarkRosewater> It definitely put the seed of the idea that ended up as landfall.
<@MarkRosewater> Okay, Vinelasher Kudzu
did as well.
<@KenNagle> also, "current" Standard is kind of a lame thing to design for because each set should generate a "new" Standard that's different

14. <+coppro> I know at least two of you are big fans of alternate win conditions (as am I!). Worldwake, the 5th out of 6 sets to include a card messing with win conditions, now introduces another twist on winning/losing. Are you guys looking to expand this design space more?
<@MikeTurian> Are you talking about the Demon?
<@MarkRosewater> I know I'm one. Who's the other?
<@KenNagle> Me.
<@MarkRosewater> Is it Ken?
<+coppro> yeah
<+coppro> and yeah, Ken
<@MarkRosewater> Ken and I have made probably 90% of all alt win designs.
<@MikeTurian> I love the "wow" factor of Abyssal Persecutor
<@MarkRosewater> Isn't he more of an alt lose.
<@MikeTurian> When we come up with a card we like, we include it
<@KenNagle> I suppose we had opportunity to make an alt win condition with some kind of crazy Quest like Helix Pinnacle
or something
<@MarkRosewater> I in fact made one that was killed in design.
<@MarkRosewater> It was a quest quest where you got counters for completing quests.
15. <+Riorvard> It is something that I've been noticing from Zendikar and Worldwake continues the trend: Why is Zendikar block so favorable to monocolored after the tight multicolored manabases of Alara block? Doesn't that seem counter-productive in terms of block synergy?
<@MikeTurian> We like to give synergy is some cards
<@MikeTurian> like Knight of the Reliquary
<@MikeTurian> while at the same time giving each set its own unique idenity
<@MarkRosewater> We like block synergy but we also like shaking up the environment.
<@MikeTurian> while at the same time giving each set its own unique identity
<@KenNagle> well I stuck an uncommon Kird Ape
cycle and two gold cards in Worldwake
<@MarkRosewater> The complaint from the public was "enough multicolor"
<@MikeTurian> We love it when you can add to your current deck
<@MikeTurian> but also want to press people to build new decks also
<@MarkRosewater> Zendikar consciously pushed toward mono-color to answer that demand.
<@MarkRosewater> Note that Worldwake added a bunch of multicolor enabling cards (such as the dual creature lands).
<@KenNagle> Sets need "cards for your existing decks" and also "new decks to build."
16. <+MtGColorPie> KenNagle: What was the feeling of opening up your first WWK pack seeing how you went from contest winner to lead designer? Remember the rare? Have it framed?
<@MarkRosewater> IT felt awesome. Oh, the question isn't for me.
<@KenNagle> um....not really
<@KenNagle> It was more like..."well that sure too a WHOLE LOT OF WORK."
<@MikeTurian> haha
<@MarkRosewater> Ken's loves Worldwake more than some relationships I've witnessed.
<+MtGColorPie> Waiting 45 minutes for you to bust like awesomeness and it's like "Meh?"
<@MikeTurian> haha
<@KenNagle> yeah
<@MarkRosewater> But Ken and Worldwake are taking it slow.
<@KenNagle> I've no wives or babies so all my love is for cardboard
<@MikeTurian> One thing about working on sets is it is surreal
<@MikeTurian> we finish them months in advance
<@MarkRosewater> Ken handed off this file almost a year ago.
<@MikeTurian> and by the time they come out we are onto the next sets
<@MikeTurian> sometimes I'm like I remember arguing about that card
<@MikeTurian> but I don't remember which side of the argument I was on
<@KenNagle> yeah it's ACTION TIME!!! Ken Nagle, DESIGNER OF ACTION!!!!
<@MarkRosewater> It's been a long distance relationship.
<@KenNagle> but it's nice to see I wasn't punk'd
<@MikeTurian> I love all of the sets I've worked on
<@MikeTurian> 
<@KenNagle> and the cards are real
<@KenNagle> Omnath
and Stone Idol Trap
and Terastodon
<@KenNagle> Nagle cards for Nagle players
17. <+yomtgtapsbhj> Why did you decide to do "pooled spoilers" for WWK? Was it due to small set size, a sharp increase in news outlets, or both? Are you planning on giving more exclusive spoilers to more outlets (like Yo! MTG Taps!) with Rise of the Eldrazi?
<@KenNagle> we did quite a few exclusive spoilers
<@KenNagle> Worldwake is kind of high on individual cool cards I must say so myself thank you very much
<@MikeTurian> with the internet, when one site spoils a card it spreads like wildfire
<@KenNagle> the pooled spoilers did turn some sites sour this time around
<@KenNagle> maybe that's the wrong way to do it
<@MarkRosewater> Spoilers are an ever-evolving process. Kind of like Magic.
<@MarkRosewater> We learn and we adapt for the future.

18. <+ong312> In a column that Mark Rosewater wrote recently he said that he was concerned about Bazaar Trader
, would he say what other standard card interactions with the Bazaar Trader worry him most? Also, do any of you expect Selective Memory
to see Standard constructed, play? Bonus: Would you ever reprint Tarmogoyf? ...say in the next 5 years
<@MarkRosewater> I was worried because Donate
(a card similar to Bazaar Trader) causes a bunch of design problems after we printed it.
<@MikeTurian> That is the reason we included the Bazaar Trader
<@MikeTurian> also he has the built in combo with Abyssal Persecutor
<@KenNagle> right now we can't make a Demon that says "At the beginning of your upkeep, you lose the game" for example
<@MikeTurian> but "Donate" type cards can be more powerful than they look
<@MikeTurian> some people were pressing me to give him haste, but I said no way
<@MarkRosewater> I do love giving my stuff to my opponents (that's why I made Donate in the first place) but I've realized that it's not as innocent as it first sounds.
<@MarkRosewater> It makes it hard to do cards that do bad effects to its controller.
<@MikeTurian> I would be surprised if Selective Memory
saw play
<@MikeTurian> although it was featured in one FFL deck
<@MikeTurian> Future Future League
<@KenNagle> on the Magic Cruise I saw a player using Bazaar Trader with Mark of Mutiny
, Abyssal Persecutor, and Immortal Coil
<@MikeTurian> I'm not saying it is impossible, I just would be surprised
<@MarkRosewater> I have selectedly chosen to not remember whether the card will see play. Also, I do design and not development.
<@MarkRosewater> Would we ever reprint Tarmogoyf
? Maybe.
<@MarkRosewater> I mean, he was from the... FUTURE.
<@MikeTurian> Definitely maybe!
<@KenNagle> Yeah how about Tarmogoyf?! I'm a fan of Lhurgoyfs, the multiplayer tribe!!
19. <+tootatis> Colour pie question. With the changes Blue seems to be getting (in the direction of more narrow and less aggressive counters/ card advantage), how much thought goes into these shifts and are there any other changes planned for the colour pie soon?
<@MarkRosewater> Blue is soon going to get the ability to make tacos.
<@MarkRosewater> I don't even know what that joke means.
<+tootatis> Yay! Jace, the Taco Sculptor!
<%zammm> (Tacos require much forethought and planning, obv.)
<%WotC_Eric> Counter target spell through indigestion?
<@MikeTurian> We spend a lot of time figuring out what the colors do and don't do
<@MikeTurian> and how to make each color shiny to the player who loves that color
<@MarkRosewater> Blue is always going to have counterspells and card drawing. We're just trying to figure out what the right level is
<@MarkRosewater> Let's just say in the past, the level was higher than it should be.
<@MarkRosewater> Blue mages will be able to counter spells and draw cards just at levels that are fair.
<@KenNagle> color pie usually means abilities. "Worse" counterspells and "worse" card drawing is still the same pie pretty much. Just less tasty pie.
<@MarkRosewater> It is hard when you've tasted cavier to settle for less.

20. <+trappedslider2> Hi,why did you chooe to redo Jace
and what made you give him 4 ablities instead of 3 and do you forsee more planeswalkers with 4 ablities?
<@MarkRosewater> 4 abilities is something special that you won't see often.
<@KenNagle> secretly someone in R&D loves blue and printed FOUR (?!) abilities on a new Jace planeswalker card.
<@MarkRosewater> Will we ever do it again? Maybe. Okay, probably yes.
<@MikeTurian> We wanted to pull out something special for Jace
<@MikeTurian> and the story focuses on him, so it was natural to include him in Worldwake
<@MarkRosewater> We don't actually hate blue.
21. <+AndreaShubert> How important is multiplayer play to the near future of Magic? With Archenemy and Planechase, it seems like there has been a real movement towards that.
<@MikeTurian> We wanted to find ways to include multiplayer players with our offerings
<@KenNagle> Multiplayer is IMO just something R&D is figuring out how to cater to.
<@MikeTurian> the expansions always keep multiplayer in mind
<@MikeTurian> but it is great to create a totally new format
<@MikeTurian> and let players enjoy playing Magic in a way that they never have before
<@MarkRosewater> We have very purposely been pushing multiplayer Magic more.
<@MarkRosewater> Why? Because there appears to be a lot of Magic players that play that way.
<@MarkRosewater> Our job is to make the game so people can play the way they want.
<@MarkRosewater> As long as that way isn't illegal.
<@MarkRosewater> Multiplayer's legal, right?
<@KenNagle> Planechase was a strong seller, I'm confidant Archenemy will be to, so we've gotta keep the multiplayers out there satisfied with even more products
<@MarkRosewater> Archenemy rocks, by the way.
<@MikeTurian> Yeah Archenemy is awesome
<%WotC_Lee> Yay Archenemy!
<@MikeTurian> so was Planechase 
<@MarkRosewater> Great job Ken.
<@MarkRosewater> And Mike
<@KenNagle> yay WORLDWAKE!!!
<@MikeTurian> yay Worldwake!
<~Gardevi> And that's it? That's that?
<~Gardevi> Oh, wait!
<~Gardevi> Mark, you had a question.
22. <@MarkRosewater> Can each of the guests today tell us something about themselves that the audience doesn't know?
<@KenNagle> I don't own a car.
<@MikeTurian> While Mark Rosewater made Tarmogoyf
, I made Tarmogoyf what he is today
<@MikeTurian> Blazing Archon
was the first Magic card I designed
<@MikeTurian> and I made him the same day I made Grozoth
and Lore Broker
<@MarkRosewater> I used to perform Magic as a kid. I did birthday parties.
<@MarkRosewater> Magic's apparently in my blood.
<@KenNagle> The first Magic card I designed verbatim to print was Merrow Witsniper
.
<@MarkRosewater> The first Magic card I designed was Gustha's Scepter
.
<@MarkRosewater> Well, first printed.
<@MarkRosewater> First designed was Scragnoth
.
<@MikeTurian> Urge to Feed used to have multikicker
<@MarkRosewater> One other fact: I'm late for a meeting.
<~Gardevi> Oh no!
<@KenNagle> yeah me too!
<~Gardevi> Quick, run!
<@KenNagle> GG Worldwake is hot stuff

23. <+Detektor> Goliath Sphinx
: the rationale that went into making a giant blue french-vanilla beatstick?
<@MikeTurian> I made Goliath Sphinx
because we like to make a "simple" rare
<@MikeTurian> in each of the colors
<@MikeTurian> We know we are making Intro decks
<@MikeTurian> and pick out the rare for that deck long in advance
<@MikeTurian> I remember people loving Mahamoti Djinn
<@MikeTurian> and wanted to do something along those lines
<@MikeTurian> originally Goliath Sphinx had the playtest name "Big Bird"
<@MikeTurian> Just like we did Leatherback Baloth
at uncommon
<@MikeTurian> Goliath Sphinx has rare numbers
24. <+Forgotten_Hope> There are a lot of multikicker cards that, whilst great in limited, are not so good in constructed. Were there any cards that got axed that tried to make Multikicker playable in Constructed?
<@MikeTurian> I think the Joraga Warcaller
is a Constructed playable Multikicker card
<@MikeTurian> And I think Comet Storm
and Bloodhusk Ritualist
could both be Constructed cards as well
@MikeTurian> I don't think any cards got axed because of multikicker
<@MikeTurian> but we did rebalance cards after seeing multikicker in action
<@MikeTurian> and yes Everflowing Chalice
is quite good as well
<@MikeTurian> we always try to make our new mechanics offer something to both limited and constructed
Thanks to PhoenixLau for providing this transcript!