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3 years ago ::
Oct 13, 2009 - 10:42PM
#1
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- Volunteer Community Lead
- blame me for the weather
Date Joined:
Feb 27, 2002
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This thread is for discussing strategy for the Zendikar Draft event for the Community Cup Challenge.
I have copied all of the relevant posts from the original thread here for continued discussion. If you want to comment on one of the other events, or on the CCC in general, please use the appropriate thread.
Magic Online Volunteer Community Lead I'm trying to make my official VCL posts in purpleMtG Rules AdvisorIf you see something that needs VCL attention, please use this thread to make a request and a VCL will look at it as soon as possible. CoC violations should be reported to Customer Service using the "report post" button. Please do not disrupt the thread by making requests of either kind in-thread. Thanks to PhoenixLAU for the awesome avatar! Quotables Spoiler:
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"Sorry, but this thread seems just like spam. TT is for off-topic discussion, not no-topic discussion." -WizO_Kwai_Chang
"Stop that! If you're not careful, rational thinking may catch on!" -Sax
"... the only word i see that fits is incompitant." -Mr44
"You know a thread is gonna be locked when it gets to the hexadecimal stage." -Gathion
"It's a good gig" - Gleemax
"I tell people often, if you guys want to rant, you've certainly got the right to (provided you obey CoC/ToS stuff), and I don't even really blame you. But if you see something you think needs changing a well thought-out, constructive post does more to make that happen." - Worth Wollpert
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3 years ago ::
Oct 13, 2009 - 10:45PM
#2
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- Volunteer Community Lead
- blame me for the weather
Date Joined:
Feb 27, 2002
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For Zendikar Drafts, My Advice, run 18-19 lands in the draft deck, this gives you the option to abuse landfall fully. 
It all depends on your pulls obviously, but remember the BREAD Antonym. :D
Gl fellas. I'd love to root you on in person, but i dont know how well that'd be recieved >.>
MTGOID: Ravarshi
My little suggestion for ZAN draft is this format is fast and creature with toughness higher than 2 is important for defense
My MTGO account: d_danai
I just want to give some advice on drafting Zen.
Try to force mono black if you can or go black and splashing blue or red.
I never had any luck going mono white or white with green
MTGO: Rishadan
Strategy Tip? For a Zen draft? Hrmm...
Ok, well try to get adventuring gear if possible.
Any of the landfall cycle guys like geopede and eel, and go green if possible for accelerating into ridiculous land plays, thats my suggestion atleast. Good luck.
MTGO ID = Nodeck Asdeck
For Zen draft, please ask or read opinions of someone you trust, this thread already offers clearly conflicting advice, some of which even I can tell is garbage (no, forcing monoblack is definitely not a good idea in Zen). The format seems like it's anything but straightforward.
This should be really fun to read about/watch if they put replays on MTGO. Nice selections for the community team (between this and the Pro Tour are you going to have time for State of the Program, Ham? )
So...advise: In Zendikar watch the signals more closely then in Alara and try to stay open for as long as possible. I committed to mono red to early with multiple Spire Barrages and got a weak deck for it at the release.
MTGO username: LazyBuffalo
Go Community Team! In Zendikar Draft, make sure the Wizards team can't play black, it is by far the strongest color.
MTGO Name: Timesplitta8
My advice for the Zendikar draft, go with landfall Ally based decks.
I must agree with this. Go with something to maximize the use of landfall.
MTGO account: mike995
The key to drafting Zendikar is making a fast, consistent deck.
A common draft strategy is to draft any super powerful cards ("bombs") that come you way and build a defensive deck which sits around waiting to draw your bombs to crush your opponent.
This strategy does not work in Zendikar. No Zendikar bomb is powerful enough to singlehandedly defeat an opponent the way that cards like Baneslayer Angel could in M10. Additionally, many limited decks can kill in only five or six turns, so you really need to get your troops marshalled quickly.
MTGO username: Tricksyh0bbitses
With regards to drafting Zendikar, I have had great success every time I've gone red or R/b and picked removal highest followed by very aggressive creatures such as ruinous minotaur and skull-smasher giant and bladetusk boars for evasive finishing.
MTGO Account: Sanger_Zonvolt
Congrats, as a long time reader but infrequest poster, let me say you guys deserve it and have more fans than you probably realize.
My advice for IPA draft is be greedier than you would in say M10. There is good color fixing in green and blue, so don't be afraid to grab an off color powerful card, because you're going to be in at least 3 colors.
Pinkegg
I think when you are Drafting Zendikar, you should consider the green quest of the gemblades as a potential bomb. It can really add to a vampire/zombie black combo. Watch for it.
Jejohns
grotto
Magic Online Volunteer Community Lead I'm trying to make my official VCL posts in purpleMtG Rules AdvisorIf you see something that needs VCL attention, please use this thread to make a request and a VCL will look at it as soon as possible. CoC violations should be reported to Customer Service using the "report post" button. Please do not disrupt the thread by making requests of either kind in-thread. Thanks to PhoenixLAU for the awesome avatar! Quotables Spoiler:
Show
"Sorry, but this thread seems just like spam. TT is for off-topic discussion, not no-topic discussion." -WizO_Kwai_Chang
"Stop that! If you're not careful, rational thinking may catch on!" -Sax
"... the only word i see that fits is incompitant." -Mr44
"You know a thread is gonna be locked when it gets to the hexadecimal stage." -Gathion
"It's a good gig" - Gleemax
"I tell people often, if you guys want to rant, you've certainly got the right to (provided you obey CoC/ToS stuff), and I don't even really blame you. But if you see something you think needs changing a well thought-out, constructive post does more to make that happen." - Worth Wollpert
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3 years ago ::
Oct 13, 2009 - 11:55PM
#3
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This is a team draft right? With that in mind you guys should have a guideline as to who wants to play what colors, it makes it much easier to not draft colors away from a teamate a seat or two away. Also, make sure not to undervalue the allies, most of them are much better than they look on paper. Mkipps on MTGO
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3 years ago ::
Oct 14, 2009 - 12:22AM
#4
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top commons for each color, in my opinion, are: W: Journey to Nowhere U: Windrider Eel B: Heartstabber Mosquito R: Burst lightning G: Harrow Adventurer's gear is also good, but I wouldn't pick it over any of the above unless my deck is going to be dedicated to landfall very heavily. -akurttio (on Magic Online as well)
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3 years ago ::
Oct 14, 2009 - 12:47AM
#5
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Date Joined:
Jul 19, 2009
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MTGO username: Gunslinger1978 For Zendikar draft, dont shy away from blue. people think its weak but blue fliers in this set wreck face. If you can get the eel and living tsunami you are golden. Welkin turn is passed often take it. Oh and Kor skyfisher is a house, with its nondraw back drawback.
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3 years ago ::
Oct 14, 2009 - 2:06AM
#6
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Date Joined:
Jun 14, 2006
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My tip: Try to draft a mono white equipment weenie deck. My MTGO User name: IDraftWhite ;-P
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3 years ago ::
Oct 14, 2009 - 7:33AM
#7
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Date Joined:
Aug 31, 2004
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Team Drafts are crazy. I'm going to give us some of my advice. Learn how to read signals. Forget about what colours or card to pick at the moment, - first order of business is to draft unrelentlessly and have someone teach us to learn to read signals. Thankfully, there are members of the team who are better than two shakes at drafing and can pull the rest of us (that definitely includes me - I've only arudimentary knowledge of signal reading) into an acceptable level of understanding of the technique.
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3 years ago ::
Oct 14, 2009 - 8:33AM
#8
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Date Joined:
Mar 17, 2007
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Don't be hesitant to change colors relatively late in this format. Some of the equipment is quite good, with trusty machete being a first-pickable common MTGO name: s0urgrapes
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3 years ago ::
Oct 14, 2009 - 9:17AM
#9
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Date Joined:
Oct 14, 2009
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I'm no gravy train pro, my IRL Limited rating does hover on 2000, played in a few tours and I have drafted quite a bit of zendikar (let's say 15 drafts, not amazing but I do have a life and shortage of IRL draft partners). ... Someone already posted this, I'd like to add my opinion, Zendikar draft is about speed and consistency. Landfall makes aggressive strategies and attacking dominate draft games. Therefore, try to stay 2 colors at most, and the meat of your deck should be 2/3/4 casting cost efficient cards. Removal as always is at a premium, journey to nowhere / hideous end / burst lightning should all be super early pics. Adventuring gear and machete are nuts, exp scope and blazing torch are quite good as well. All the common landfall guys are very good (lynx, centipede, eel, gladeheart/baloth). Even the marsh croc isn't bad, no one blocks anyways and w landfall he's a 5/3 for 3B, bash bash bash. If the draft will be team based (i.e. 3v3 or 4v4, etc), take additional consideration that hate drafting is more important in that setting. While in any normal draft hate drafting isn't advisable for a variety of reasons, in a team draft the situation is quite different. There's alot of sense in hate drafting a ridiculous bomb in packs 2/3 (pack 1 it's not a hate draft, it's a first pick;-) if the card you would draft for your own deck is mediocre (sure, pass me the sphinx, take that mindless null ;-). MTGO Account name: Cep
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3 years ago ::
Oct 14, 2009 - 9:49AM
#10
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Allies are powerfull, removal is scarce, the format is slow, counters suck, blue is undervalued, green is undervalued, landfall is mostly bad. A solid deck with a decent curve and some tricks are better than synergetic fancy stuff. It resembeles core set drafting so dont get blinded by all the abilities. And dont be affraid to go 3 colour. Congratulations on the invite and hope you do well over there julian_simon on mtgo
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