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Locked: Community Cup 100-card Singleton Unified Standard Strategy Thread - No WotC Team Members!
4 years ago  ::  Oct 16, 2009 - 10:12AM #41
rukcus
Date Joined: Jun 28, 2006
Posts: 296

With regards to UGx storm,


I've had really good results from running Future Sight/Magus of the Future in that deck. If you also include Summer Bloom (accelerant), you can really do some nutty things.


I would suggest moving Future Sight from the Crosis deck into the Storm deck, and add Magus for further redundancy.

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4 years ago  ::  Oct 16, 2009 - 10:28AM #42
tarmotog
Date Joined: Jun 2, 2008
Posts: 36

Goblins + B is definitely the way to go.


The easiest way for a goblin deck to win is in the "recruiter autopilot mode".


Get 5 mana, cast goblin recruiter and u'll get to do a whole bunch of neat stuff that is gd against a ton of basic strategies.


Black gives the harbinger to get recruiter, 2 goblin reanimation spells that help vs counter magic, 2 goblin removals that can be tutored out.


Exact details on gameplay will be covered later.


Another reason why gobs should be played is the thought that a game can end with a turn 1 goblin lackey(well.. it's actually more complicated than that cos the chances of u winning goes down significantly on the draw and u need some good goblins in hand for it to be game winning)
Still, win more = gd.


 


Here are 52 cards that might be found in the RB goblin deck:


1 Tarfire
1 Intimidator Initiate
1 Goblin Sharpshooter
1 Boggart Mob
1 Frenzied Goblin
1 Skirk Drill Sergeant
1 Goblin Matron
1 Emberwilde Augur
1 Gempalm Incinerator
1 Goblin King
1 Tattermunge Maniac
1 Sensation Gorger
1 Warren Weirding
1 Goblin Artillery
1 Stingscourger
1 Mad Auntie
1 Frogtosser Banneret
1 Goblin Chieftain
1 Goblin Warchief
1 Boggart Birth Rite
1 Prickly Boggart
1 Goblin Bushwhacker
1 Mogg Raider
1 Goblin Turncoat
1 Warren Instigator
1 Earwig Squad
1 Goblin Grenade
1 Boggart Harbinger
1 Goblin Sledder
1 Mogg Fanatic
1 Goblin Assault
1 Goblin Ringleader
1 Murderous Redcap
1 Sparksmith
1 Warren Pilferers
1 Goblin Ruinblaster
1 Skirk Prospector
1 Fodder Launch
1 Boggart Ram-Gang
1 Siege-Gang Commander
1 Goblin Guide
1 Goblin Lackey
1 Kiki-Jiki, Mirror Breaker
1 Lightning Crafter
1 Mogg War Marshal
1 Goblin Piledriver
1 Squeaking Pie Sneak
1 Wort, Boggart Auntie
1 Marsh Flitter
1 Knucklebone Witch
1 Goblin Recruiter
1 Zo-Zu the Punisher

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4 years ago  ::  Oct 16, 2009 - 12:40PM #43
platipus10
Date Joined: Nov 30, 2005
Posts: 314

Oct 16, 2009 -- 10:28AM, tarmotog wrote:


Goblins + B is definitely the way to go.




While I do like goblins with a small black splash you missed the part of the conversation where it got cut to make the Crosis deck, which in turn made the UW deck and the RG deck better.  Goblins does fine without the black and it wouldn't have had enough black to run bidding anyways.  Would have been only about 5 cards or so.


Tarmotog, did you check out the link to the lists?

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4 years ago  ::  Oct 16, 2009 - 12:47PM #44
platipus10
Date Joined: Nov 30, 2005
Posts: 314

Oct 16, 2009 -- 10:12AM, rukcus wrote:


With regards to UGx storm,


I've had really good results from running Future Sight/Magus of the Future in that deck. If you also include Summer Bloom (accelerant), you can really do some nutty things.


I would suggest moving Future Sight from the Crosis deck into the Storm deck, and add Magus for further redundancy.




I'm not a fan of Magus in UG Storm, you waste a turn only to have it easily killed.  I do think that Future Sight does maybe go in Storm.  Fathom Trawl could move over to Crosis easy enough. Help me come up with some more card drawing if you think of anything half decent.


I think I got most of the U cantrips into one deck or another.  I'm iffy on Mystic Speculation in the UW deck, but it can help dig and isn't a too terrible replacement for Sensei's Top.  I think it is probably better than Whispers of the Muse since it is cheaper to use and faster to dig.  Pulse of the Grid has been used to some success in the past in control decks in 60CS.  I may give that a try as well.

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4 years ago  ::  Oct 16, 2009 - 2:18PM #45
rukcus
Date Joined: Jun 28, 2006
Posts: 296

Oracle of Mul Daya and Magus of the Future are indeed fragile; but if they stay in play they can easily be back breaking. There is not much risk to running either for the huge benefit they provide.


Sift is actually pretty decent if you're just discarding lands (similar to Compulsive in a sense, abeit 1 more mana).


Propaganda can also slow down attack decks, but it's probably better in the sideboard.


Revive is too narrow to get back cards that are good.


Hollistic Wisdom is a game winner with Mind's Desire, untap effect, or X powered draw spell.


The amount of card draw seems pretty good on the online list.  Can Prosperity work here? What about Cadaverous Bloom as a mana engine? (provides black mana for Tendrils too)?


Squandered Resources? Summer Bloom?

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4 years ago  ::  Oct 16, 2009 - 3:34PM #46
Zimbardo
Date Joined: Aug 26, 2005
Posts: 259

I went in and added some of those suggestions. 


Revive can get Early Harvest and Rude Awakening back.  I thought those were the prime targets?  I've never played UG storm, so I don't really know how much of the deck can be made up of cards that are mostly only useful on the turn you go off. 

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4 years ago  ::  Oct 16, 2009 - 4:25PM #47
Reaper9889
Date Joined: Dec 3, 2004
Posts: 162

Wouldn't UG Storm be the deck for Hermit Druid ? While it is not a instant win, it is still t,g: get a land + make your recursion and flashback better. It would also be a (weak) lock with Constant mists.


Quiet Specualtion seems decent too in that deck. The deck would need 1 or 2 more flashback cards though I suppose ( think twice from Crosis or perhaps flash of insight from SB?).


If you expect agro but with fairly weak removel, wouldn't Preacher be a good idea in e.g. WW? The abillity to steal a creatures seems quite strong for agro (Since alot of your creatures are quite small the drawback of them chosing isn't that important, since whatever they chose would proberly be larger than your attackers anyway).


Vinelasher Kudzu seems quite good in your Rock deck. It seems a better fit for that deck than RG Stompy anyway - mainly because of 2 times as many fetches and Knights of the Reliquary and all the random find lands stuff. I do not think it would become larger than 2/2 or 3/3 most of the time anyway in Stompy.


I usually get to the conclusion that Night Soil is a better Necrogenesis . It might not make as many tokens but the 1 mana instead of 2 is usually very very important.


Tettered Peak seems quite good in the current version of Goblins. There are less 2 drops than 1 drops and Tettered Peak kind of lets you use a 1 drop as a 2 drop. It is also a better topdeck than most other lands. It isn't super if you actually DO hit a curve though.


What about exchanging Pact of Negation and Daze (Crosis <-> UW), so you can find a counter with Tolaria West - while them seeing it is not super, the fact that it is slightly hard to play around makes up for it.  Ancestral Visions and lands are not super in late game :/


Kagemaro, first to suffer is a decent finisher and/or wrath effect (utillity is quite nice).


Worship would seem like a classic sb card for WW or perhaps main depending on the expected number of agro decks. The abillity to have a 2 card auto win vs. gobbos (which seems like a obivious idea for both sides) isn't bad and they do usually have a problem even without a pro: red creature. Any other agro deck also seems to have a problem with it.


-- Reaper9889 on MTGO

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4 years ago  ::  Oct 16, 2009 - 6:31PM #48
tarmotog
Date Joined: Jun 2, 2008
Posts: 36

I saw it after that.. I'll be trying to get you on mtgo.. It's kinda hard to discuss over a forum..
I tried typing out a bunch of comments but there was quite a lot of it so I figured I should get hold of u guys somehow to make it much easier.

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4 years ago  ::  Oct 17, 2009 - 2:48AM #49
Hollow0n3
  • Load "$",8
Date Joined: Jul 31, 2005
Posts: 468

MTGO Handle: Hollow0n3


Better late then never... here I go.


 


I would actually look at decks that build themselves, decks that dont need the same cards like other decks in the format. I think a WB Life.dec variant might be viable since most of the keycards are cards that other decks do not want to run.


 


Of course there are always the cheap alternatives to some cards, not everyone can run Minds Eye but there is always underused stuff like Mask of Memory or Farsight Mask.

I had a signature with a witty quote and all the mentions I got on the WotC website plus my own articles. Now I have this.
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4 years ago  ::  Oct 17, 2009 - 5:52AM #50
Reaper9889
Date Joined: Dec 3, 2004
Posts: 162

Why are we not using stuff banned in normal 100 cs? It doesn't say 100cs legal cards, but classic legal in the anouncement. Therefore Skullclamp in WW seems like a good idea, e.g.


As a reminder:


"For the Classic Singleton Unified Constructed tournament, each team must create eight (8) 100-card Singleton decks with 15-card sideboards (one for each player) using a card pool that only contains one (1) of each Classic-legal card available on Magic Online."

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