Hi all,
Unfortunately, my computer has blown up which has stopped my testing stone dead. Doubley unfortunate it isn't going to be fixed until after the event so that's pretty much me done.
So this is my last report of WW testing.
I've played a total 110 games (both online and off). The opponent decks range from nerfed versions of existing archetypes to fully pimped out top-8 winning net decks. I have excluded any game against an obviously poor player, against a pet deck, or against an obviously very underpowered deck. Of the 110 games, I've played 57 sideboarded.
vs. Game Scores:
(key: white weenie Win - White weenie loss)
UB control 7-15
UW control 9-11
UBR control 5-4
Mono R (non-goblins) 7-2
Mono R (goblins) 4-4
Mono G (non-Elves) 3-0
Mono G (Elves) 0-3
Mono U control 3-1
GUW mid range 5-1
GBWU recursion 4-2
WW (soldier based) 2-0
RG Aggro 4-3
Mono B control 2-0
GU Big mana 3-0
Domain 2-4
Total 60 - 50
General observations
- The deck wins more than it loses.
- The deck is strong versus random decks
- The deck loses to control decks with mass removal or non-red removal.
- Pretty much any starting hand with two lands and two critters with CC<=3 is a keeper.
- The lack of card draw means that you have to be really stingey with the removal, be it creature, enchantment or artifact. It should really only be used if you must as you may not see another in time.
- The deck mulligans well. That is a single mulligan is normally all that is required to get a playable hand.
- Mirrorweave didn't do a great deal against any non-green based deck. It really feels more like a sideboard card.
- I wasn't sure when to board in the Preacher. In general, it was pretty poor when played but maybe I haven't played it against the right opponents?
- I still prefer Temporal Isolation to Pacifism for two reasons: 1) instant speed removal is at a premium and this saves you against a hastey sutured ghoul; 2) it neuters FTK, bogardan hellkite, murderous redcap and grim lavamancer. I won't lie though it has been a little uncomfortable a couple of times playing on a big backsided creature that wouldn't die. Still in those instances it also wasn't killing me or my creatures!
- Finally, the deck is very fragile against pro-white creatures, with virtually no way to deal with one if it lands. This is especially problematic against Blue decks with bribery where the first target is normally your own Stillmoon Cavalier

Specific observations
UB - This feels like the worst match-up and almost an autoloss. Could be I just don't know how to play against it but it seems the card draw, card searching and heavy removal content make this a nightmare. Games won resulted from either their mana screw, a pro-black creature landed early, or a timely brave the elements/bathe in light to give one extra attack. In truth though this is ugly.
General Sideboarding: In - Bathe in Light, Auriok Champion, Obsidian Acolyte, Jotun Grunt, Jinxed Choker, Ankh of Mishra; Out - Mirrorweave, Harm's way, Shining Shoal, Exalted Angel, Cenn's Tactician, Ication Javelineer's
UW - Easier than UB as less removal and it's mostly mass which can be played around. Still bribery and shackles can cause problems. Engineered Explosives can be trouble and Chalice of the Void (both set to two) kill most of the deck. I've only been comboed out once. Most games finish too quickly to worry about a combo going off.
General Sideboarding: In - Jotun Grunt, Jinxed Choker, Ankh of Mishra; Aura of Silence; Out - Mirrorweave, Harm's way, Shining Shoal, Cenn's Tactician
UBR - Easiest of all the control decks. Pro-red creatures, pro-black creatures and their big mana spells and dodgy mana base give you the edge. It's not a walk in the park but it's not hard either. The scores should have been more in favour but for a play mistake on my part (played figure of destiny rather than forge-tender during a turn).
General Sideboarding: In - Tivadar of Thorn, Auriok Champion, Crimison Acolyte, Obsidian Acolyte, Jotun Grunt, Jinxed Choker, Ankh of Mishra; Out - Mirrorweave, Harm's way, Shining Shoal, Cenn's Tactician, Exalted Angel, Icatian Javelineer's, Aven Mindcensor.
Mono-R (non-Goblin) - Cake walk. First strike and pro-red creatures cause this deck headaches. As long as you play conservatively and watch out for pyroclasm/volcanic fallout this should be non-losable. Losses here were due to mana screw and an absurd start from them/slow start from me.
General Sideboarding: In - Tivadar of Thorn, Auriok Champion, Crimison Acolyte, Bathe in Light, Guardian Seraph; Out - Mirrorweave, Aven Mindcensor, Hokori, Dust Drinker, Suntail Hawk, Lantern Kami
Mono-R (Goblins) - Tougher match than above as the extra card draw/searching gives the deck an additional edge. This can feel like a coin flip sometimes and will depend on who gets more critters out first.
General Sideboarding: In - Tivadar of Thorn, Auriok Champion, Crimison Acolyte, Bathe in Light, Guardian Seraph; Out - Mirrorweave, Aven Mindcensor, Hokori, Dust Drinker, Suntail Hawk, Lantern Kami
Mono-G (non-Elves) - Easy match. Only played against one version of this but played three times. Never even close. Played lots of forest matters stuff and generated absurd mana each time. May have been problematic if they had tweaked it to contain more creatures and less land search - who knows.
General Sideboarding: In - Retribution of the Meek, Reprisal, Bathe in Light, Anhk of Mishra; Out - Aether Vial, Kor Sanctifiers, Aven Mindcensor, Stonecloaker
Mono-G (Elves) - ARRGGHH! Comboed out 3 times. Each time I was a turn away from winning. They might have been lucky, but it felt that I couldn't interact with their game plan at all. I was wondering if we could fit in something like holy light maybe to give an addition option but still..
General Sideboarding: In - Bathe in Light; Out - Aether Vial
Mono-U control - Felt reasonably easy as long as I kept drawing creatures. Early threats were key to get under counter wall and aether vial really showed it's strength here. Bribery on Stillmoon was a pain and an unanswered shackles did for me in one game.
General Sideboarding: In - Jinxed Choker, Aura of Silence, Bathe in Light; Out - Mirrorweave, Harm's way, Shining shoal.
GUW mid-range - Basically a Bant style deck with largeish creatures, some countermagic and some removal. Seemed generally too slow to keep up and the mana was difficult for them. Needed to mulligan into an aggressive hand against this deck. Interestingly, felt like they were only one or two creatures away from stablising though in every game, that is I won just before it got difficult. Hard to tell if this is just me or whether it's a real observation.
General Sideboarding: In - Retribution of the Meek, Reprisal, Preacher; Out - Aether Vial, Stonecloaker, Paladin En-Vec.
GBWU recursion - Same as GUW deck, to which it played very similarly to in the early game. Has more of an early game though with Shriekmaw, black removal, Doran etc. This made it a little tougher to play against than GUW. Stonecloaker was an allstar, often I just played it to steal the critter from the graveyard and then bounced the stonecloaker to do it again!
General Sideboarding: In - Retribution of the Meek, Reprisal, Bathe in Light, Jotun Grunt; Out - Aether Vial, Cenn's Tactician, Silver Knight, Hokori, Dust Drinker.
WW - Only played against a soldier version and this build beats it. Did realise that in the mirror match there is no real sideboard option though. I sided in additional bathe of light but not much else. Wondered if Eight and Half tails was worth including in the side?
General Sideboarding: In - Bathe in Light, Preacher, Manriki-Gusari, Aura of Silence; Out - Aether Vial, Hokori, Dust Drinker, Crusade, Sunlance
RG aggro - Man these were close games. It felt it depended strongly on whether they drew the cheap part of their deck or the expensive part of the deck. If they had the early game I lost, if they didn't have many early threats I won. Creature pump and pro-red creatures here were key giving the edge.
General Sideboarding: In - Retribution of the Meek, Reprisal, Bathe in Light, Tivadar, Crimson Acolyte, Guardian Seraph, Auriok Champion, Preacher (maybe?); Out - Aether Vial, Kor Sanctifiers, Aven Mindcensor, Hokori, Dust Drinker, Armaggedon, Ravages of War, Lantern Kami, Suntail Hawk (maybe).
Mono-B Control - Not too difficult. The Pro-black critters gave me a headache but the player didn't leverage that advantage particularly well. Unsure if it was the decks fault or the players. Shouldn't be too difficult to beat.
General Sideboarding: In - Bathe in Light, Obsidian Acolyte, Auriok Champion; Out - Aether Vial, Kor Sanctifiers, +1 other.
GU big mana - Closest I got to playing against the storm deck. This generated large amounts of mana but then played things like howl of the night pack. Still, while the deck felt fairly neutered and I won without difficulty, it did feel at the end of each game that if this was the storm deck then if they just went off I was dead in the water. And it also felt that going off shouldn't have been a problem. That's an unpleasant thought.
General Sideboarding: In - none; Out - none.
Domain - I only include this in case WoC decide to make an all in deck. This is not an easy game. Against a fully pimped version, WW struggles. The games always go long and leveraging every card advantage you can is essential (reusing Ranger of Eos for example). Emeria was solid! Mirrorweave was not. Against a neutered version, the lands are too slow and you win.
General Sideboarding: In - Bathe in Light, Jinxed Choker, Anhk of Mishra, Aura of Silence; Out - Aether Vial, Harm's way, Shining Shoal, Mirrorweave.
Right that's all I got. Hope some of that was useful. Good luck all!