Ok, so here's a thread focused solely on determining which 8 decks to use for the Standard portion of the event. If you got a post in the original thread on the topic, copy it on over here, as it's too hard to discuss amidst the username posts.
Probably start by discussing archetypes and posting decklists. Don't worry about overlap in the decklists for now.
Also any team members who are heavy constructed players, please post any deck/archetype preferences, you guys are the ones playing them.
Inserted on behalf of bubba0077:
I have copied all of the relevant posts from the original thread here for continued discussion. If you want to comment on one of the other events, or on the CCC in general, please use the appropriate thread.
Your Community representatives need your help! Post here to give them your advice and be elgible for either a special Momic Basic event OR a Gleemox.
Don't know what I'm talking about? Read all about it here.
So do we get any assurance that we're not just building decks for the WotC guys? This seems like they're getting all of our research, building and strategy while also doing their own.
Well he asked people not to read the thread, so I guess that's as good as we'll get.
Also, someone play Time Sieve for Standard. It uses a ton of cards that none of the other decent decks would want to use. The only things it might want are Day of Judgement, some copies of Jace and Tezzeret and some Negates. Here's a sample list taken from another forum.
“Lands”:24
7x Island
4x Marsh Flats
4x Fieldmist Borderpost
4x Mistvein Borderpost
4x Plains
1x Swamp
Creatures:5
3x Etherium Sculptor
2x Glassdusk Hulk
Spells:31
4x Kaleidostone
4x Time Warp
4x Open The Vaults
4x Howling Mine
4x Obelisk of Esper
3x Day of Judgement
3x Time Sieve
2x Tezzeret
2x Silence
1x Font of Mythos
SB, based on what i feel the meta will be like...
3x Meddling Mage (mirror/rock)
4x Tidehollow Sculler (control)
3x Relic of Progenitus (mirror)
3x Safe Passage (RDW, Blightning)
1x Silence (control)
1x DoJ (aggro)
You can also choose to run more fog effects main if you don't want to play Day of Judgement and I'm not sure how good Etherium Sculptor is, but this is a start.
It seems like finding as many good monocolored decks as possible might be good so that the remaining decks can put dual lands to their best use.
mtgo: Aziridine
For Standard:
Time Sieve (as suggested above), Mono-Black Vampires or Mono-Red would provide 3 competitive decks without costing that much in terms of card overlap.
The next contenders after that would be some form of 5c Control or Wx Baneslayer as control decks, and Jund or Cascade for a midrange option.
5C/Baneslayer would have to share DoJ with Time Sieve, but that's certainly possible as some combination of Earthquake, Fallout, Infest or Pyroclasm can substitute.
Jund/Cascade would share some fixing with 5C, but there should be enough fixing for 2 multi-color decks considering the first 2 shouldn't need much.
EDIT: Reading is tech! We need 8 decks, that's quite a bit tougher.
MTGO username: middleman_35
hi...
Another one deck "uses a ton of cards that none of the other decent decks would want to use". Mono W control sample list:
Creatures: 10
4x Mesa Enchantress
4x Knight of the White Orchid
2x Baneslayer Angel
Enchantments: 19
4x Journey to Nowhere
4x Oblivion Ring
4x Luminarch Ascension
3x Sigil of the Empty Throne
4x Sunspring Expedition
Spells 10
2x Pacifism
4x Day of Judgment
4x Path to Exile
Lands 21
2x Emeria, the Sky Ruin
3x Kabira Crossroads
16x Plains
WBR, Sivakov Konstantin
mtgo: sivakov
P.S. About "Time Sieve deck"... what about Thopter Foundry? Hit fix, good synergy whith Hulk, tonk attaker at last turn ^-)
Looking at the mana in Standard, how does the following break-down seem to people?
Mono-Color Decks:
Black: Vampires seem very strong.
Red: RDW with up to 12 Ball Lightnings? Will likely need 4x Lightning Bolt however.
White: WW/Soldiers has enough support for some sort of deck.
Blue: Cancel? I don't think this will work.
Green: No support for Elves and little else to really recommend this.
Artifact:
Time Sieve: Certainly looks like it could work using just Borderposts for fixing.
Esper Aggro: The "Esper Stoneblade" deck from the Block Pro Tour, the mana was an issue already, not too sure it would work without 4 x Arcane Sanctum.
Shards:
Esper: Esper Control with Baneslayers/Identity Crisis as win cons, Esper Charm/Sphinx of Lost Truths/Jace for draw, DoJ/Infest to sweep, Path/Doom Blade/O-Ring for removal.
Grixis: Cruel Ultimatum.dec Red sweepers, Sphinx/Jace for draw, Terminate/Doom Blade/Burst Lightning/Disfigure for removal.
Jund: Bloodbraids/Blightning/Bit Blast. Likely has to make do with whatever removal the other decks aren't using and only Jund Charm as a sweeper.
Naya: Possibly a Naya Planeswalker deck? Ajani Vengeant, Garruck, Elspeth, Sarkan Vol. Possibly green base with Rampant Growths to fix/accelerate? Martial Coup to sweep, possibly resembling the Naya Control decks from early Shards-Conflux block.
Bant: Could try something around Exalted + Behemoth Sledge, similar to the GW Aggro decks from Shards Block. Seems the weakest Shard.
5Color
5C Cascade: Likely just needs too many unavailable lands.
5C Control: Slightly more viable, as hitting mana on the exact turn isn't quite as crucial, still not too sure if it's really worth the work though.
Strongest Preliminary line-up IMO:
Aggro:
Mono-Black Vampires
Mono-Red RDW
Mono-White Soldiers
Combo:
Time Sieve
Control:
Esper Baneslayer
Grixis Cruel Control
Mid Range:
Jund Cascade
Naya Planeswalker
This line-up seeks to make use of most available power cards in the format, whilst minimizing card overlap. It's also a decent selection of archetypes to suit player disposition.
MTGO username: middleman_35
Strongest Preliminary line-up IMO:
Aggro:
Mono-Black Vampires
Mono-Red RDW
Mono-White Soldiers
Combo:
Time Sieve
Control:
Esper Baneslayer
Grixis Cruel Control
Mid Range:
Jund Cascade
Naya Planeswalker
I agree, this is a good starting point, we should start working on the decklists.
mtgo=nateetan
Decklists:
Vampires
4 Duress
23 Swamp
4 Vampire Nocturnus
3 Sign in Blood
2 Doom Blade
4 Tendrils of Corruption
4 Guul Draz Vampire
4 Vampire Lacerator
4 Bloodghast
4 Vampire Hexmage
4 Gatekeeper of Malakir
Sideboard
2 Deathmark
3 Mind Sludge
4 Black Knight
4 Vampire Nighthawk
2 Malakir Bloodwitch
Jund
4 Forest
4 Swamp
2 Mountain
4 Putrid Leech
4 Bloodbraid Elf
3 Bituminous Blast
2 Maelstrom Pulse
3 Garruk Wildspeaker
3 Dragonskull Summit
4 Rootbound Crag
4 Terminate
4 Sprouting Thrinax
3 Broodmate Dragon
4 Blightning
4 Savage Lands
4 Lightning Bolt
4 Verdant Catacombs
Sideboard
1 Bituminous Blast
1 Maelstrom Pulse
4 Anathemancer
1 Thought Hemorrhage
4 Great Sable Stag
4 Jund Charm
Time Sieve
7 Island
4 Marsh Flats
4 Fieldmist Borderpost
4 Mistvein Borderpost
4 Plains
1 Swamp
3 Etherium Sculptor
2 Glassdusk Hulk
4 Kaleidostone
4 Time Warp
4 Open The Vaults
4 Howling Mine
4 Obelisk of Esper
3 Day of Judgement
3 Time Sieve
2 Tezzeret
2 Silence
1 Font of Mythos
Sideboard
3 Meddling Mage
4 Tidehollow Sculler
3 Relic of Progenitus
3 Safe Passage
1 Silence
1 Day of Judgement
Red (This is a goblins version, maybe there's room for 2 red decks?)
17 Mountain
4 Goblin Chieftain
2 Gargoyle Castle
4 Siege-Gang Commander
4 Dragon Fodder
4 Lightning Bolt
4 Goblin Guide
4 Goblin Ruinblaster
4 Warren Instigator
4 Burst Lightning
1 Eldrazi Monument
4 Teetering Peaks
4 Goblin Bushwhacker
Sideboard
4 Volcanic Fallout
3 Chandra Nalaar
4 Act of Treason
1 Eldrazi Monument
3 Mark of Mutiny
There's also a solid burn-based one, running a virtual 12-14 ball lightnings (the original, zektar shrine expedition, hellspark elemental, elemental appeal), multiple fetches, and plated geopede along with the burn package.
Also, don't forget about Boros Bushwhacker (The 2nd place deck from the SCG 5K). Every deck in this format needs to have a plan versus the aggressive decks.
MTGO username: Bjbrains2002
It's possible that this deck is resilient enough to stand up to the worse half of whatever Standard decks are presented, and it began its life as Zendikar Block Constructed so you certainly aren't infringing on anything but fetchlands:
7 Forest
3 Swamp
3 Mountain
4 Misty Rainforest
4 Verdant Catacombs
3 Marsh Flats
1 Scalding Tarn
1 Arid Mesa
4 Rampaging Baloths
2 Terra Stomper
4 Ob Nixilis, the Fallen
4 Lotus Cobra
4 Hellkite Charger
4 Summoning Trap
4 Khalni Heart Expedition
4 Harrow
4 Marsh Casualties..."Hover.show('http://www.wizards.com/global/images/magic/general/marsh_casualties.jpg', 17);" onmouseout="Hover.hide();">
Admittedly, it's weak to a lot of stuff... but there's the germ of an idea there. Adapting Block Constructed decks, that is. If you're confident in Hedron Crab living, and can spare the fetches, Mill might be better. Think about it.
MTGO Username: Seeker
I don't know how much advise a scrub like me could give you, but for the Standard Unified Constructed I'd go with:
Time Sieve combo, Vampires, mono White beat down, discard, all in Red, green ramp-stompy, green-black control, and Cascade.
As for 100 Card Unified Signleton Constructed, I've never played Singleton but the best advice I can give is stick to themes such as Elves, Goblins, White beats, Black control, etc.
Good luck.
MTGO ID - RurouniJoe1
In my opinion, vampires - the best!
B\R deck would be awesome.
P.S.: thanks for event - gerat idea.
MTGO Username: Inferno.
I'm definitely interested in this event, especially for the Standard Unified portion. Like many have said, mana fixing will definitely be limited, so the mono colored aggro decks seem like a step in the right direction. We definitely want Cruel Ultimatums and Baneslayer Angels in the decks though.
MTGO username: w455up
If you're confident in Hedron Crab living, and can spare the fetches, Mill might be better. Think about it.
Only problem I see is that rather than the average Standard environment, in which people can be expected to play fetchlands where applicable, there are only 20 to go around between 8 decks, so Archive Trap gets substantially worse.
That, and using the blue fetches up just to improve Hedron Crab a bit seems like an awfully poor use. Since there are a full 8 decks we have to build, I feel like they would be better used in 2 or 3 color decks to help smooth out the mana or trigger the more broken Landfall cards (Ob Nixilis/Lotus Cobra come to mind.)
The big thing in this kind of Standard format is to pinpoint decks that hinge on specific subsections of cards and use them to free up the staples for the other decks. The Esper Stoneblade block deck was mentioned, and doesn't share a single card in common maindeck with the majority of other decks in the format. (Some Vampires! lists play Mistvein Borderposts to help turn on Vampire Nocturnus, but this format's version could easily just stick with Veinfires only, and some BWG Rock-like decks might run Tidehollow Sculler, but it's easy for them to do without.) Sideboard Path to Exiles can be replaced pretty easily.
A definite consideration for the format, for sure.
There are a few Crypt of Agadeem-based decks running around with 4x each of Architects of Will, Monstrous Carabid, Igneous Pouncer and Viscera Dragger, as well as Expedition Map; all cards that wouldn't see any play at all in other decks. They tend to be RB, running Consume Spirit/Banefire as the kill, with either Fleshbag Marauder or Gatekeeper of Malakir and Earthquake handling opposing creature duty. Terminate seems a good bet too, as does Liliana Vess as a secondary use for the creatures in the yard, as well as a reusable tutor for your X spells.
I have been trying to make a Grixis version that runs Soul Manipulation, Esper Sojourners (to untap Crypt) and Mind Spring, as well as versions trying Rite of Replication as the kill but haven't exactly had the time to test how to make it work.
Latentsanity on MTGO.
Personally I think going 8 stable decks would be the way to go.
However with that said i Can see a Green/Red landfall deck just be abused like no ones business if an opponent isnt ready for it. Same goes for mono black control. Imagine if you're paired against someone that isnt able to deal with the Blood Tribute combo! Also I think Blue/Black mill Might have a chance now. Lastly another combo people may not have thought of yet is Saruum the Hehemon + Blade of the Bloodchief.
MTGO ID : Ranth
TGO name: Ianonymous
I am really excited about this, it's just great when the MTGO team does something that really is all upside like this, really makes me feel good about the direction that game is taking and the team behind it.
Now, to strategy. A good(ish) combo-control deck for standard is right on the front page of the magic website right now. A lot of people have been working on Crypt control and it uses very few cards that any other deck would want, the only exception being probably the Gatekeepers of Malakir and the Sign in Bloods, which can be replaced in one of the two decks that want them without too much trouble.
Here's the link to the list www.wizards.com/Magic/Magazine/Article.a...
One of the problem we're probably going to encounter in standard is that a lot of the lists will want to use the same non-basic lands, this is one where we can probably replace the Dragonskull Summits with Akuom Refuges.
For the Gatekeeper's replacement, maybe this deck can use the much-constructed-unloved Heartstabber Mosquito, since it'll be making absurd mana amounts anyhow.
As for the replacement for the sign in blood, maybe more copies of Diabolic Tutor? An Expedition Map or Two? What does everyone think?
Here's an altered list that shouldn't step on any other deck's toes:
4 Crumbling Necropolis
4 Crypt of Agadeem
4 Akoum Refuge
1 Jwar Isle Refuge
1 Island
8 Swamp
4 Architects of Will
4 Fleshbag Marauder
4 Heartstabber Mosquito
1 Jhessian Zombies
4 Monstrous Carabid
1 Vampire Hexmage
4 Viscera Dragger
2 Banefire
4 Consume Spirit
3 Diabolic Tutor
2 Earthquake
2 Expedition Map
3 Doom Blade
What an incredible idea they found !!! It make me hope I'd more time to write about MTG ...
Well, go go go Community !!!
As a matter of fact, I just tried a Casual mono-Black vampire deck with zendikar, and it reveals itself much more competitive and balance then I thought ! So it may be a good idea for the unified standard decks (obviously, not enought vampire for the 100-cards singleton ;-). The non-vampire cards that may have to be shared :
- Duress / Disfigure
- Doom Blade / Sign in Blood (quite effective !)
And don't forget the Vampire Nocturnus, because it's the core of the deck and will make you win in an eye's blink ! I tried the small casual combo of Explorer's scope with it (to get rid of land on the top of the library) and it proves to be powerful, enabling Nocturnus quite often ! But I don't know if it's competitive enough ... At worst, very enjoying to play !
I'll try to post a sample decklist later if I've got some time, but that's hightly unsure ...
Good luck community representatives !
____________________
MTGO account : greedium
UG landfall is definitely the nuts, so is mono red if you can force it.
As far as 8 standard decks with no overlap that gets tough. I would go ahead and say any 5cc deck is almost automatically out of the question.
hmmm though this does allow for multiple decks if i had to choose off the top of my head for decks i think i would play it out like this
monoblack vampires or b/r vampyres
monoblack control (p.s. since each team is following this rule while the decks may not be as optimal as normal versions this could work)
WW-Soldiers
Monored Sligh
w/u control...i would put the baneslayers and day of judgments here obviously
blue/black mill
u/g tempo....not too sure here but this could be the place for landfalls and scute mobs with the cobra and harrows
the final deck sad to say may have to be a mish mash, though i think a version of either naya or jund is still available. This all depends on the vampire choice, if you went mono black go jund here, if you chose vampyres(r/b) then naya would be the choice i made
some of the hardest choices though will be utility cards like sign in blood, lightning bolt, and path to exile
If anyone is interested in proposed decklists i will be checking this thread let me know and i can parse this out for you. or speak with me on MTGO
MTGO: ShardFenix
SpikeBoy, you better be running a pauper standard deck on unified standard, to show them how it's done! Maybe then we'd get the format supported
If I was building a deck for that format, I'd play som aggro goblins with a black splash:
Goblin Bushwhacker
Dragon Fodder
Kathari Bomber
Vampire Aristocrat
Hissing Iguanar
thorn thrash viashino
Some removal
Attack, Attack, then sack your little goblins. As an added bonus, chances are that nobody would want to use any of those cards for any other deck.
mtgo - hibikir
Oh wow. I just noticed that the Classic unified pool is a 1x set of every card released on MTGO.
But the Standard unified pool is a 4x set of Standard! Reading is tech. Since the format is singleton anyway that means we can use Sunpetal Grove in 4 of the 8 Standard decks! Yes!
I just realized that WotC is flying a few MTGO players over to their HQ to challenge them to a Zendikar draft. 
Yes, 4/8 of the decks can use 1 Sunpetal Grove each. Only 1/8 can use 4x Sunpetal Grove.
It might be useful to have threads for each of the formats, so good discussion can occur for them without getting lost in the username posting.
SpikeBoy, you better be running a pauper standard deck on unified standard, to show them how it's done! Maybe then we'd get the format supported
If I was building a deck for that format, I'd play som aggro goblins with a black splash:
Goblin Bushwhacker
Dragon Fodder
Kathari Bomber
Vampire Aristocrat
Hissing Iguanar
thorn thrash viashino
Some removal
Attack, Attack, then sack your little goblins. As an added bonus, chances are that nobody would want to use any of those cards for any other deck.
mtgo - hibikir
I have volunteered to do just that if that is how the cards fall!
I am going to do whatever is in the teams best interest to win and have a great time! Too often, when playing non-Pauper constructed I get blinded by fun commons I want to play (I almost ran Umara Raptor in a constructed event IRL) , so I might have to leave all those rare and uncommon decisions to my capable and awesome teammates!
-Alex
For the standard deck I would bring the a cascade combo. it is pretty crazy when it goes.
mtgo username: corran_34
I think the standard decks should be something like:
Time Sieve, Vampires, MonoR Goblins, WGb Knight of the Reliquary Control, Jund Cascade... After that it get a bit tougher, maybe a janky allies deck or a landfall deck, though then the Knight deck would likely lose Harrow which would suck. Gotta think more about this, it sure is a tricky format.
As for the drafts don't really know the spesifics though it never hurts to agree on some color preferences within your team.
millhill on MTGO
I haven't played a game of tournament Magic in quite a while, so my strategic advice is limited, but I would say that one of the decks ought to be mono-black vampires, because what other deck is going to play Vampire Nocturnus or Child of the Night or Tendrils of Corruption? If the "better" black removal doesn't find a home elsewhere, it can go here; otherwise this deck could even get by with playing Consume Spirit, if necessary.
I'd suggest Time Sieve as another deck for the same reasons.
That pretty much is the limits of my contribution, beyond hoping that you guys win. Best of luck.
MTGO: Galendo
Moderated by
ORC_Clayben
on Oct 13, 2009 - 11:07PM
4. Don't speak dumb, or you'll be struck dumb.
Remember, the name of the game is heads I win, tails you lose.