Results for tag: Traps
Posted by: magiclabrat on Sep 19, 2009 at 07:04:38 AM
Last night I was on chat and got into a heated discussion about a cliche trap, staple to DND. A GM needed a hook for putting demons in a lab, so I figured a summon would be the simplest way to go. The trap is simple, a rune trap, which requires a player to interact vocally or visually, in order to trigger it. For more information on rune traps, check out my next blog. I provided a variation to a follow Gm, in the form of an open tome/Wizard's spell book, with a half-finished ritual. The components would all be prepared/used and sitting on the desk next to the tome, and the last words were waiting to be spoken/read, by a curious spellcaster. How many times have we seen this in fantasy/horror films; I know cheesy right? I was adamantly told that the party(more importantly the specific...