As pointed out elsewhere, the shedu and lammasu are the same thing (en.wikipedia.org/wiki/Lamassu). Perhaps they could be separate sub-species, but I don't see why they need to be different monster entries. I also don't see why the phoenix, baku, or moon dog should be celestials (the poll doesn't allow another option). In fact, I'd think the couatl should be a celestial before any of those...
View full commentAs pointed out elsewhere, the shedu and lammasu are the same thing (en.wikipedia.org/wiki/Lamassu). Perhaps they could be separate sub-species, but I don't see why they need to be different monster entries.
I also don't see why the phoenix, baku, or moon dog should be celestials (the poll doesn't allow another option). In fact, I'd think the couatl should be a celestial before any of those three, what with being based on a deity.
I have a fondness for good aligned monsters. As a DM I like to use them as color and helpful NPCs in a world which threatens the PCs. I believe that good monsters can provide hooks for adventures. "The wounded Moon Dog falls at the feet of the Ranger and begs for help against a pack of Yeth Hounds who are ravaging the woodlands." I hope you keep them for D&D Next.
View full commentI have a fondness for good aligned monsters. As a DM I like to use them as color and helpful NPCs in a world which threatens the PCs. I believe that good monsters can provide hooks for adventures. "The wounded Moon Dog falls at the feet of the Ranger and begs for help against a pack of Yeth Hounds who are ravaging the woodlands."
I'd forgotten about old Emirikol ("a miracle"?). But the two pictures seem to be telling different stories. In the first, Emirikol is clearly riding along the street for at least a second pass after killing someone and now people are just coming out of the buildings to try and stop him. The second looks more like a fight between Emirikol and some other people in the street, rather than the mad wizard randomly attacking people. (He is "The Chaotic", after all.) Consequently, there's...
View full commentI'd forgotten about old Emirikol ("a miracle"?). But the two pictures seem to be telling different stories. In the first, Emirikol is clearly riding along the street for at least a second pass after killing someone and now people are just coming out of the buildings to try and stop him.
The second looks more like a fight between Emirikol and some other people in the street, rather than the mad wizard randomly attacking people. (He is "The Chaotic", after all.)
Consequently, there's more drama inherent in the first picture (which style one prefers is not the issue). The burning body in the first is definitely more dramatic whereas the poor sod in the second picture is almost lost in the glare of light from the inn as well as being pushed out of the foreground.
I don't remember which later edition book it came out of, but I believe that was also a callback art piece for the b/w Easley piece in the 89 PHB of the female warrior laying on the tomb with the incense burner. The new piece showed it from a different perspective (much like the 1e PHB "idol" redo in the 2e 95 book).
slaad and modrons... both seem to exist in a vaccuum neither interact with the blood war, githyanki, celestials, sigil or the prime material, they just patiently wait in their outer planes for someone to rock up how about link Slaad into bullywugs or kuo toa? i don't like the idea of slaad being abherrations, since abherrations are from beyond the great wheel/cosmos, not one chaotic aligned part of it. having said that, you could easily say ALL abherrations come from Limbo ...
View full commentslaad and modrons... both seem to exist in a vaccuum
neither interact with the blood war, githyanki, celestials, sigil or the prime material, they just patiently wait in their outer planes for someone to rock up
how about link Slaad into bullywugs or kuo toa?
i don't like the idea of slaad being abherrations, since abherrations are from beyond the great wheel/cosmos, not one chaotic aligned part of it. having said that, you could easily say ALL abherrations come from Limbo
Modrons.. I understand their place in the great wheel, but i've never used them in games, and can't recall anyone else doing so either. Perhaps if they had a big goal like say rebuilt the universe in their image (like star trek borg) others would have more reason to interact with them
Hello dear; how are you doing, It's a wonderful compliment to write to you at this moment. Honestly I'm interested to make a good relationship with you after I read your profile today and I am so much interested on you. I want to build a trust and honest good relationship with. However, I shall send to you my picture and tell you more details about myself on my next mail. I want you to write to me through my email ( ...
View full commentHello dear;
how are you doing, It's a wonderful compliment to write to you at this moment. Honestly I'm interested to make a good relationship with you after I read your profile today and I am so much interested on you. I want to build a trust and honest good relationship with. However, I shall send to you my picture and tell you more details about myself on my next mail. I want you to write to me through my email ( esterbeko54@yahoo.in) I shall be waiting for your mail Thanks Yours Ester Beko.
my email address( esterbeko54@yahoo.in)
Because I don't want to see this column go, I'm going to be selfish and ask you to write another couple entries. We have learned a bunch about Iomandra, but I'm extremely curious about the type of campaign you are considering running next. Therefore, I would really appreciate you giving us some insight into the themes that are getting you excited for the next go around. I think this would be the perfect "intermission" for you column, as I refuse to believe you have run out of topics...
View full commentBecause I don't want to see this column go, I'm going to be selfish and ask you to write another couple entries.
We have learned a bunch about Iomandra, but I'm extremely curious about the type of campaign you are considering running next. Therefore, I would really appreciate you giving us some insight into the themes that are getting you excited for the next go around.
I think this would be the perfect "intermission" for you column, as I refuse to believe you have run out of topics to talk about forever.
If you are truly finished, then I would suggest WotC begins a new column where each week you have a different employee talk about a memorable campaign, adventure, or encounter they have run or played in; it's these stories that help inspire us all.
I have few words that can do my thoughts justice, but I'd like to try. Very simply, Dungeon Mastering is the reason I can feel "okay" in this place, and your words are the reason I am a Dungeon Master. I don't think I can ever thank you enough for that. Appreciated. - Barker
View full commentI have few words that can do my thoughts justice, but I'd like to try. Very simply, Dungeon Mastering is the reason I can feel "okay" in this place, and your words are the reason I am a Dungeon Master. I don't think I can ever thank you enough for that.
I really prefer the more mantis-like (rather than worm-like, which seems off) presentation of the ankheg, particularly the one with the cobra like hood around it's head. That has become very iconic.
I like being creative. I am even a fan of some "over the top" concepts. However, just like in a movie, special effects can be overdone; likewise, special effects can't always compensate for a bad movie. One of the main reasons I cannot take modern horror movies seriously is because they too often spray gore and blood around and hope the audience won't notice that the movie is terrible. In contrast, I don't believe Hitchcock ever actually showed a person being murdered in his movies; yet,...
View full commentI like being creative. I am even a fan of some "over the top" concepts. However, just like in a movie, special effects can be overdone; likewise, special effects can't always compensate for a bad movie. One of the main reasons I cannot take modern horror movies seriously is because they too often spray gore and blood around and hope the audience won't notice that the movie is terrible. In contrast, I don't believe Hitchcock ever actually showed a person being murdered in his movies; yet, he's still viewed as one of the best directors of the genre.
I do agree that players often remember the oddities and wackiness of a campaign. However, the most amount of pride I ever took away from a game was when the players remembered the story itself as being good. To be sure, there was a lot of cool stuff I included in my last 4th Edition game. I had arcane hover bikes; high speed chases, and all manner of other things, but none of them would have been anything without the underlying quality of the campaign. This article gives great advice, but sometimes you can do a lot with very little.
Quite literally all of those have happened in my groups campaigns... Probably the most over the top thing that has happened was a character in a campaign became the avatar of Olidammara, after being given a deck of chaos which was used to choose which of the party members would ultimately be the champion. The characters then meet this character again some years later in the next campaign and find that the character has transported to the Dark Sun campaign setting where he then split in 5 parts...
View full commentQuite literally all of those have happened in my groups campaigns... Probably the most over the top thing that has happened was a character in a campaign became the avatar of Olidammara, after being given a deck of chaos which was used to choose which of the party members would ultimately be the champion. The characters then meet this character again some years later in the next campaign and find that the character has transported to the Dark Sun campaign setting where he then split in 5 parts to become the ultimate Lawful Good, Lawful Evil, Chaotic Good, Chaotic Evil, and Chaotic Neutral beings which then had to duke it out highlander style (one controlled by the player who's character it really was) for the ability to be called the only one. All of this is happening while they have armies coming to invade their town (run by the party under a false pretense of not being magical (one was a blood mage and another a wizard) and helping sorcerers escape) while they put sorcerer's into a ghetto to "protect them" before ultimately giving them up and climbing a sorcerer's tower where the illegitimate son's of one of the character's children grow up and turn out to be Bigby and Mordenkainen who were raised in an artificial time loop to kill their father because he caused the death of their mother (a prostitute he chose not to pay) with his defiling magic. All leading up to the epic final battle where the gods come into Dark Sun in order to stop the players from becoming gods Bahamut leading the final attack.
I've had too many bad experiences with gnomes. They always get played as really horrible NPCs that you want to punch in the face and leave on a roadside while your're being followed by a band of orcs.
Dear readers, I have been playing Advanced Dungeons and Dragons 1st and 2nd addition "tabletop" game for over 20 years as a Dungeon Master and I have learned alot from this. Playing DDO 3.5 is quite different. There are no tried and proved methods, however there are some important things to consider; If you are playing this game to score points as fast as possible and get to the end and are extremely competitive, in my opinion you don't belong associated with Dungeons and Dragons at all. ...
View full commentDear readers,
I have been playing Advanced Dungeons and Dragons 1st and 2nd addition "tabletop" game for over 20 years as a Dungeon Master and I have learned alot from this. Playing DDO 3.5 is quite different. There are no tried and proved methods, however there are some important things to consider; If you are playing this game to score points as fast as possible and get to the end and are extremely competitive, in my opinion you don't belong associated with Dungeons and Dragons at all.
This "DDO" is an offshoot of Dungeons and Dragons and that is the most world famous "fantasy role playing game" of all time! DDO makes room for those types of players for a maximum profit ratio $$$.
If you are from the "Old School" of Dungeons and Dragons and are trying to experience it in 3D and have a world wide web's worth of potential players to play with this should have been the best place to go.
I think there still is hope and I intend on making that so - and no not single handedly! As a DM you know the number one rule is: What the DM says goes P E R I O D! However it is wise to make the game as fun as possible or you will have no one to play with. Same goes for guilds and guild leaders/recruiters. You do however have to consider what the majority of your guildies want and that is bassically your type of "guild" or "campaign." If the people you are "interviewing" are going to take the ballance out of your storyline/fantasy you and your guildies are roleplaying or if they are not into roleplaying at all and your guild is a roleplaying guild, then they wont work out.
This is why it is imperitive to interview so as not to waist anyone's precious online gaming time! This is a game - yes, but what type of game is the question to be considered. It is not the typical "video game" that so many seem to think it is and God willing it wont become one either! I for one will fight to maintain DnD integrety forever! Dungeons and Dragons was desighned to bring people together to have a fan
The hard thing with the 2nd edition is that there is very little resources on the internet so I am relaying on my players to answer my questions. All my players are old school d&d player and one was a DM. The guy that was the DM and starting to look like a rule lawyer. He got on my case for not knowing all the sub-races.
This does not square with my experience of female gamers. The most common complaint I get from women at the table is that they're bored by number-crunching and cautious exploration, and want to fast-forward to the part where they get to strew monster guts all over the dungeon (preferably described by the DM in graphic detail). As far as relationships go, it's mostly seducing bad guys to gain the advantage over them, or casual sex with no consequences. The only players I've ever seen looking for...
View full commentThis does not square with my experience of female gamers. The most common complaint I get from women at the table is that they're bored by number-crunching and cautious exploration, and want to fast-forward to the part where they get to strew monster guts all over the dungeon (preferably described by the DM in graphic detail). As far as relationships go, it's mostly seducing bad guys to gain the advantage over them, or casual sex with no consequences. The only players I've ever seen looking for in-game love and romance have been male.
I think their are factors that make romance in campaigns more likely. A DM can increase their chances of romance or other high roleplay options by just creating a more interactive world. Players should feel a part of the world rather than a game peice being railroaded from one dungeon to the next. Npcs should be given flavor so that players remember them and want to spend more time with them. Players need to take the attitude that the world and its cast of characters are not just numbers to be...
View full commentI think their are factors that make romance in campaigns more likely. A DM can increase their chances of romance or other high roleplay options by just creating a more interactive world. Players should feel a part of the world rather than a game peice being railroaded from one dungeon to the next. Npcs should be given flavor so that players remember them and want to spend more time with them. Players need to take the attitude that the world and its cast of characters are not just numbers to be added or subtracted. I have found that in campaigns where the DM encourages a backstory are more likely to have romances. When romance does happen in a campaign I find the player is more emotionally engaged, especially if the gm uses it in the plot. I think it also depends on the people involved, male or female, if romance is something they want from a story it will happen.
I've always thought of the Hydra as a multi-headed snake - a snake body, and each of its heads is a snake head, rather than a dragon-like head. I'd be find with multi-headed dragons being some other thing, but to me, the Hydra in popular culture is very strongly slanted in favor of snake-like. -Andy
View full commentI've always thought of the Hydra as a multi-headed snake - a snake body, and each of its heads is a snake head, rather than a dragon-like head. I'd be find with multi-headed dragons being some other thing, but to me, the Hydra in popular culture is very strongly slanted in favor of snake-like.
I have always thought of the Hydra are a sort of amphibian with skin that looked like that of a Frog. With that being said I always pictured the Hydra having a body and legs best suited for the water but was never constrained to just Lakes, Rivers, and Seas. How does that fit with all of you out there what are your opinions?
While I personally think that the 1st and 2nd edition covers are the best (and I admit, I may be biased to those editions), I think that the 4th edition cover is one that if you covered up the D&D name I would have thought Dungeons & Dragons the minute that I saw the artwork.
You could make a disease or curse that turns normal animals into part eagle versions of them selves, Like Griffons. But just on the topic of Hippogriffs I find myself liking the far right picture with all legs ending in talons. If you made it so the talons when together make more of a hoof shape and when the use them to pick up prey they extend out like normal talons I think that would be cool. Or make Griffons more like predators and Hippogriffs more like a domesticated version.
View full commentYou could make a disease or curse that turns normal animals into part eagle versions of them selves, Like Griffons.
But just on the topic of Hippogriffs I find myself liking the far right picture with all legs ending in talons. If you made it so the talons when together make more of a hoof shape and when the use them to pick up prey they extend out like normal talons I think that would be cool. Or make Griffons more like predators and Hippogriffs more like a domesticated version.
Expertise dice... Great idea but...the first iterations of the playtest were more ‘old school’. Looks like we are moving back to extreme damage die rolls again… Things like the Fighter surge.. shudder! 12d6 suddenly? Very naff! A more interesting expertise progression might be… A simple d6, d8, d10, d12, 2d6, d6d8, d610, d6d12, d8d12, d10d12 2d12. This is more than sufficient expertise dice for all classes and ensures players think when and how to spend their dice. I also...
View full commentExpertise dice...
Great idea but...the first iterations of the playtest were more ‘old school’. Looks like we are moving back to extreme damage die rolls again… Things like the Fighter surge.. shudder! 12d6 suddenly? Very naff!
A more interesting expertise progression might be…
A simple d6, d8, d10, d12, 2d6, d6d8, d610, d6d12, d8d12, d10d12 2d12. This is more than sufficient expertise dice for all classes and ensures players think when and how to spend their dice.
I also noticed the Barbar has automatic damage per hit like the fighter, rogue and cleric. Sorry guys –awful idea – just too extreme – automatic lumps of damage and in mega serviings too ! It’s a way of disguising yet another group of d6 damage lumps.
There simply no need for this extra damage at all. An extra to hit roll for the character would be more interesting and allow for a miss as well.
I like the overall thrust… but tone down the damage again. Remember the original thrust etc.
Its OK not to do 60 points per swing, in fact its better not too. Because when players can do extreme damage, so can monsters.. which means inevitably characters get hit in a fashion that roleplaying and quick thinking can’t influence – there no time.
But with less damage a smart party can turn a situation around – they’ve got time to live past that first initial damage train.
I'm running a campaign at the moment with a good amount of politics... my players have decided the city is evil and they will adventure elsewhere. Sad, but the real fun is finding ways to make them go back to the city they hate, bwahahah
Some time in the next 12 months, I'll be running a more political campaign in Eberron where Erandis Vol through her various agents will become a stablising influence in a particular region... For her own purposes, of course!
I agree, though it does annoy me that Paladins have to be lawful good. This is the only class that is restricted to good as their alignment, and I have always felt that a paladin could be lawful neutral or lawful evil instead, though the class description may take a little modification.
Since starting an Eberron campaign, I've been running more sub-plots than any previous campaign. Part of that is due to the players - a pair of Warforged struggling to find their place in the world as living creatures; a Halfling Monk founding an orphanage;an Asimaar tracking down the Drow who killed his father; a Shifter Ranger who now has a sword infused with the spirit of a dragon and who, in turn, wants vengeance on another dragon. (Thanks gang!) The rest consists of what the Drow are...
View full commentSince starting an Eberron campaign, I've been running more sub-plots than any previous campaign. Part of that is due to the players - a pair of Warforged struggling to find their place in the world as living creatures; a Halfling Monk founding an orphanage;an Asimaar tracking down the Drow who killed his father; a Shifter Ranger who now has a sword infused with the spirit of a dragon and who, in turn, wants vengeance on another dragon. (Thanks gang!) The rest consists of what the Drow are actually doing plus a couple of cults/Houses and a thieves' guild who are taking an interest in the PCs... Now it doesn't matter where they go, they'll bump into something!
I recently ran a campaign that caused some high levels of intensity and a little stress. This was brought about by the plot and some poor choices from the players. To relieve the stress of this I grabbed a scenario about a travelling Djinn that gambled with people. If you won you got a wish - tainted by Djinn logic of course. I role played out the entire gambling process. We played the games instead of dice rolling their outcomes, keeping in character the entire time. The characters were...
View full commentI recently ran a campaign that caused some high levels of intensity and a little stress. This was brought about by the plot and some poor choices from the players. To relieve the stress of this I grabbed a scenario about a travelling Djinn that gambled with people. If you won you got a wish - tainted by Djinn logic of course.
I role played out the entire gambling process. We played the games instead of dice rolling their outcomes, keeping in character the entire time. The characters were free to roam and enjoy the feasts and entertainment of a travelling Vegas. The savvy players took this opportunity to gain a wish that would help repair some mistakes made, or to prepare the next steps. Others took it as a means to get better equipment -was in Dark Sun so magical equipment was scarce. Others simply played for the sake of gambling - as their characters would.
It was a great tension reliever and the players felt they got a huge boost for the next stages of the campaign. Sure they lost many games - a djinn run Vegas would stack the odds in favour of the house of course - but the consequences were agreed upon prior to starting the game. Money was not the end result, information was the premium reward.
The djinn also had paintings or statues of former gamblers that lost. The party interacted with them and managed to win their freedom. These became useful NPCs. For example one former gambler was given as a reward. This gambler was a cleric. If you played in Dark Sun you know they are not an option. My campaign evolved into figuring out how to return divine magic to the region so this NPC was crucial, especially considering he had no power due to a lack of deities so he had the desire to figure out how to get his powers back.
So while we spent an entire session playing card and dice gambling games, we setup major plot points while letting off steam.
I also don't see why the phoenix, baku, or moon dog should be celestials (the poll doesn't allow another option). In fact, I'd think the couatl should be a celestial before any of those...
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I hope you keep them for D&D Next.
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