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    Chronology of 4th: Cylus Marshall; "Cindermaize"

    Wednesday, December 29, 2010, 12:40 PM

     

    Cylus Marshall, Level 6 Ardent (mantle of impulsiveness) [DECEASED]

     


    The why: well, truth be told, the party needed a leader.  I had my fair share of strikers and controllers and hadn't taken the reigns of leadership in a while, so well, here he is.  The Psionics of 4th and even 3rd never really had the fun of 2nd edition.  In all editions, they were a step away from mechanics.  In 3rd, they tried to even them with their arcane counterparts and in 4th, the leveled them even more.  They will never possess the uniqueness they had in 2nd, and honestly, I miss it.

    The concept: the Mantle of Impulsiveness lent to the character and the world solidified it:  Living on the edge.  He's the second character that I had that would willingly go bloodied and was actually better for it.  He aids the part by heling (of course) and by giving them additional damage when they take risks or when he is in peril.  It's worked for the most part, he's only had five party members die so far.  Wait a minute, not really, he finally fell when a poison sent him under his negative blooded value.

    The build: like I said above, he's basically life on the edge.  Uses a big two-handed gouge and has feats that make him better when bloodied and additional hit points.  A high Con added to this allows him to take an enormous amount of abuse and since his secondary duty is front-line, he needs every last hit point.  When he's not forced to heal, he's helping the other PC's deliver devastating hits.

    Claims to fame: had a commoner's nose removed because he's a Templar that was insulted.

    wears leather pants in the desert.  Is that a good idea?

    broke his weapon over a creature's head then drew a longsword to decapitate it (critical hit) with an action point

    Quotes: "My ball is stuck in my leather pants!"

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    Chronology of 4th: Arthyen Voss

    Friday, May 7, 2010, 12:01 PM

    The Chronology of 4th details characters that I have made in 4th edition D&D.  As I have been playing D&D for nearly 20 years now, I wanted to begin documenting as many characters as possible so that you and I may enjoy their exploits, mannerisms, and builds.  Enjoy!

    Arthyen Voss, 8th level male human wizard (tome of readiness) [ACTIVE]

     

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    The why: since the early days of 4th edition I felt the wizard got a raw deal.  In previous editions, they were truly special.  Options galore and spells that were really spells, not just powers like everybody else.  I wanted to prove myself wrong, that the wizard was different.  Although they are not a bad character class, ultimately, they are no different than everyone else.

    The concept: Arythen is based heavily on my first generated character when I started playing 2nd edition D&D; Seltar Lavorian III.  I even wanted to create an idea that he was a hidden son from the Lavorian line.  The DM was heavy into the idea of creating a family adventuring party and for the most part, it worked and was a lot of fun.  My father was played by another PC named Talen Voss, a sword and board fighter and my cousin (by marriage) was another PC named Franceses, an elven psion.

    The build: My first human!  Woohoo!  Plus my first real controller.  I decided to make maximum use of area attacks and make damage more intense.  Starting with Deva Heritage (he is supposed to have divine blood somewhere) and Arcane Reserves.  I added Action Surge and Destructive Wizardry and on my way to dual implement.  His powers focused on controlling the battlefield and bolstering magic missle.  He and his cousin the psion had a lot of fun destroying minnions and containing the battle to tight pockets.

    Claims to fame: would classically fly into a rage if anyone hurt or put his father down making up curses the whole way.

    slept with one of his fellow adventurers (not related!).

    would always get into arguments with his father for not sending him to university and instead going to hedge wizard's school.

    Quotes: "Dad!" "You @#$%&* I'll kill you all!." "Everything burns."

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    Chronology of 4th: Beth Poe

    Friday, April 23, 2010, 8:12 AM

    The Chronology of 4th details characters that I have made in 4th edition D&D.  As I have been playing D&D for nearly 20 years now, I wanted to begin documenting as many characters as possible so that you and I may enjoy their exploits, mannerisms, and builds.  Enjoy!

    Beth Poe, 14th level female human dhampyr rogue (brutal scoundrel) [ACTIVE]

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    The why: after the untimely death of Tuloom Shi'Li, the rest of the adventuring party was in need of a replacement.  Since a leader was already present and our battles seemed to be marathons, I upped the ante by introducing Beth, the super striker.  I also loved the dhampyr entry and thought it would be combined very well with the garrotte multi-class feats as well.  Grab-ass tactics all the way.

    The concept: Beth is heavily based off of Ravina, a vampire I created about 15 years ago for the White Wolf system.  To spare all the details of years worth of storybuilding it basically came down to this:  in the distant past she was a human that lived on the streets with a bunch of other children (Beth had lived on the streets for as long as she can remember) that worked as thieves.  Before she became a vampire, she went through a series of adventures that were lost to history.  Most of her history is made up of the 600+ years she lived as a vampire, the 4th edition character is an attempt to fill in the gaps.

    The build: Brutal Scoundrel/Death Dealer dhampyr that uses a garrotte.  Basically, grab a target and choke the life out of it until one of us is dead.  Feat structure is basically all of the garrotte feats, toughness, backstabber, and vampire feats.  Paragon feats to help increase Fortitude to make grabs more difficult to break.

    Claims to fame: saved the life of the leader in our party on the last encounter and then fed from him.

    tossed a grabbed enemy and threw it into another killing both of them.

    took merciless beating after merciless beating and kept on ticking

    Quotes: "Is Beth Poe gonna have to choke a bitch?" "I'm gonna wrap 'em up."

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    Chronology of 4th: Slaybek Sharptooth

    Thursday, April 15, 2010, 11:14 AM

    The Chronology of 4th details characters that I have made in 4th edition D&D.  As I have been playing D&D for nearly 20 years now, I wanted to begin documenting as many characters as possible so that you and I may enjoy their exploits, mannerisms, and builds.  Enjoy!

    Slaybek Sharptooth, 6th/12th/24th level male bugbear rogue (ruthless ruffian) [ACTIVE]

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    The why: the chance to play an evil bugbear?  Why not?!  Basically, Slaybek was intended for a pair of 2 night sessions, one at 6th, the next at 12th, and a forthcoming one at 24th.  Since it was such a short run, I decided I wanted to combine ruthlessness and a bit of power-gaming to create the abomination that is Slaybek Sharptooth.  Plus I wanted to see the rogue let it rip.

    The concept: I had gone back to play the most updated version of Temple of Elemental evil for 3.5 on computer (probably the best D&D game to date if you want to simulate the actual D&D experience) and just had mace and shield wielding bugbears on my mind. 4th introduced the Bugbear PC with over-sized weapons and the ruthless ruffian that used a mace so why not a big snarly bugbear with a huge mace?  That also makes the near-useless multi-weapon rogue encounter powers much more devistating powers when you're rolling out d10's.

    The build: Ruthless Ruffian/Death Dealer/Perfect Assasin with a large mace.  Charge based feats and powers making the 1st level Daily power Handspring assault do 121 points of damage on a critical charge at 12th level.  Light shield proficiency boost his AC and Reflex making him able to withstand more time in melee, and just cause I can't power-game EVERYTHING, the utilities were based entirely on jumping and climbing, making him an excellent athelete as well.  Weapons and feats were also devoted to dealing with bloodied foes and felling opponents, cause when Slaybek hits his target, one ore the other is gonna happen.

    Claims to fame: highest damaging single attack in 4th edition thus far with my group.  (now that I've said that, they'll all be out to break it for sure)

    Purposely disengagged a foe to kill a helpless enemy. Twice.

    when the party was forced to give up a healing surge from themselves or another party member before entering a portal... well, guess what he did.

    Quotes: "I'm an evil Bugbear." "No, seriously, I'm an evil Bugbear."

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    Chronology of 4th: Galinda the Good

    Wednesday, April 14, 2010, 1:33 PM

    The Chronology of 4th details characters that I have made in 4th edition D&D.  As I have been playing D&D for nearly 20 years now, I wanted to begin documenting as many characters as possible so that you and I may enjoy their exploits, mannerisms, and builds.  Enjoy!

    Galinda the Good, 21st level female eladrin warlock (fey & star) [ACTIVE]

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    The why: as I  progressed through 4th edition, I found out my favorite thing: teleportation.  Why walk when you can just appear somewhere else?  Why ever be grabbed, immobilized or restrained when you don't have to.  So Galinda became my teleport experiment, and she's got it in aces.  To further the experiment, my wife's obsession with the Wizard of Oz made me need to create an Oz character at some point.

    The concept: No one knows exactly who Galinda actually is, even she doesn't.  What people can see is that she's completely insane and has, on more than one occasion, seen things not present and listened to voices not there.  Presumed to be in her late 50's to early 70's Galinda was discovered by halfings as a tortured, mad teenager: covered in blood and barely able to prevent herself from scratching out her own eyes.  A wise shaman made a pact with the feywild to retain her sanity in exchange for goodness on earth, for her body housed an ancient spirit from the Far Realm waiting to get out.  The personality Galinda was born, and for more than 30 years before she began adventuring she was the defenders of the halflings in a small farming town.  All of her powers and abilities are based off of elements in the Wizard of Oz, from powers refluffed to "It's a twister Auntie Em" to the Ebony Fly she constructed that is just a big bubble that she can fly in.  It's a lot of fun.

    The build: Eladrin Feylock (Star taken at 11th via Twofold Pact), Feytouched Paragon.  Basically, death by teleport.  Minions become less of an issue when by just moving, they are eliminated.  Immobilization, restrained, and grabbed mean nothing and obtaining prime shot or combat advantage becomes significantly easier.  Although not a damage machine, the build allows for control and mobility.  Being anywhere and placing allies and enemies exactly where you want them.

    Claims to fame: Prince Rolan the prince of Gloomwraught, the most depressing place in the Shadowfell, actually fell in love with her.  She's truly that good.

    Firmly believes that one of her companions (a huge minotaur warden) is actually a giant teddy bear.  She also believes that one of her dead companions (who died somewhere around 4th level) is still around, just missing.

    Found a lone girl and named her Dorothy.  With her Hedge Wizard's Gloves she cleaned her up and gave her a blue checkered dress.  To complete the ensemble, she donated her Onyx Dog named Toto to her.

    Quotes: "I don't like you very much" "Oh! A cupcake! Awe." "Where's Vistra?"

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    Chronology of 4th: Tuloom Shi'Li

    Wednesday, April 14, 2010, 11:59 AM

    The Chronology of 4th details characters that I have made in 4th edition D&D.  As I have been playing D&D for nearly 20 years now, I wanted to begin documenting as many characters as possible so that you and I may enjoy their exploits, mannerisms, and builds.  Enjoy!

    Tuloom Shi'Li, 12th level Male Changeling Bard [DECEASED]

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    The why: at the time of creation, the Bard was just a preview in the character builder but caught my attention right away.  Ranged and melee, multi-class out the wazoo, and pretty much a character that can fulfill any role in a party -besides just being an awesome leader.  I always wanted to play a doppleganger in previous editions but good luck with that level adjustment -just so that I can change what I look like at will.

    The concept: Tuloom was based on appearance to Saladin the Great.  His story was that he was the bastard child of Saladim the Faithful, a man in exile from his kingdom in Memnon on Faerun.  Born of an assasin that was sent to kill Saladim and Saladim who fell in love with this assasin, Tuloom was raised in the desert and helped his father reclaim his throne.  Upon regaining the kingdom, one of Saladim's wives had survived, bearing an older son (the heir to the kingdom) and exiled Tuloom to the rest of the world.

    The build: the Bard is awesome. Just having the power Blunder was enough for me, and I still believe it is probably the most powerful 1st level encounter power in 4th edition.  Hit, damage, defender takes a shot and then slide them right into a fire or off a cliff.  Lethal.  I also went Multi-class crazy.  Little bit of Warlock, little bit of Cleric, making Sacrifice to Caiphon a must-have.  Missed with the Blunder?  Point of damage and do it again.  I chose the Virtue of Cunning for the slides and the tactical movement, plus I added some of the melee powers to make an even balanced leader with our party.

    Claims to fame: all blunder, all the time.  Once a critical blunder did over 50 ponits of damage after all was said and done.

    pissed of a female ettercap when he supposedly resembled an old ettercap boyfriend.  Tuloom claimed he was an ettercap at the time.

    died heroicaly defending Arcamenies who got seperated from the group in a desperate battle against a troll shaman in the Trollhaunt Warrens.

    Quotes: "Yo shouldn't ah dun that sir! Mi-stake!" "It's Shah-Lie" "Salamalakuhm"

     

     

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    Chronology of 4th: Faust Ordenstreudder

    Tuesday, April 13, 2010, 2:15 PM

    The Chronology of 4th details characters that I have made in 4th edition D&D.  As I have been playing D&D for nearly 20 years now, I wanted to begin documenting as many characters as possible so that you and I may enjoy their exploits, mannerisms, and builds.  Enjoy!

     

    Faust Ordenstreudder, 11th level Male Dragonborn Paladin

    [Semi-Retired]

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    The why: Faust was my first character for 4th edition and as such, I decided to go overboard on all the things I couldn't do before.  First, a paladin that wasn't lawful good.  Never understood why a holy warrior had to be good.  Second, a paladin that worshiped a mysterious god of death.  Without being a blackguard, that wasn't happening previously.  Finally, a paladin that didn't suck.  Someone devoted to his god in the most extreme fashion.

    The concept: Faust was heavily based off of the Teutonic Knights, or at least the more ruthless versions of them.  Huge ornate helmets, large hammer and shield, and fear being as much a part of tactics as anything else.  I wanted him gravely and reverent with fearlessness apart of every aspect of his persona.

    The build: Faust had no build.  He was very early in the game and since I was too, it was sort of catch as catch can.  Feats for damage mixed with multi-class warlord and feats and powers that made slaying enemies cool: Raven Queen's Blessing and Sickening Finish were favorites.  Otherwise a Strength Paladin all the way.

    Claims to fame: Faust, while fighting slavers throughout the first D&D Heroic campaigns, would remove the faces of slaver captains and pin them to his shield.  He also wore a belt of kolbold skulls with a white dragon skull as his buckle.  He was quite a skilled taxidermist.

    He once forced a kolbold to surrender (via Intimidate), interrogated him and said, "be penitent before your death."  The kolbold, confused, took a coupe de grace hammer to the face soon after.

    Promised a lap dance from Megwan the rouge if he could run over and help her from danger.  Running over he announces, "for the lap dance!" Critical hit, slaying the monster.

    Quotes: "Fight Me!"  "Not good enough!" "For the lap dance!"

     

     

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