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Results for tag: monster
Posted by: ltDrak on Nov 3, 2010 at 09:40:56 AM

If you've been reading this blog, you may now be wondering what happened.

I'd prepared a story and some monsters, and when the sessions actually started it looks like I threw most of what I had prepared overboard.

This is not entirely true. Although I was planning to have the wolf ambush in the first session, I decided that due to the lack of equipment and in the interest of introducing the Aurum into the campaign I needed the group to do some other stuff first. Enter the evil tiefling :).

Then I changed the ambush a little bit in that there would be reinforcements and the wolves would not try to flee, just to make the encounter a little tougher (it turned out to be a rather long thirteen round encounter now) and perhaps more interesting. The rest of the story with the undead... I don't

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Posted by: ltDrak on Aug 30, 2010 at 09:55:20 PM

For my first encounter I have decided to use some custom gray wolves that have been leveled up to level 8 and 10. The level 10 wolf will be the pack leader and has some abilities to reflect that.

If the leader is bloodied it will try to flee, along with any normal wolves that are left.

Gray Wolf    Level 10 Brute (Leader)
Medium natural beast     XP 500
HP 134; Bloodied 67
AC 22; Fortitude 23; Reflex 21; Will 22
Speed 8
Initiative +6
Perception +13
Low-Light Vision
Standard Actions
m Bite • At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 1d6 + 5 damage. If the wolf has combat advantage against the target, the target falls prone. A prone target takes 1d6 extra damage from this attack.
m Trip • At-Will
Attack: Melee 1 (one creature); +11 vs. Reflex; Unlike the Bite attack, Trip only

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