So, if you've been following the progress of our heroes through Hyrule, you might have noticed that they've been fighting the same creature for weeks on end. This naturally has led to something of a drop in tension; forum discussions aren't meant to handle the immediacy of a turn-based combat system. Some problems I've noticed: Immediate actions, opportunity actions, etc.-- Since everyone takes their whole turn without interruption in one post, actions that interrupt turns become difficult to use. Essentially, if an immediate action is triggered, we have to rewind the battle, figure out...
...we've got a wiki, more or less. I'll keep the background information and historical stuff there for reference, and try to use the forums for more immediate, game based topics. Speaking of which, module LoZ H1: Breaking Inn is ready to go--as soon as everyone gets their characters up and running, we'll begin!
Well, here we are at the start of another crazy campaign idea. I've never run a play-by-post game before, and I've still got a lot of world-building ahead of me before we can actually play anything, but at least I've got the group set up. Now, to get my players signed up and figure out character creation. This is gonna be a fun game to run, for sure.