Friday, March 26, 2010, 8:01 AM
DnD Session 3-24-10
The battle being finished, you try to heal the last surviving child you found hanging. This leaves searching the area to complete. Sets of armor and a cloak are found along with a chest under the cloak. When the chest is tried to open, a glyph of warding goes off that was not detected. A blast of 5 engulfs everyone in the group. And that would have been fine after the 12 damage but when an after effect blasts for 21 points of damage, everyone but Horace falls. Still damaged from the battle, Alebran has hit his bloodied negative and dies as well as the saved boy. Potions of healing are distributed by Horace and everyone else is back on their feet. Another attempt to beat the chest gains assistance bonuses from others as the 28 DC is barely matched and the chest is opened. Within is a necklace along with gems and coins. It is split up amongst the party.
Using perception checks to look for Gorgon Mud within the wetland, you slowly make your way away from the rise and back to more solid ground. A path curves out from the area and brings you to a make shift shelter the dwarves must have been using. Tools, clothing and a partly burned paper are found there. You can make out on the paper the statement, “once the node is complete, return to Dragonspear Castle. Kalarel”. Late in the day, you head back towards Waterdeep with the bodies of the 4 children and Alebran in tow on a Tenser’s Floating Disk.
Once you reach the gates, the guards ask about the bodies you carry, priests are called and they escort you to the Pelor Temple. There you are greeted as the fallen are taken care of while you are told of troubles in Waterdeep. A missing young girl from a well to do family and her dead body guard found in an alley not near where the girl disappeared from a dance hall last night. There are tales of ghostly apparitions and evil lurking in that part of the city. Also a tale of an evil ritual coming to power at the peak of a new moon 2 days from now. Then you are shown a note received by the temple this afternoon from Sindri stating he has the girl and she will be used to finish the new moon ritual that was interrupted and then he will have time to even the score.
-Brian takes over as DM at this point-
We rest here at the temple and head out as soon as we are ready with Horace, Sri, Wither, Adrik and Omni. We all make out way down to the dance hall to investigate the area. Wither and Sri search the alley next to the building while the rest enter the hall and seek out info. Speaking with the bartender and later lead into a meeting room for some wine and conversation with a fella that knows who Omni is and that he is associated with the Pelor Temple. Omni ends up being knocked out by the wine as battle ensues. Meanwhile Wither and Sri enter the building through a door at the bottom of a ramp along the side of the building. Dark halls, wine or beer kegs and a room with skulls on a shelf are what they find. When they make their way back out and into the front door, they questions the doormen and get rejected from entering. But then the battle breaks out into the main room and clients come running out the exits. Wither and Sri teleport into the building and engage the enemy in battle. The person that entered the room to share wine disappears as the bartender enters the meeting room from a secret door to enter the battle himself. In time the bartender falls with no sign of the other combatant as the crowd outside is yelling for authorities. We make a quick search and exit the building through the dark halls and come out in the alley. We are seen by patrons but quickly escape view running down the alley and heading for the alley the bodyguard was found dead in.
Once we enter this darkened alley we are walking between 2 human figures on each side of the alley. One seems crazed and the other wants to share a drink. Once we choose to pass and move further into the alley, they move up behind and attack. Figures! We fight one to the crazed one to the death as the other runs back out of the alley and escapes. The alley travels in a distance then splits left and right.
What will we find there?