While giving Duffy time to level up, the Harpers teach you a few Harper Hand Signs for greeting or identifying possible Harper members. It is a secret society so you are cautioned to not show these signs unless the need to identify yourselves arises.
Both evil items you have handed over to the Harpers shall be protected and hidden away from the forces of evil. Your ability and sacrifices made to keep these items away from evil are greatly appreciated. You are given high praise by the Harpers.
The Harper also offer you a shopping service and will gather all you request and pay for from the markets in Mulmaster. So order up what you need using the Players Handbook prices for stocking up. No magical items are available to you via this offer.
You are informed of new activity by the Zhentarium as they have become more bold recently in their presents. Having large gatherings of Zhents from Mulmaster and from Zhentil Keep right outside Mulmaster at the gates of the Zhent Quarters. The Mulmaster Zhents are starting to appear adorned in similar dressings of black clothing and armor as the Zhentil Keep based Zhents have always dressed. They appear to be more organized and brave.
The Harpers also share with you information regarding the Hill Giant, Jarmaxx and his lead henchman Gulgar. The location of Jarmaxx is not known to the Harpers but a location where Gulgar has been encountered is described to you. An ancient Dwarven outpost set deep in the hills south of Mulmaster appears to be Gulgar’s hide away. There are rumors of magic portals existing within this complex connecting the outpost to the Ethereal Plane with direct access to Jarmaxx’s Lair. It is not known if Jarmaxx’s Lair is located on the Prime Material Plane or Ethereal Plane. Magical means of seeking out the Evil Crown have failed. Either it is hidden by powerful magics or it is not residing on this plane of existence.
So once you are prepared, you head off into the hills seeking out the Skullcrusher Ogre Gulgar. The outpost is found at the base of a rock outcropping near the foot of the mountains. Almost hidden by its natural appearance the Dwarves created, you approach from the north along the rocky base seeking a secret entrance told to you by the Harpers to exist here north of the main entrance. Patrolling guards can be seen along its perimeter where a large stone main entrance can be made out in the 30’ tall rock wall. You can either search for the secret entrance or approach the main entrance.