Community

    After we descend the staircase, we discover a kind of barracks, which seems to send out organized patrols into the ruined city.  We capture and interrogate one guard, who proves to be very helpful in describing our upcoming trials.  For one thing, this complex is the domain of TWO members of the Black Eight: the aforementioned Tyrannus the White Dragon, and now a powerful Lich named Alokkar.  We also get a valuable heads-up from our prisoner, guiding us as we continue on our way:- There will be an elevator down into the caverns.- Next comes a crypt, guarded by a powerful...
    Well, everyone was present on the 15th, so writing this update is kind of pointless.  And yet, here I am...We magically appear with a splash on the River Tesh a couple miles to the west of Zhentil Keep.  We make sail for the city, and pass through the protected harbor.  Masquerading as traders from Mulmaster, we spread out into the city and start asking questions.The information points to the heart of the ruined district of the city.  Therefore we move the Bright Star into the Moonsea and drop anchor, and take a dinghy to shore.  When we enter the ruins we...
    Nightfall the Friendly Shadow Demon tells us that the statue was taken into the city to participate in the celebration.  Therefore we wait another week and try our plan again.    This time the crystal statue is back where we expect it to be, and we pull the trigger.Garm is found in the kitchen preparing grub for the day.  Stryfe blasts through the window and grabs him by the scruff of the neck.  The Innkeeper slashes wildly with a cooking knife, and the party executes him.  Meanwhile Raven and Sharky sneak through the front door and occupy the...
    The sound turns out to be swarms of psionic rats that start casting fireballs at us.  We manage to kill or scatter them, and take possession of all the loot and bodies.  We figure that these are the 'bodies' that Garm wanted, so we leave.Back at the Warming Fire Inn, Garm quietly studies the bodies and offers to buy them for a pretty penny.  However, we take exception to his perceived motives: to pin the corpses of these innocent dwarves on the walls of his Inn.  Instead, we give the remains a proper burial.  Then, during our preparation for 'attaining' the...
    DnD Sessions Update 4-24-13     As the rain perpetually falls outside this windowless stone structure, you roll initiative against the 2 medium sized creatures that reacted to you from within 2 holes dug into the floor. They are ghoul like creatures with decayed clothes and dead eyes but possess a demonic or abyssal glare. Thomas gave Raven a divine boost for his save roll against undead fears. He makes it! Let the battle begin!   Melee starts and spells fly. These undead are too quick to deal them bonus damage from sneak attacks as they “spring” about with...
    April 22, 2013 12:41 PM
    Here’s a quick recap of our exploits last week: After Duffy memorizes the cave for future rescue operations, we flee for our lives.  Returning to civilized lands, we encounter and quickly dispatch some sort of snowflake-pudding-monster.  Fortunately the White Dragon does not make an appearance, so we arrive back in Mulmaster safely.  The party goes shopping while Duffy, Thomas and Raven spend time leveling up.  At this moment, everybody is level 10!  Woot! We reconnect with "Nightfall" the Helpful Shadow Demon, make final preparations, and set sail...
    We discover that the White Dragon is here specifically for the Sword of Vorbyx, and seems to be a member of the Black Eight himself.  Therefore we declare vendetta and quickly try to mount an offense.  Unfortunately our foe rises right up into the air and shouts a command in Giantish: "Ladies, reveal yourselves and massacre these insects."As the evil dragon dances and swims around the periphery of the battlefield (taking potshots), we are forced to confront two new nature hags.  And they are TOUGH.  Raven is forced to make a couple of will saves < shudder > while...
      Sharky disappears from the hallway next to Raven as Stryfe appear by the remainder of the party across the room with blue iced floor.  Deciding to move into the room to face the White Pudding that attacked earlier, Stryfe notices a dark mass below the ice on the far side of the room. This adds to the excitement of defeating the puddings as 2 attack from the floor. As the battle ends, you charge Cortaz with breaking through the ice to reach the dark mass. A dead human wrapped in a large fur cloak lies before you now released from the icy tomb. A helm, wand, boots and...
      With fellow party members scattered upon the ground bleeding to death, you take the time to get some healing potions and heal spells distributed to get all back on their feet. You are still outside the ice cavern where the huge giant Selvock disappeared into the cloud within the cavern and has not been seen again. Once readied, you sneak into the cavern to find a long pathway leading to a split. Avveron can track several trails leading in including the Velrock’s.   At the split Raven and Sharky can hear the echoing sounds of voices and disturbances ahead of you to the...
      Deciding to find a safer location to rest, Stryfe seeks out an overhang about a half mile away and the party rest for the night. You vote on following the bloodied trail of footprints leading north away from the battle location that the injured giant left behind. They lead upward along the mountainside and then eastward around the mountain face and again north towards a large valley a few miles away. Bright sunshine is plentiful with slight breezes blowing keep the trail visible as the giant has a night’s travel ahead of you. The snow covered eastward running valley opens...

    Page 1 of 13  •  1 2 3 4 5 6 ... 13 Next