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7 months ago  ::  Nov 04, 2012 - 1:30AM #1
Topheh
Date Joined: May 28, 2008
Posts: 3,825
Well, Postmortem is probably a strong word, as I would like to try and create some sort of semi-resolution to the whole thing instead of letting it die.

Anyways, I think this worked pretty well, all things considering.  It wasn't the thunderous return to huge crowds of Gods that I had secretly hoped for, but... well, I think simply put the reason for that is that there just arent' that many people on the forums nowadays, and you can have crowds of Gods if you don't even have crowds of people on the forums.  As the next DnD starts to pick up steam, we should see more people returning.  Alternately, we could try and go to another forum that doesn't have this problem.  The Giant in the Playground forums might be a reasonable option... they have their own breed of LoC game over there... different from ours, but... they do seem to have plenty of players.


Okay, that major issue aside, what worked, what didn't.

Worked:

Early PP system:  I greatly enjoyed the PP system at the begining... mostly because it gave me just enough constraints that it made me think about who my character was and what it wanted.  As such, my God is one of my favorite ones, I think because of the constraints placed on it at the start.

Story recap as part of the thread:  While it was sometimes hard to keep up, I thought it was a nice record to have there in the thread.

PP entry form:  Made my job a LOT easier.

Combat:  I liked the suggested effects of winning and losing we came up with

Feel:  I liked the feel of this game a lot.  It seemed to have a nice flow to it, until people started leaving.

New Players:  Great group of new people this time around!  Just don't leave (or leave for long)!



Didn't Work:

Late PP system:  As much as I loved the early PP system, eventually it got out of hand... too much PP, too much specialization.  If we keep the system in the future, I would propose that instead of just piling on PP at the later stages, instead we have increasing levels allow you to be more and more generalized... a certain degree of specialization at the start, followed by, not more PP but a conversion of specialized PP to general PP

Civilizations and resources and etc.  I think it got too confusing and too... war strategy game.  While I understand the idea that nourishes and harms don't do things in the long run in real life... in the game, it just kinda... stagnated... things.

Time went too fast:  When mortals die in a week or two's time, it kinda puts a damper on storytelling  Again, I understand the reasoning, but I feel it sacrifices Lore for... More Events.

Old players slacking off and not posting enough (myself included):  Boo us! :D

Lack of Elder God:  This is the one I'm saddest about, honestly.  Camu's role was going to be to inject some spontenaity and randomness into the game, and keep it interesting.  As such, we modified the rules somewhat to accomadate his existence... which then never... materialized.  Would have been interesting to see what might have become of that.



For all my whining, I really liked this LoC.  Good people, good stories, good times.  Its just, as usual... what do we want to do differently next time?
 
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7 months ago  ::  Nov 15, 2012 - 6:51PM #2
MatthewSwift
Date Joined: Oct 12, 2007
Posts: 1,143
I agree more with your hits than your misses. I don't believe an Elder God should have to drive a good system of play in a forum game. The rules should be simple, but inviting. That's why the removal of restrictions on PP spending vs pp rewards strikes me as a winning idea. You know how I feel about civs and the overarching strategy game aspect of being a god, however I agree that time passed too quickly, which truncated a few of my god's rp (still satisfied with his character though). Perhaps if the gods Power was restricted to influencing individual avatars/heroes instead of large scale civs? I like the idea of clashing civilizations as a story driving element, but the gods shouldn't have communal control of that.
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7 months ago  ::  Nov 17, 2012 - 8:43PM #3
Topheh
Date Joined: May 28, 2008
Posts: 3,825
Oh, I didn't mean that I feel that we *NEED* an Elder God... its just that we put together the rules assuming it, and it didn't happen.

Have you seen our brief attempt at doing a smaller-scale LoC?

community.wizards.com/lordsofcreation/go...

and

docs.google.com/document/d/1bw6RZEDZoupf...

I've been toying with the idea of doing something like that again.  It was definitely more small-scale, and even if we don't do a City-based LoC, I'd be down for talking about limiting God influences to individuals.

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6 months ago  ::  Dec 02, 2012 - 2:08AM #4
Topheh
Date Joined: May 28, 2008
Posts: 3,825
Huh.  No interest, eh?  Very well  
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6 months ago  ::  Dec 03, 2012 - 7:50PM #5
xXGin_and_GrayXx
Date Joined: Nov 25, 2012
Posts: 18
Well, I do have an idea that you guys could test out.

Those who were elder gods or had the highest score in previous LoCs should be the gods of an entire people. Those who are newer are gods of a city, or gods of a distric. The newest people (such as I) could even be personal gods, motivating and manipulating their followers in the rise to power.
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6 months ago  ::  Dec 03, 2012 - 10:07PM #6
Topheh
Date Joined: May 28, 2008
Posts: 3,825
God continuity...

Now thats... an idea we never though about before.  I kinda like it :D

My concern would be that people would get bored playing gods they had played before, or the god wouldn't make sense in the new game-space, but assuming we can hand-wave away some of those issues, its not like we haven't had cross-game events before

Regardless of the continuity idea, the idea of tiers and levels is... intruiging to me.  We tried to do that in some manner with this latest game, with god 'ranks' that were actually named and not just... a number.  I wouldn't mind exploring that idea and making it more... defined, not at all.

  
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6 months ago  ::  Dec 03, 2012 - 10:41PM #7
xXGin_and_GrayXx
Date Joined: Nov 25, 2012
Posts: 18
Well, give those players a chance to alter their gods to fit the world they are in, and it will smooth over nicely.

Still doing a Goddess of Lust.
THAT will be a religion that gets popular quickly
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6 months ago  ::  Dec 04, 2012 - 12:08PM #8
Jamespies
Date Joined: Mar 31, 2012
Posts: 209
Probably another silly question, but what are we using to map out the world and it's various locations, are we using some kind of map software or is it all just in our heads?
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6 months ago  ::  Dec 04, 2012 - 3:52PM #9
Topheh
Date Joined: May 28, 2008
Posts: 3,825
I've had a copy of Campaign Cartographer 3 that I've been using to make maps, but I've always hoped to find some way to make them in a more... collaborative... way, mostly because making those maps often takes the longest time when getting ready for resets, so if I'm running behind, that is what gets dropped first.  If we could find a means for everyone to add their own stuff to the map, things would be much simpler for everyone, I think.


I'm not sure what I'll do next, God-wise.  I'm thinking something a little more... personal.  Maybe I'll champion a race or set of races or something. 
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6 months ago  ::  Dec 06, 2012 - 8:24AM #10
Jamespies
Date Joined: Mar 31, 2012
Posts: 209
Okay Dokey. I apologize for all these questions but I'm trying to get all of them out of the way before the game starts rather then during.
Alas, I have another question, about flavouring creations.
Is creating something and giving it lore part of the same action therefore all using one spendage of PP or two different actions therefore spending PP twice.

I plan to play a god of cold, so lets say for example I wish to create a race of Ice Giants who live in cities carved out of glaciers. I'm assuming that creating these glaciers, creating the race, and then driving the race to carve cities out of these glaciers is each its own action and each action would cost PP.
But let's say I want to give this race of Ice Giants their own unique culture and racial traits. I love writing backstories and lores, so I could go on for pages about the traditions, habitats, culture, morals and so on about these ice giants.
Would all of this racial lore come under the act of creating the race, or after creating the race would I be required to spend further actions to "Culturize" this race?
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