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3 years ago ::
Oct 10, 2010 - 2:49PM
#1
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Date Joined:
May 28, 2008
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And Thread #3. Fairly self explanatory... what have you always wanted to try out in an LoC-type setting (communal RP/game) but have never had the chance? A note, this isn't limited to changes you want to make to the 'we're gods and we rule the universe' mechanics, but if you want to try something radically different, suggest it! It might be a good palate cleanser for all of us to not be deities for a while
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3 years ago ::
Oct 13, 2010 - 12:38PM
#2
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Date Joined:
Aug 17, 2006
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A meta-arc series of games might be really interesting. That is, we start out as the ancient gods and focus on creating the basics of the world only. Then that game ends and we abandon those characters. A new game starts set in the same world in which we then try to build an interesting history of the world; it would be an age of myth, when gods walk among mortals and heroes shape fate. Then after a while that game ends, the characters are abandoned, old civilizations are lain to waste, and we start a new phase where we might not actually control divine beings at all but rather mortals or political entities in general and from there attempt to build up an actual world-as-it-is-to-be-played.
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3 years ago ::
Oct 13, 2010 - 5:09PM
#3
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Date Joined:
Jan 16, 2008
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I rather like the idea of removing some of the scale. I feel that at times it became overwhelming. If we, as Gods, were limited to a single populace or nation it could be a really fascinating game. All the better if everyone is located on the same continent as well. This setup would place the focus on Gods and mortals, fleshing out nations more completely while giving Gods, and players, a more intimate investment in their creations.
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3 years ago ::
Oct 14, 2010 - 1:46PM
#4
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Date Joined:
May 28, 2008
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So one idea some of us were throwing around in chat is to play a round as mortals in a city. We'd use a similar framework, replacing 'power' with some sort of 'influence' points, representing some combination of wealth and favor. We also threw around the idea of having a separate pool of 'narrative points' which could be used to cause things up to the 1 PP actions of LoC... cause a volcano to erupt, cause a famine, cause a dwarven fortress to appear in the mountains for conquest and occupation, stuff like that.
Personally, I think it might be an excellent palate cleanser to try out... give our godly ideas a chance to regenerate!
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3 years ago ::
Oct 14, 2010 - 4:56PM
#5
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Date Joined:
Jan 16, 2008
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Not a bad idea at all. I feel like we should set it in an existing location though. Perhaps using LoC events to provide larger narrative events as well.
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3 years ago ::
Oct 14, 2010 - 6:42PM
#6
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Date Joined:
May 28, 2008
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Hmm... that could be fun. A shame our cities were always so mono-culture. I mean, we could use hunter's grove amalgam from last game if we wanted to... that thing was a monster!
But probably makes sense to either fudge things and make a ficticious city in the world or just divorce ourselves from it entirely.
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3 years ago ::
Oct 14, 2010 - 9:48PM
#7
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Date Joined:
May 17, 2009
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Either way, the idea has my support.
Seriously, though, you should check out the PbP Haven. You might also like Real Adventures, IF you're cool. | Knights of W.T.F.- Silver Spur Winner | | 4enclave, a place where 4e fans can talk 4e in peace.
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3 years ago ::
Oct 15, 2010 - 9:10AM
#8
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Personally I like the basic concept of LoC, I love playing god hehe, however I like much more the "ages of civilization" with political dramas, heroes and villains, nations, war and diplomacy, than the ages of creation and mithology with most of the action limited to divine chatting and occasional (and usually polite) collaboration. I loved the LoC Beta Edition, with the boosted number and the jump-start.
I really like the idea of tought, with the "different age - different god - different approach" mindset.
Playing as a single nation? I don't know if I like that, imho it is limited, well I admit thatI tend to actually do that in game but that's because I have some compulsion to power playing that naturally bring me to exploit the advantage of having a single powerful faction under control instead of many non unitary weak ones, but still I'd prefer to have more options to create diversity.
I like how LoC 2 world turned out to be ( even if I disliked how a few things just "happened" in the end) but I think it was diverse enough and that the active entities had reasons to interact and so on.
Conflict seems to stagnate in LoC, but that's normal I guess, we have no resources to fight for, it was made mechanically taxing by the rules and to be honest in a "common storytelling and design" system I see war and conflicts much more as a collaborative effort than a competitive one between the contenders to make forge it in an interesting story.
What if we try to recycle one of the old LoC settings and play it after the first generation of gods went into slumber\vanished? With tons of stuff already in place and newly awakened gods replacing the old ones, new cults rising, portents, war and so on?
Also I like the idea of the world building more than the random role playing, I'd love a little more book keeping so that people can grasp what is going on and the state of the art of the world without the need of checking the immense number of posts one by one (yes I know book keeping is a little booring but it can help developping new ideas :p)
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3 years ago ::
Oct 22, 2010 - 1:46PM
#9
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I've had two ideas going on for a while now.
1. This is similar to what Thought suggested. I'd like a two-part LoC where first we are gods changing a plain landmass. We add climates, vegetation, animals, resources, and finally races. Then after this we play as the races themselves, unable to add new races or change the landscape beyond mortal means. This way if the Goblins want the iron that the dwarves are in control of, the goblin god can't just make iron near their settlements, the goblins will have to either make trade deals with the dwarves, raid their iron mines, or try to adapt without iron. This would likely be more game-y than storytelling, but it would still make for an interesting experiment. Maybe if we revisited the Atheric Realms now that the gods are gone...
2. This is similar to the first idea, but we would control races from the start, all in a competition to colonize a recently discovered landmass. Not exactly sure how it would work, but it could be fun.
Resident generic resident.
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3 years ago ::
Oct 22, 2010 - 1:48PM
#10
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Hmm... that could be fun. A shame our cities were always so mono-culture. I mean, we could use hunter's grove amalgam from last game if we wanted to... that thing was a monster!
At least Terena had a sizeable gnome population! :D
Resident generic resident.
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