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Posted by:
LordArchaon
on Aug 23, 2012 at 09:03:23 AM
The Sorcerer. My favorite class since the very first time I saw it in a manual, I always seen in it way more potential than what the rules (and consequently the designers) actually put into it. As I explained here, I envision the Sorcerer not only as a magic user whose talent is innate, as opposed to the learned wizards and the bargaining warlock. But I see (or wish I could see) the Sorcerer as a wielder of a more fundamental type of magic. The neglected, once-fabled Elemental Power Source, basically. But in what I could explain as a transition between Elemental and Arcane, Sorcery should actually be "raw magic". A dangerous, chaotic, roiling energy that only very few individuals can "see", let alone use. Key Concept: Raw MagicThe Sorcerer as I envision it could have been born with this ...
Posted by:
LordArchaon
on Mar 24, 2011 at 05:00:05 AM
 Merfolk Observer (previously knows as Ilori's Spy) by Anthony Francisco
New archetypes for a new world
One of the most fun things about "converting" Zendikar to D&D is building characters for it. There are more than a hundred cards in the MtG Zendikar block that represent "playable characters", and they are a great source of inspiration. - Here's a post by me with what should be the full collection, organized by type and presented as full scans and in a images-only, 3-column layout - A look at illustrations, a look at card mechanics, and a draft of D&D character already comes to mind, and chances are it's an original concept, a new take on an old one, or either way something fun to build and play. Such is the extension of the cool factor woven into Zendikar by its designers. And ...
Posted by:
LordArchaon
on Mar 20, 2011 at 02:17:53 AM
 Merfolk Observer (previously knows as Ilori's Spy) by Anthony Francisco
New archetypes for a new world
One of the most fun things about "converting" Zendikar to D&D is building characters for it. There are more than a hundred cards in the MtG Zendikar block that represent "playable characters", and they are a great source of inspiration. - Here's a post by me with what should be the full collection, organized by type and presented as full scans and in a images-only, 3-column layout - A look at illustrations, a look at card mechanics, and a draft of D&D character already comes to mind, and chances are it's an original concept, a new take on an old one, or either way something fun to build and play. Such is the extension of the cool factor woven into Zendikar by its designers. And even without ...
Posted by:
LordArchaon
on Oct 12, 2010 at 05:18:48 AM
Just few hours short of one entire month! And the group now counts 28 members, growing at a steady pace and now without direct invitations.

The newest member, I'm happy to say, is not even a Magic player, so she's showing a very welcome interest! Let's see if you'll fall in love with "something Zendikar" too, I_smile_alot! :)
There have been less submissions this week, because I was dedicating too much time to this and I should better dedicate more time to my studies! After all, if I create Zendikar videos out of the blue, there's no telling how much time can I waste!
However, there are some cool updates and news, some of which I'm going to report here as a preview of what's to come.
First of all, and staying on topic with time-consuming activities, I submitted a Zendikar entry to the ...
Posted by:
LordArchaon
on Sep 29, 2010 at 12:28:29 AM

So two weeks since the formation of the Zendikar - D&D Campaign Setting group and 20 members today! I figured I could make a sort of status report with notes and just about anything useful for members and visiting people alike.
Basic intro: Zendikar is a "block" (or cycle) of Magic The Gathering trading cards, but it's also the name of the setting (an entire plane actually, but it's more like a planet/world) in which the lands, creatures, characters and spells presented in the cards all reside. It's a very fantastic world, clearly inspired by the latest fantasy trends I would say, and borrowing from D&D more than a Magic setting ever did in the past. It's a world of adventure and a true Points of Light setting in practically every sense, as I pointed out in the first blog of the
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Posted by:
LordArchaon
on Sep 29, 2010 at 12:12:14 AM

So two weeks since the formation of the Zendikar - D&D Campaign Setting group and 20 members today! I figured I could make a sort of status report with notes and just about anything useful for members and visiting people alike.
Basic intro: Zendikar is a "block" (or cycle) of Magic The Gathering trading cards, but it's also the name of the setting (an entire plane actually, but it's more like a planet/world) in which the lands, creatures, characters and spells presented in the cards all reside. It's a very fantastic world, clearly inspired by the latest fantasy trends I would say, and borrowing from D&D more than a Magic setting ever did in the past. It's a world of adventure and a true Points of Light setting in practically every sense, as I pointed out in the first blog of the group: Zendikar
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Posted by:
LordArchaon
on Sep 19, 2010 at 10:25:51 AM
Zendikar as a plane/planet/world is characterized by "The Roil": a chaotic force that transforms the landscape without much warning. It is also probably responsible of the gravitational anomalies that are typical of many regions of Zendikar, the most famous being the Sky Ruin of Emeria, that you can see in the image I put as the logo of the group.
Add to this that many places in Zendikar are nearly pulsating with elemental power and probably every 4e DM would think it is at least all a great rift zone connected with the Elemental Chaos.
But what happens if we directly consider it an elemental realm, the Elemental Chaos' s equivalent of an astral dominion? Well, there are PROs and CONs.
PROs:
- - It becomes a world that can be literally inserted inside any other standard 4e world, world.
- -
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