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Posted by: LordArchaon on Aug 23, 2012 at 09:03:23 AM
The Sorcerer. My favorite class since the very first time I saw it in a manual, I always seen in it way more potential than what the rules (and consequently the designers) actually put into it.

As I explained here, I envision the Sorcerer not only as a magic user whose talent is innate, as opposed to the learned wizards and the bargaining warlock. But I see (or wish I could see) the Sorcerer as a wielder of a more fundamental type of magic. The neglected, once-fabled Elemental Power Source, basically. But in what I could explain as a transition between Elemental and Arcane, Sorcery should actually be "raw magic". A dangerous, chaotic, roiling energy that only very few individuals can "see", let alone use.

Key Concept: Raw Magic

The Sorcerer as I envision it could have been born with this ...
Posted by: LordArchaon on Feb 9, 2012 at 09:27:46 PM
The current talk surrounding D&D Next is focused on the Fighter, the "most difficult class to design", as the developers rightly said. The Fighter needs to be a simple class for metagaming reasons. Or at least needs a default option to be simple, then you can build anything else on top.
So, the true hardcore fans of the game are already nitpicking over certain corner cases such as "There should be an archer Fighter!" or "The Warlord should be a sub-class of the Fighter!" or again "The Fighter should change its role and feel depedning on the weapons used!".
I've taken these corner cases and tried to apply them to the other martial classes, minus the Warlord, since we're trying to prove that it can be a sub-class too (although as of now, D&D Next has it as a base class).

See what I've found ...