Description
"The Solano is a south to south-easterly wind. In the spring and summer it carries unbearably hot, dry, suffocating weather. It causes exhaustion and dizziness."
A narrated nova round (1 single round!):
"Solano leaped strongly and beautifully to the air, easily tumbling over the two cyclops and falling just a few steps behind their backs as lightly as a feather. He then called to the elemental wind, flying over the crevice while throwing his magical dagger at the evil fimir standing by the precipice. The weapon barely scratched the wretched creature, but it landed with a gust of wind so powerful that the giant-kin was pushed away easily towards the Fomorian master. There between the two creatures, Solano landed, gracefully dodging the huge axe of the monster trying to cut him down. In a blink of an eye, the dagger returned to his hand rotating as a spin, and with a flick of the wrist, Solano called to the elemental wind and the spell of haste imbued in his magical implement to quickly blast another Fomorian guard, who heard alluring notes carried by the air and left his guarding position, freeing the passage towards the prison and ending just behind the first Fomorian. With another heroic effort, he channeled the Howling Zephyr to blast all the three giant-kin, the guard made vulnerable by the previous elemental zapping. The three brutes screamed painfully while transported by the undeniable force of the Summer Windlord, pushed back. Solano was then able to ride the wind again and fly directly over them, reaching the vertical entrance of the prison. There the elemental forces abandoned him and he fell and fell deep into the darkness... Just to touch down on the naked rock below with his hooves, like a cat after a fall as high as a tower. The gnomes behind the prison's bars looked at the Satyr in silent awe and after a few seconds, they cheered at him loudly while he approached them with the keys he had stolen!"
[Satyr's Leap, Wind Fury Assault (flight, OA misses thanks to Multiclass Rogue's Sly Dodge), Elemental Bolt with Lure of Enchantment all as Minor action thanks to Accurate Dagger of Speed and withot provoking thanks to Shimmering Cloth; Action Point: Howling Zephyr with Elemental Escalation (Air) -> final flight (safely falling thanks to Duelist Panache and Safewing Amulet]
- Total distance covered: 6 (jumping) + 6+1 (flying) + 3+1 (flying) + 6 (falling) = 23!
- Damage: 1d4+6 (A), 1d12+11 & vuln 3 (B), 1d8+1d10+11 (A,B, C)
Skills
Trained Skills
Acrobatics: 14
Arcana: 7
Athletics: 14
Bluff: 12
Endurance: 10
Untrained Skills
Diplomacy: 7
Dungeoneering: 1
Heal: 1
History: 2
Insight: 1
Intimidate: 7
Nature: 3
Perception: 3
Religion: 2
Stealth: 4
Streetwise: 7
Thievery: 6
10
2
17
5
14
4
10
2
8
1
20
7
16
16
15
20
49
(Bloodied 24)
12
9
5
6
Powers
Wind Fury Assault,
Lure of Enchantment,
Elemental Bolt,
Howling Zephyr,
Body Equilibrium,
Elemental Escalation (Air),
Satyr's Leap
Equipment
Accurate dagger of Speed +1,
Shimmering Cloth Armor +1,
Safewing Amulet +1
Feats
Superior Implement Training (Accurate dagger),
Sly Dodge,
Duelist's Panache
Other Abilities
Class Features: Windlord Starting Feature, Elemental Bolt, Elemental Magic, Elemental Specialty, Air Elementalist, Escalating Elements, Level 2 Elementalist Utility Power, Windlord Level 5 Feature
Racial Traits: Male Only, Fey Origin, Light of Heart, Pleasant Recovery, Sly Words, Lure of Enchantment, Nature Bonus, Thievery Bonus
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