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Results for tag: Neverwinter Nights
Posted by: Lord_Toast on Feb 17, 2010 at 05:14:41 PM

In the main game for Neverwinter Nights a player's character had to talk to NPCs to gain a quest .  This  held true for any module created and hosted by a NWN server.  On Battledale (BD) server the npcs in town held the traditional roles of quest givers, information brokers, and flat out flavor.  The high priestess in Pilgrims Rest could issue quests to any player.  "The dead are becoming restless in the crypts.  Please go and discover the reason as to why."  First time visitors who didn't know this could always find a trusty information brokers.  Their job is to point you in the right direction.  The captain of the guard would recommend any green adventure to speak with the priestess.  Also he gave information about certain points of interest right outside of town.  This information

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Posted by: Lord_Toast on Feb 5, 2010 at 05:32:53 PM

Point of Interest: The Granary

In the northeasterly part of the hamlet lies the temple dedicated to the goddess of nurturing, growth, and agriculture.  A traveler following a simple dirt path will soon find small stonework pillars which will grow in height until one gets to a cave.  This is the entrance into the temple of Chauntea.  The entry way door is nothing more than roots of various plants mixed with hanging vines.  This simple barrier keeps out the weather, pests, and tends to muffle sound.  A long hallway greets any visitor.  Two doors made from oak are on the left side.  The closest door goes to a small waiting room and the other goes to the temples kitchen.  On the right side is another two doors.  The first one leads to the temples 'library' while the other is the recuperative

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Posted by: Lord_Toast on Dec 8, 2009 at 09:34:02 AM

Neverwinter Nights is a video game which debuted in the summer of 2002. Besides a single player mode there was the added benefit of creating your own modules or campaign worlds using the innovated Aurora (No relation to Aurora of the Realms) toolset.  These creations could be accessed through the Bioware site using a player account available through the game screen.   One of the few campaign worlds or persistent worlds I enjoyed lurked in the RPG section.  The name of the server was Battledale and it could host up to 30 players.  This password protected server benefited from several talented programmers and dungeon masters who made each adventure unique.  And the server had many gifted role players.  I have a lot of fond memories of adventuring within the village of Pilgrims Rest

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