Results for tag: warden
Posted by: lofgren on Jun 29, 2012 at 05:56:26 PM
Thoughts: I wanted the warden to pick up the plant and elemental aspects of the druid. The traditional druid has always been animal-focused in my opinion, with the elemental and plant control elements tacked on. Sure they were some of his more powerful abilities in 3.x, but they were not really. I treat spirits as having several different representations. If you look at the primal classes based on the level of abstraction of the spirits they engage with, I wanted it to feel like druid -> warden -> barbarian ->
I wanted the warden to feel like a character whose primary benefits come from manipulating their local environment. Not by conjuring magical zones...
Posted by: lofgren on Jun 13, 2012 at 02:00:01 AM
The Essentials line introduced a new way of creating and playing martial characters. Rather than choosing a standard action attack, these classes used minor action stances to change the effects of their melee basic attacks. Stances combined with weapon feats could produce a wide range of effects, giving the class in effect far more at-will attacks than its original 4th edition counterpart. In addition, each class received a single encounter power which it was able to use multiple times per encounter rather than multiple encounter powers. In some cases those powers augmented existing attacks, and thus the character had little need for a variety of encounter powers that amounted to slight improvements over