Class Traits
Role: Striker. You use powerful weapons to deal serious damage to your enemies. Your physical power and daunting presence can cause foes to cower before you, and you can temporarily increase your abilities by harnessing great bursts of terrifying rage. Depending on your choice of class features and powers, you lean toward either defender or leader as a secondary role.
Power Source: Primal. You are a primal champion, a warrior devoted to the natural world and an embodiment of your tribe’s fierce traditions.
Key Abilities: Strength, Constitution, Charisma
Armor Proficiencies: Cloth, leather, hide, light shields.
Weapon Proficiencies: Simple melee, simple ranged, military melee.
Bonus to Defense: +1 Fortitude, +1 reflex, +1 will.
Hit Points at 1st Level: 15+ Constitution Score.
Hit Points per Level Gained: 6
Healing Surges per Day: 8+ Constitution Modifier.
Trained Skills: From the class skills list below, choose 3 trained skills at 1st level.
Class Skills:
- Acrobatics (Dex)
- Athletics (Str)
- Endurance (Con)
- Heal (Wis)
- Intimidate (Cha)
- Nature (Wis)
- Perception (Wis).
Class Features
Rampage
You can make on additional melee basic attack against a target adjacent to any square that you move through as part of a charge attack. You cannot make this attack against the same target as the target of the charge.
Improbable Wielding
Small barbarians can wield two-handed melee weapons as if they were medium-sized.
Speak With Spirits
You gain the Speak with Spirits power.
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Speak with Spirits |
Barbarian Utility |
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You commune with the spirits, letting them guide your words and actions. |
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Encounter * Primal |
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Minor Action |
Personal |
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Effect: During this turn, you gain a bonus to skill checks equal to the higher of your Wisdom or Charisma modifier. |
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Feral Might
Choose one.
Rageblood
You gain training in endurance. You deal extra damage with melee weapon attacks equal to your constitution modifier.
Thaneborn
You gain training in diplomacy. At the start of your turn, you gain temporary hitpoints equal to your charisma modifier.
Powers
At-Will
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Vicious Lunge |
Barbarian Attack |
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Flavor |
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At-Will * Weapon, Martial |
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Standard Action |
Melee Weapon |
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Target: One enemy in range |
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Attack: MBA |
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Hit: Push the target one square, then slide into a square the target vacated. |
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Howl of Victory |
Barbarian Attack |
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Flavor |
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At-Will * Primal, Weapon, Fear |
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Standard Action |
Melee Weapon |
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Target: One enemy in range |
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Attack: MBA |
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Hit: You howl in victory. All creatures in a close burst 3 grant combat advantage to you, and your next attack against the target deals an extra 1[w] damage. |
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Wicked Lunge |
Barbarian Attack |
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Flavor |
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At-Will * Primal, Weapon, Martial |
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Standard Action |
Melee Weapon |
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Target: One enemy in range |
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Attack: MBA |
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Hit: The attack deals an extra 1[w] damage. |
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Effect: You grant combat advantage to all enemies until the start of your next turn. |
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Rages
Raging invites a powerful spirit to take partial possession of your body. While you retain most control, the spirit does thrive on violence and destruction, and may demand tribute for its sustenance. You can dismiss the spirit at any time as a free action.
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Rage of the Silver Phoenix |
Barbarian Stance |
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Flavor |
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Encounter * Primal, Weapon, Rage |
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Minor Action |
Personal |
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Effect: As long as you are channeling this spirit:
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Silver Phoenix Strike |
Barbarian Attack |
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Flavor |
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At-Will * Primal, Weapon |
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Standard Action |
Melee weapon |
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Special: You must be in the Rage of the Silver Phoenix |
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Target: One creature in range |
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Attack: MBA |
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Hit: The target takes additional fire damage equal to your charisma modifier. |
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Miss: The target takes fire damage equal to your charisma modifier. |
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Rage of the Cyclops |
Barbarian Stance |
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Flavor |
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Encounter * Primal, Weapon, Rage |
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Minor Action |
Personal |
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Effect: As long as you are channeling this spirit:
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Cyclops Strike |
Barbarian Attack |
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Flavor |
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At-Will * Primal, Weapon |
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Standard Action |
Melee weapon |
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Special: You must be in the Rage of the Cyclops |
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Target: One creature in range |
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Attack: MBA |
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Hit: The target is grabbed. While grabbed, the target is restrained instead of immobilized. |
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Sustain Minor: You sustain the grab and the target takes 1d10+STR damage. You grant combat advantage to all enemies. |
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Sustain Minor: You sustain the grab. The target is immobilized instead of restrained. |
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Rage of the Hydra |
Barbarian Stance |
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Flavor |
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Encounter * Primal, Weapon, Rage |
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Minor Action |
Personal |
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Effect: As long as you are channeling this spirit:
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Hydra Strike |
Barbarian Attack |
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Flavor |
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At-Will * Primal, Weapon |
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Standard Action |
Melee weapon |
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Special: You must be in the Rage of the Unrelenting Hydra |
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Target: One creature in range |
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Attack: MBA |
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Hit: Push the target two squares and make a melee basic attack against another target. |
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Rage of the Manticore |
Barbarian Stance |
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Flavor |
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Encounter * Primal, Weapon, Rage |
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Minor Action |
Personal |
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Effect: While you are channeling this spirit:
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Manticore Strike |
Barbarian Attack |
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Flavor |
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At-Will * Primal |
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Immediate Interrupt |
Close Burst 3 |
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Special: You must be in the Rage of the Manticore |
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Trigger: You are attacked |
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Target: The triggering attacker |
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Attack: Charisma or Constitution + 2 vs. Reflex |
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Hit: The target is weakened and slowed until the end of its turn. |
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Effect: Make a melee basic attack against the target if it is in range, or charge it if you can reach it. |
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Rage of the Drake |
Barbarian Stance |
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Flavor |
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Encounter * Primal, Weapon, Rage |
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Minor Action |
Personal |
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Effect: While you are channeling this spirit:
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Drake Strike |
Barbarian Attack |
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Flavor |
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At-Will * Primal, Weapon |
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Standard Action |
Melee Weapon |
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Special: You must be in the Rage of the Drake |
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Target: One creature |
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Attack: MBA |
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Hit: Push the target in a straight line a number of squares equal to your CON modifier. The target can move through other creatures’ spaces for this movement. Each creature whose square the target moves through is knocked prone. If the target cannot move any further due to a wall or other hard obstacle, the target takes 1d10 damage. |
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Rage of the Harpy |
Barbarian Stance |
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Flavor |
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Encounter * Primal, Weapon, Rage |
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Minor Action |
Personal |
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Effect: While you are channeling this spirit:
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Harpy Dodge |
Barbarian Attack |
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Flavor |
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At-Will * Primal, Weapon |
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Immediate Interrupt |
Melee Weapon |
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Special: You must be in the Rage of the Harpy |
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Trigger: You are hit by an attack that targets AC or reflex |
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Target: The triggering attacker |
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Effect: The triggering attacker must reroll the attack and use the lower of the two results. |
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Attack: MBA |
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Hit: The target takes ongoing 5 damage (save ends). |
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Leveling
(The character levels as normal for any level not listed.)
Heroic
Level 1
You gain access to at-will attacks, class features, and one rage.
Level 3
You gain access to a second rage.
Level 5
Once per encounter, when you enter a rage you can use your second wind as part of the same action.
Level 7
You gain access to a third rage.
Level 9
You do not provoke an opportunity attack from any creature you hit while rampaging when leaving threatened squares.
