Should all elves be the same body type? No, of course not. Should some elves be fat? Yes. But What is fat for an elf? It isn't the same as what is fat for a human or a dwarf. An Obese elf may well have a similar body type to a plump human. Just look at real world animals... I'll use different breeds of dogs for examples. A fat greyhound isn't very fat compared to a bulldog. .. it is still fat for its breed but the "natural" body shape of a greyhound is so thin to begin with that...
View full commentShould all elves be the same body type? No, of course not. Should some elves be fat? Yes. But What is fat for an elf? It isn't the same as what is fat for a human or a dwarf. An Obese elf may well have a similar body type to a plump human.
Just look at real world animals... I'll use different breeds of dogs for examples. A fat greyhound isn't very fat compared to a bulldog. .. it is still fat for its breed but the "natural" body shape of a greyhound is so thin to begin with that the scale is very different.
So Elves should have a range of body types from thin (which would appear dangerously anorexic for a human... apart from the bones not poking out so much) to fat (which would look slightly overweight for a human). If you really want to display dangerous weight catagories then you could go further... but I don't think those kinds of weights should be commonly depicted.
I would love to see variations in bodytypes among all non-humans, not just the standards like dwarve and elf. I think the tendency to label any somewhat significant variation a subtype to be kinda ridiculous. Races should be allowed some realistic variation while still being consider part of the same group of elves or lizardmen. consideration should always be taken to what their specific race ideal is though, lest they lose the uniqueness that makes them an identifiably non-human race. ...
View full commentI would love to see variations in bodytypes among all non-humans, not just the standards like dwarve and elf. I think the tendency to label any somewhat significant variation a subtype to be kinda ridiculous. Races should be allowed some realistic variation while still being consider part of the same group of elves or lizardmen. consideration should always be taken to what their specific race ideal is though, lest they lose the uniqueness that makes them an identifiably non-human race.
As for monster variation, I would adore seeing more of that. I'd actually like the regional owlbear thing. I like the feeling of a worldwide setting with all manner of creatures adapted to all manner of biomes.
IMO : The most important is the rules, definely, but I just LOVE the drawings.... you may put a whole book just of them for me... LOL ... seriously, I love them... and DRAGONS.
if i can't read it, then i look at the pretty pictures then toss it aside. i need hard usable data to add to my game. fluff should only be used to augment a product, not overwhelm it. case in point the atlas of dragonlance, pretty, but useless.
I like a big dumb ogre as much as the next guy, but the occasional cunning ogre makes for great story telling. Someone has to lead the band/tribe. I am totally OK with ogre mages being a separate thing, but they should be a subspecies of ogre, related to onis but not 100% identical there either. Possibly born as ogres under great auspices.
View full commentI like a big dumb ogre as much as the next guy, but the occasional cunning ogre makes for great story telling. Someone has to lead the band/tribe.
I am totally OK with ogre mages being a separate thing, but they should be a subspecies of ogre, related to onis but not 100% identical there either. Possibly born as ogres under great auspices.
Ogre magi aren't that difficult if you make one slight tweak: they act like Sorcerers instead of Wizards. Their powers are innate and come from practice & natural skill, rather than education.
"whimsical art style" Watch my non-whimsical money stay in my more realistic pocket. You may have went off in a different direction for this round of cards.... I think you lost your way. Let me reach in my DM bag and find you a +3 Sextant of Location so you can point it at the bright star we call "Lockwood" to get things back on course.
View full comment"whimsical art style"
Watch my non-whimsical money stay in my more realistic pocket.
You may have went off in a different direction for this round of cards.... I think you lost your way.
Let me reach in my DM bag and find you a +3 Sextant of Location so you can point it at the bright star we call "Lockwood" to get things back on course.
Orcs were originally chaotic evil (cf Holmes Basic) but became lawful evil in the first Monster Manual. It may very well have been a misprint because editing wasn't exactly a priority when TSR was rushing out its releases (actually nothing has changed - see page XX).
ghrneto
voted in the poll, "Of the following choices, select any rules elements or character options you would like to see appear as part of an optional “rules module” in the next version of D&D.".
ghrneto
voted in the poll, "Of the following choices, select any rules elements or character options you would like to see appear as part of the core rules in the next version of D&D.".
Just look at real world animals... I'll use different breeds of dogs for examples. A fat greyhound isn't very fat compared to a bulldog. .. it is still fat for its breed but the "natural" body shape of a greyhound is so thin to begin with that...
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